Player Matchup

Medusa
Medusa
 
Medusa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Jarebearsama
Ra
Level 68
God Stats
8W - 6L
1,500 SR
Queue Stats
269W - 229L
1,573 Elo+
Solo
Chaac
Chaac
MrYOSHI98
Chaac
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 139L
1,666 Elo+
Solo
Nu Wa
Nu Wa
Rocky Balboa556
Nu Wa
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 110L
1,616 Elo+
Solo
Xbalanque
Xbalanque
Zaraki102
Xbalanque
Level 45
God Stats
43W - 41L
1,500 SR
Queue Stats
150W - 176L
1,209 Elo+
Solo
Team Averages
Level 56
1,500 SR
1,513 Elo+

VS

Team Averages
Level 73
1,510 SR
1,572 Elo+
Nu Wa
Nu Wa
Korriz
Nu Wa
Level 88
God Stats
3W - 6L
1,280 SR
Queue Stats
25W - 23L
1,389 Elo+
Solo
Eset
Eset
Runawaylaughs
Eset
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
269W - 253L
1,472 Elo+
Solo
Sylvanus
Sylvanus
Viperdan1976
Sylvanus
Level 29
God Stats
2W - 3L
1,640 SR
Queue Stats
12W - 4L
1,761 Elo+
Party 1
Thor
Thor
pacsterman729
Thor
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 52L
1,542 Elo+
Solo
Artemis
Artemis
servedjagger
Artemis
Level 81
God Stats
11W - 7L
1,630 SR
Queue Stats
23W - 13L
1,698 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
7 / 1 / 7
8,368
644
10,481
14,576
5,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
2 / 0 / 7
8,173
629
9,197
8,646
3,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
MrYOSHI98
Chaac
11
2 / 1 / 5
6,423
494
7,251
10,002
7,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
6 / 0 / 3
8,687
668
9,166
6,495
2,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
Zaraki102
Xbalanque
11
2 / 2 / 3
6,795
523
4,269
9,787
3,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Korriz
Nu Wa
13
1 / 2 / 0
7,461
574
7,995
8,072
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

10
0 / 6 / 1
5,986
460
3,035
9,311
2,586
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Viperdan1976
Sylvanus
10
0 / 4 / 3
6,493
499
4,520
14,609
9,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 1
5,681
437
2,202
10,970
3,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Artemis
servedjagger
Artemis
10
3 / 3 / 0
6,113
470
7,579
11,159
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
4
4
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
1
7
10.5
W
2
0
7
5.5
L
Nu Wa
Korriz
Nu Wa
1
2
0
0.5
W
Chaac
MrYOSHI98
Chaac
2
1
5
4.5
W
6
0
3
7.5
L
0
6
1
0.08
L
Sylvanus
Viperdan1976
Sylvanus
0
4
3
0.38
W
Xbalanque
Zaraki102
Xbalanque
2
2
3
1.75
L
0
4
1
0.13
L
Artemis
servedjagger
Artemis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,364
Damage
25,331
49,506
Taken
54,121
22,054
Mitigated
22,305
19,366
Healing
14,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,481
4,533
0
6,280
14,576
5,735
328
4,252
10,324
0
59,734
W
9,197
1,056
1,212
4,895
8,646
3,342
55
3,598
5,048
77,206
746
L
Nu Wa
Korriz
Nu Wa
7,995
1,534
0
1,121
8,072
2,629
0
3,105
4,645
58,879
4,034
W
Chaac
MrYOSHI98
Chaac
7,251
1,036
0
1,640
10,002
7,587
187
3,168
6,834
0
24,877
W
9,166
2,926
0
1,745
6,495
2,366
352
2,869
3,626
56,517
883
L
3,035
183
0
2,311
9,311
2,586
0
4,813
4,266
42,835
711
L
Sylvanus
Viperdan1976
Sylvanus
4,520
1,540
3,305
4,189
14,609
9,010
126
3,812
10,511
21,984
0
W
Xbalanque
Zaraki102
Xbalanque
4,269
1,611
0
3,594
9,787
3,024
279
2,627
7,160
0
45,216
L
2,202
646
0
1,664
10,970
3,664
0
3,635
7,117
0
32,633
L
Artemis
servedjagger
Artemis
7,579
3,207
0
2,351
11,159
4,416
0
1,657
9,296
0
41,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,446
Gold Earned
31,734
426
Minions Killed
318
0
Camps Cleared
0
1,286,409
Distance Traveled
1,104,173
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,368
644
86
7
0
253,203
1
W
Ra
8,173
629
140
11
0
282,581
1
L
Nu Wa
7,461
574
97
7
0
208,114
0
W
Chaac
6,423
494
19
1
0
270,983
2
W
Nu Wa
8,687
668
92
7
0
232,635
0
L
Eset
5,986
460
67
5
0
235,464
0
L
Sylvanus
6,493
499
33
3
0
219,938
0
W
Xbalanque
6,795
523
89
7
0
247,007
0
L
Thor
5,681
437
54
4
0
232,391
0
L
Artemis
6,113
470
67
5
0
208,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role