Player Matchup

Rama
Rama
Bronze III
ChozenSeraph
Rama
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 26L
1,454 MMR
Solo
Ra
Ra
Bronze III
MartinSimpson
Ra
Bronze III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,454 MMR
Solo
Ymir
Ymir
Bronze III
SlimMagician195
Ymir
Bronze III
Level 130
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 31L
1,454 MMR
Solo
Bellona
Bellona
Bronze III
StepUpSlime
Bellona
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 19L
1,454 MMR
Solo
Anubis
Anubis
Silver I
hungry_sponge677
Anubis
Silver I
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 55L
1,454 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 121
1,500 SR
1,454 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 135
1,597 SR
1,451 MMR
Ah Puch
Ah Puch
Bronze III
Evil_Deadpool666
Ah Puch
Bronze III
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 70L
1,460 MMR
Party 1
Artemis
Artemis
Bronze III
FireMachine8588
Artemis
Bronze III
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 69L
1,458 MMR
Party 1
Cerberus
Cerberus
Bronze III
irockguy1
Cerberus
Bronze III
Level 167
God Stats
5W - 4L
1,500 SR
Queue Stats
98W - 88L
1,457 MMR
Solo
Mercury
Mercury
Silver I
quicksylvir
Mercury
Silver I
Level 166
God Stats
2W - 4L
1,984 SR
Queue Stats
80W - 70L
1,459 MMR
Solo
Osiris
Osiris
Silver I
theepraetorian
Osiris
Silver I
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,856
486
1,852
5,866
1,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
2 / 1 / 0
5,936
594
5,300
5,304
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

8
1 / 2 / 0
5,010
501
2,360
7,344
4,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bellona
StepUpSlime
Bellona
8
0 / 3 / 0
4,752
475
3,803
9,186
8,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 3 / 2
5,012
501
3,070
6,760
2,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Ao KuangMaman BrigitteThorPoseidon

VS

Bans
KukulkanCu ChulainnAthenaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
5,092
509
3,669
4,252
1,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 0 / 5
5,753
575
4,562
5,185
1,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
irockguy1
Cerberus
9
3 / 0 / 5
5,812
581
4,658
8,004
5,087
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
quicksylvir
Mercury
12
4 / 1 / 4
6,573
657
5,174
9,076
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 0 / 2
6,123
612
5,087
8,369
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
3
Kills
12
12
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
2
2
1
W
2
0
5
4.5
L
2
1
0
2
L
1
2
0
0.5
L
Bellona
StepUpSlime
Bellona
0
3
0
0
L
0
3
2
0.33
W
Cerberus
irockguy1
Cerberus
3
0
5
5.5
W
Mercury
quicksylvir
Mercury
4
1
4
6
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,385
Damage
23,150
34,460
Taken
34,886
19,696
Mitigated
16,550
9,426
Healing
15,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,852
1,440
0
899
5,866
1,816
0
938
4,928
0
28,944
W
3,669
232
0
654
4,252
1,627
0
2,126
2,063
32,251
0
W
4,562
2,274
0
1,338
5,185
1,771
29
1,963
3,152
0
35,683
L
5,300
335
72
1,925
5,304
2,083
0
2,287
3,017
49,163
657
L
2,360
933
0
1,245
7,344
4,926
0
3,200
4,144
13,320
0
L
Bellona
StepUpSlime
Bellona
3,803
2,274
0
2,250
9,186
8,102
0
895
8,291
0
25,705
L
3,070
189
0
3,035
6,760
2,769
0
1,007
5,753
35,945
97
W
Cerberus
irockguy1
Cerberus
4,658
584
1,180
3,381
8,004
5,087
0
2,853
5,151
20,802
0
W
Mercury
quicksylvir
Mercury
5,174
2,433
0
4,647
9,076
3,165
0
2,544
6,458
0
51,542
W
5,087
2,569
0
4,582
8,369
4,900
0
885
7,484
0
40,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,566
Gold Earned
29,353
275
Minions Killed
309
0
Camps Cleared
0
930,539
Distance Traveled
1,004,862
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,856
486
52
5
0
179,781
0
W
Ah Puch
5,092
509
52
5
0
181,293
0
W
Artemis
5,753
575
65
7
0
169,259
1
L
Ra
5,936
594
92
9
0
206,291
0
L
Ymir
5,010
501
15
2
0
196,705
5
L
Bellona
4,752
475
48
5
0
164,794
0
L
Anubis
5,012
501
68
7
0
182,968
0
W
Cerberus
5,812
581
35
4
0
215,046
2
W
Mercury
6,573
657
93
9
0
237,440
0
W
Osiris
6,123
612
64
6
0
201,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role