Player Matchup

Danzaburou
Danzaburou
BigHaggerty
Danzaburou
Level 54
God Stats
0W - 4L
1,576 SR
Queue Stats
65W - 62L
1,392 Elo+
Party 3
Ymir
Ymir
CreampieMessiah
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,185 Elo+
Party 3
Bellona
Bellona
Embalmer1
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,185 Elo+
Party 3
He Bo
He Bo
cartermccutcheon
He Bo
Level 42
God Stats
0W - 4L
1,500 SR
Queue Stats
45W - 54L
1,392 Elo+
Party 3
Scylla
Scylla
xKARMATIKx
Scylla
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 42L
1,261 Elo+
Solo
Team Averages
Level 35
1,515 SR
1,283 Elo+

VS

Team Averages
Level 31
1,641 SR
1,486 Elo+
Kukulkan
Kukulkan
DawktahKleynus
Kukulkan
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,092 Elo+
Party 1
Fenrir
Fenrir
InRed
Fenrir
Level 43
God Stats
5W - 2L
1,716 SR
Queue Stats
10W - 15L
1,417 Elo+
Party 2
Charon
Charon
LazarusAvenger
Charon
Level 42
God Stats
4W - 2L
1,808 SR
Queue Stats
44W - 28L
1,752 Elo+
Party 1
Jormungandr
Jormungandr
Thorine33
Jormungandr
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 14L
1,417 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TwizzlerFan
Ah Muzen Cab
Level 38
God Stats
3W - 0L
1,680 SR
Queue Stats
28W - 17L
1,752 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigHaggerty
Danzaburou
8
0 / 3 / 1
4,902
446
4,122
7,767
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 1
5,186
471
1,435
7,539
4,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Embalmer1
Bellona
7
0 / 4 / 2
4,914
447
2,089
9,286
6,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
5 / 2 / 0
6,137
558
5,221
7,419
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Scylla
xKARMATIKx
Scylla
10
0 / 1 / 0
5,398
491
1,465
4,081
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
10
0 / 1 / 1
6,087
553
1,578
3,162
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
InRed
Fenrir
11
2 / 1 / 3
6,272
570
4,874
9,656
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 3
6,402
582
4,842
6,216
4,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Thorine33
Jormungandr
10
4 / 2 / 0
6,723
611
5,512
5,808
4,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
TwizzlerFan
Ah Muzen Cab
10
2 / 2 / 0
6,112
556
7,191
5,132
1,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
5
Kills
10
10
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigHaggerty
Danzaburou
0
3
1
0.17
L
0
0
1
0.5
W
Kukulkan
0
1
1
0.5
L
Bellona
Embalmer1
Bellona
0
4
2
0.25
W
Fenrir
InRed
Fenrir
2
1
3
3.5
W
2
0
3
3.5
W
Jormungandr
Thorine33
Jormungandr
4
2
0
2
W
Ah Muzen Cab
TwizzlerFan
Ah Muzen Cab
2
2
0
1
L
5
2
0
2.5
L
Scylla
xKARMATIKx
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,332
Damage
23,997
36,092
Taken
29,974
17,251
Mitigated
14,961
9,948
Healing
9,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigHaggerty
Danzaburou
4,122
2,254
0
2,269
7,767
2,899
0
1,658
6,109
0
32,978
L
1,435
176
98
2,092
7,539
4,295
0
1,602
5,937
13,984
1,085
W
Kukulkan
1,578
505
0
250
3,162
1,039
0
2,326
836
37,775
0
L
Bellona
Embalmer1
Bellona
2,089
921
0
1,652
9,286
6,362
0
5,660
3,626
0
16,777
W
Fenrir
InRed
Fenrir
4,874
1,268
0
5,054
9,656
4,030
0
436
9,220
0
41,485
W
4,842
1,472
0
2,278
6,216
4,007
64
1,945
4,271
19,817
1,728
W
Jormungandr
Thorine33
Jormungandr
5,512
1,863
0
1,706
5,808
4,095
150
1,238
4,570
38,720
0
W
Ah Muzen Cab
TwizzlerFan
Ah Muzen Cab
7,191
2,159
0
580
5,132
1,790
349
2,031
3,101
0
46,526
L
5,221
548
0
3,087
7,419
2,301
0
1,359
6,060
32,842
480
L
Scylla
xKARMATIKx
Scylla
1,465
132
0
750
4,081
1,394
0
1,610
2,471
34,260
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,537
Gold Earned
31,596
249
Minions Killed
321
0
Camps Cleared
0
1,065,022
Distance Traveled
989,725
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,902
446
66
6
0
213,449
0
L
Ymir
5,186
471
25
2
0
207,335
2
W
Kukulkan
6,087
553
86
8
0
160,804
0
L
Bellona
4,914
447
25
2
0
220,197
0
W
Fenrir
6,272
570
71
6
0
243,945
0
W
Charon
6,402
582
31
3
0
221,241
2
W
Jormungandr
6,723
611
44
4
0
155,158
0
W
Ah Muzen Cab
6,112
556
89
8
0
208,577
0
L
He Bo
6,137
558
60
5
0
212,898
0
L
Scylla
5,398
491
73
7
0
211,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role