Player Matchup

Jormungandr
Jormungandr
Derpymushroom3
Jormungandr
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,206 Elo+
Party 1
Danzaburou
Danzaburou
Drinfantom
Danzaburou
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,318 Elo+
Party 1
Fafnir
Fafnir
JerryShell
Fafnir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
177W - 187L
1,393 Elo+
Party 1
Scylla
Scylla
Nielein
Scylla
Level 43
God Stats
1W - 12L
1,267 SR
Queue Stats
109W - 125L
1,366 Elo+
Party 1
Ra
Ra
SonsyMushroom3
Ra
Level 88
God Stats
9W - 5L
1,571 SR
Queue Stats
69W - 75L
1,373 Elo+
Party 1
Team Averages
Level 79
1,468 SR
1,331 Elo+

VS

Team Averages
Level 133
1,461 SR
1,376 Elo+
Atlas
Atlas
 
Atlas
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
ABN Smokey TM
Ah Puch
Level 143
God Stats
7W - 6L
1,549 SR
Queue Stats
82W - 96L
1,282 Elo+
Solo
Ra
Ra
StrangeKidd20
Ra
Level 65
God Stats
1W - 1L
1,495 SR
Queue Stats
81W - 113L
1,168 Elo+
Solo
Cernunnos
Cernunnos
UnicornoExtremo
Cernunnos
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 234L
1,453 Elo+
Solo
Fenrir
Fenrir
皮卡丘之王
Fenrir
Level 102
God Stats
4W - 12L
1,259 SR
Queue Stats
141W - 133L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Derpymushroom3
Jormungandr
14
1 / 0 / 5
7,931
793
7,692
9,334
8,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Drinfantom
Danzaburou
16
1 / 2 / 3
9,469
947
3,594
7,969
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fafnir
JerryShell
Fafnir
13
0 / 2 / 3
8,232
823
2,937
10,080
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Nielein
Scylla
15
2 / 0 / 2
8,566
857
6,162
5,440
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 0 / 1
8,689
869
4,667
6,379
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
3 / 3 / 1
8,244
824
5,507
11,258
5,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
13
0 / 0 / 1
7,080
708
5,656
6,432
2,468
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 0
7,746
775
6,359
5,891
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
UnicornoExtremo
Cernunnos
15
0 / 0 / 4
8,346
835
4,416
4,393
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 0
6,556
656
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
6
Kills
4
4
Deaths
6
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
3
1
1.17
L
Ah Puch
0
0
1
0.5
W
Jormungandr
Derpymushroom3
Jormungandr
1
0
5
3.5
W
Danzaburou
Drinfantom
Danzaburou
1
2
3
1.25
W
Fafnir
JerryShell
Fafnir
0
2
3
0.75
W
Scylla
Nielein
Scylla
2
0
2
3
W
2
0
1
2.5
L
1
3
0
0.33
L
Cernunnos
UnicornoExtremo
Cernunnos
0
0
4
2
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,052
Damage
21,938
39,202
Taken
27,974
29,008
Mitigated
12,300
7,600
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,507
910
0
152
11,258
5,705
0
7,507
3,484
15,812
300
L
Ah Puch
5,656
72
0
622
6,432
2,468
0
4,735
1,482
13,171
0
W
Jormungandr
Derpymushroom3
Jormungandr
7,692
1,347
0
1,090
9,334
8,021
240
4,783
3,927
13,004
323
W
Danzaburou
Drinfantom
Danzaburou
3,594
1,537
0
1,108
7,969
3,762
1,197
1,873
5,896
0
39,904
W
Fafnir
JerryShell
Fafnir
2,937
392
0
2,250
10,080
11,961
562
2,796
6,864
7,723
1,457
W
Scylla
Nielein
Scylla
6,162
553
0
500
5,440
2,189
1,030
2,573
2,645
27,961
0
W
4,667
678
1,321
1,331
6,379
3,075
758
3,587
2,486
30,020
298
L
6,359
317
907
504
5,891
2,355
0
4,491
1,087
23,471
0
L
Cernunnos
UnicornoExtremo
Cernunnos
4,416
1,268
0
979
4,393
1,772
0
2,860
1,284
0
25,023
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,887
Gold Earned
37,972
246
Minions Killed
150
0
Camps Cleared
0
1,150,709
Distance Traveled
807,372
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,244
824
35
4
0
168,699
0
L
Ah Puch
7,080
708
21
2
0
235,316
3
W
Jormungandr
7,931
793
18
2
0
221,651
0
W
Danzaburou
9,469
947
83
8
0
217,358
0
W
Fafnir
8,232
823
11
1
0
246,760
0
W
Scylla
8,566
857
64
6
0
227,365
0
W
Ra
8,689
869
70
7
0
237,575
1
L
Ra
7,746
775
38
4
0
222,948
0
L
Cernunnos
8,346
835
56
6
0
179,668
3
L
Fenrir
6,556
656
0
0
0
741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role