Player Matchup

King Arthur
King Arthur
LoveComplex5134
King Arthur
Level 18
God Stats
1W - 2L
1,219 SR
Queue Stats
65W - 56L
1,589 Elo+
Party 1
Izanami
Izanami
MoonCyclesYeaur
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
Touchd_By_DaPope
Kukulkan
Level 36
God Stats
2W - 4L
1,500 SR
Queue Stats
79W - 90L
1,323 Elo+
Solo
Arachne
Arachne
ipntcrs
Arachne
Level 69
God Stats
5W - 5L
1,693 SR
Queue Stats
86W - 72L
1,589 Elo+
Party 1
Yemoja
Yemoja
sUpAh_n00b1
Yemoja
Level 47
God Stats
6W - 7L
1,500 SR
Queue Stats
79W - 69L
1,286 Elo+
Solo
Team Averages
Level 37
1,482 SR
1,472 Elo+

VS

Team Averages
Level 33
1,551 SR
1,526 Elo+
Ravana
Ravana
Ands13
Ravana
Level 28
God Stats
3W - 4L
1,396 SR
Queue Stats
201W - 155L
1,552 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Leavitate
Ah Muzen Cab
Level 48
God Stats
2W - 1L
1,751 SR
Queue Stats
23W - 23L
1,552 Elo+
Party 2
Sobek
Sobek
SmiteIsLife007
Sobek
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 8L
1,602 Elo+
Party 2
Bellona
Bellona
TheDiscipleNoisy
Bellona
Level 37
God Stats
4W - 2L
1,607 SR
Queue Stats
20W - 26L
1,424 Elo+
Solo
Chang'e
Chang'e
dez4056
Chang'e
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 153L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LoveComplex5134
King Arthur
10
0 / 6 / 0
6,509
407
2,674
12,262
8,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
0 / 8 / 0
6,028
377
4,655
13,541
4,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 0
8,349
522
4,285
11,223
4,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
ipntcrs
Arachne
10
1 / 4 / 0
6,456
404
7,929
17,575
5,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Yemoja
10
0 / 3 / 1
6,860
429
4,761
15,949
12,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ands13
Ravana
16
7 / 0 / 6
9,458
591
16,435
7,560
3,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Leavitate
Ah Muzen Cab
12
8 / 0 / 1
8,071
504
10,228
9,136
3,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 7
7,563
473
8,836
13,889
15,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 0 / 2
9,286
580
10,558
14,497
14,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
dez4056
Chang'e
13
0 / 1 / 4
7,568
473
6,181
6,366
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
25
25
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
Ands13
Ravana
7
0
6
10
W
Ah Muzen Cab
Leavitate
Ah Muzen Cab
8
0
1
8.5
L
King Arthur
LoveComplex5134
King Arthur
0
6
0
0
L
0
8
0
0
W
1
1
7
4.5
W
9
0
2
10
L
1
4
0
0.25
W
Chang'e
dez4056
Chang'e
0
1
4
2
L
Arachne
ipntcrs
Arachne
1
4
0
0.25
L
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,304
Damage
52,238
70,550
Taken
51,448
35,565
Mitigated
39,914
9,941
Healing
17,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Ands13
Ravana
16,435
5,479
0
3,236
7,560
3,826
622
265
7,295
0
88,882
W
Ah Muzen Cab
Leavitate
Ah Muzen Cab
10,228
5,230
0
750
9,136
3,609
0
1,524
7,612
0
49,586
L
King Arthur
LoveComplex5134
King Arthur
2,674
821
0
147
12,262
8,846
0
0
12,262
1,467
39,244
L
4,655
3,187
0
0
13,541
4,278
165
3,328
10,213
0
37,575
W
8,836
1,343
0
3,875
13,889
15,624
372
2,683
11,206
23,788
5,069
W
10,558
3,598
0
5,332
14,497
14,407
643
1,453
13,044
0
59,700
L
4,285
294
0
966
11,223
4,852
0
3,725
7,498
64,126
3,950
W
Chang'e
dez4056
Chang'e
6,181
751
1,625
2,195
6,366
2,448
1,160
2,940
3,426
44,976
0
L
Arachne
ipntcrs
Arachne
7,929
6,261
0
2,918
17,575
5,472
0
1,992
15,583
0
49,468
L
Yemoja
4,761
1,281
2,363
3,547
15,949
12,117
48
5,332
10,617
18,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,202
Gold Earned
41,946
348
Minions Killed
369
0
Camps Cleared
0
1,436,899
Distance Traveled
1,603,875
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
9,458
591
131
8
0
362,322
4
W
Ah Muzen Cab
8,071
504
56
4
0
318,496
0
L
King Arthur
6,509
407
53
3
0
298,674
0
L
Izanami
6,028
377
61
4
0
271,323
0
W
Sobek
7,563
473
29
2
0
316,190
0
W
Bellona
9,286
580
67
4
0
313,635
1
L
Kukulkan
8,349
522
125
8
0
261,019
0
W
Chang'e
7,568
473
86
5
0
293,232
0
L
Arachne
6,456
404
72
5
0
331,607
4
L
Yemoja
6,860
429
37
2
0
274,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role