Player Matchup

Discordia
Discordia
Bronze IV
Dannyisgod90
Discordia
Bronze IV
Level 32
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 22L
1,277 MMR
Party 2
Atlas
Atlas
Bronze III
KingMufasa28
Atlas
Bronze III
Level 149
God Stats
3W - 6L
1,500 SR
Queue Stats
75W - 95L
1,461 MMR
Party 2
Chiron
Chiron
Bronze III
kiloisgod13
Chiron
Bronze III
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 11L
1,335 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 80
1,500 SR
1,358 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 143
1,346 SR
1,293 MMR
Da Ji
Da Ji
Silver IV
Blacksnow145
Da Ji
Silver IV
Level 143
God Stats
3W - 3L
1,354 SR
Queue Stats
8W - 11L
1,285 MMR
Party 1
Ra
Ra
Bronze III
Halojr
Ra
Bronze III
Level 145
God Stats
4W - 3L
1,285 SR
Queue Stats
44W - 48L
1,310 MMR
Solo
Bake Kujira
Bake Kujira
Silver IV
Solo-FROSTY-
Bake Kujira
Silver IV
Level 140
God Stats
6W - 4L
1,399 SR
Queue Stats
8W - 11L
1,285 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dannyisgod90
Discordia
15
3 / 6 / 2
10,049
670
7,409
11,096
4,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 4
9,533
636
9,094
17,156
19,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
15
4 / 3 / 2
10,146
676
10,122
11,986
5,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AchillesBacchusVulcanThothNe Zha

VS

Bans
MulanSurtrKuzenboCharonGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
11,244
750
15,004
14,444
7,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
17
2 / 2 / 8
11,421
761
8,689
9,075
4,049
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bake Kujira
Solo-FROSTY-
Bake Kujira
16
4 / 4 / 6
10,947
730
9,064
18,201
19,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
11
11
Deaths
8
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Discordia
Dannyisgod90
Discordia
3
6
2
0.67
W
Ra
2
2
8
3
L
1
2
4
1.5
W
Bake Kujira
Solo-FROSTY-
Bake Kujira
4
4
6
1.75
L
Chiron
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,625
Damage
32,757
40,238
Taken
41,720
29,229
Mitigated
30,351
6,000
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,004
3,777
0
1,721
14,444
7,199
1,347
5,092
8,920
0
54,914
L
Discordia
Dannyisgod90
Discordia
7,409
477
0
0
11,096
4,761
0
4,513
6,436
39,473
0
W
Ra
8,689
447
2,116
3,038
9,075
4,049
829
3,383
5,536
57,277
445
L
9,094
2,320
0
1,330
17,156
19,020
0
7,258
9,354
23,043
806
W
Bake Kujira
Solo-FROSTY-
Bake Kujira
9,064
4,619
0
2,048
18,201
19,103
212
6,931
10,670
25,152
1,337
L
Chiron
10,122
3,555
676
3,994
11,986
5,448
67
3,924
7,787
0
37,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,728
Gold Earned
33,612
145
Minions Killed
182
0
Camps Cleared
0
779,583
Distance Traveled
808,151
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,244
750
66
4
0
283,472
0
L
Discordia
10,049
670
60
4
0
237,590
4
W
Ra
11,421
761
89
6
0
247,227
0
L
Atlas
9,533
636
27
2
0
286,451
3
W
Bake Kujira
10,947
730
27
2
0
277,452
0
L
Chiron
10,146
676
58
4
0
255,542
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role