Player Matchup

Janus
Janus
Gold II
Austintoy1
Janus
Gold II
Level 157
God Stats
31W - 28L
1,635 SR
Queue Stats
204W - 191L
1,637 MMR
Party 1
Vamana
Vamana
Bronze III
InfinityGhoul
Vamana
Bronze III
Level 109
God Stats
5W - 2L
1,734 SR
Queue Stats
53W - 46L
1,534 MMR
Solo
Medusa
Medusa
Silver II
chasebelts
Medusa
Silver II
Level 164
God Stats
10W - 7L
1,958 SR
Queue Stats
160W - 142L
1,523 MMR
Party 3
Athena
Athena
Silver II
netlocked
Athena
Silver II
Level 147
God Stats
2W - 2L
1,831 SR
Queue Stats
162W - 146L
1,523 MMR
Party 3
Thanatos
Thanatos
Gold IV
xddabi
Thanatos
Gold IV
Level 96
God Stats
12W - 9L
1,064 SR
Queue Stats
169W - 161L
1,434 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 135
1,644 SR
1,530 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 143
1,515 SR
1,525 MMR
Sylvanus
Sylvanus
Bronze III
 
Sylvanus
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Bronze III
ChachouiX
The Morrigan
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,534 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
DeathChasingYou
Ao Kuang
Gold IV
Level 168
God Stats
2W - 1L
1,500 SR
Queue Stats
137W - 135L
1,532 MMR
Solo
Nike
Nike
Bronze III
SlimeBoyBam
Nike
Bronze III
Level 125
God Stats
1W - 3L
1,570 SR
Queue Stats
27W - 29L
1,530 MMR
Party 2
Heimdallr
Heimdallr
Bronze III
temp-11078557
Heimdallr
Bronze III
Level 137
God Stats
1W - 1L
1,506 SR
Queue Stats
12W - 21L
1,530 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
3 / 1 / 6
9,827
578
8,986
6,707
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 3 / 2
10,201
600
11,090
17,263
17,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
chasebelts
Medusa
18
7 / 1 / 6
11,287
664
12,442
7,791
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
netlocked
Athena
14
1 / 0 / 13
9,133
537
6,512
13,258
12,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
xddabi
Thanatos
16
7 / 2 / 5
9,562
562
11,067
17,281
8,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AchillesKukulkanSerqetThothMaman Brigitte

VS

Bans
Bake KujiraSkadiNe ZhaMulanBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
2 / 7 / 0
7,351
432
4,523
17,600
14,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

The Morrigan
ChachouiX
The Morrigan
16
2 / 2 / 2
9,473
557
8,277
7,302
2,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
17
3 / 3 / 3
8,921
525
9,358
16,453
8,561
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 3 / 1
7,264
427
7,960
18,146
14,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
temp-11078557
Heimdallr
13
0 / 4 / 1
7,825
460
6,519
11,431
5,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
19
Kills
7
7
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
7
0
0.29
W
Janus
3
1
6
6
L
The Morrigan
ChachouiX
The Morrigan
2
2
2
1.5
L
Ao Kuang
3
3
3
1.5
W
1
3
2
0.67
L
0
3
1
0.17
W
Medusa
chasebelts
Medusa
7
1
6
10
W
Athena
netlocked
Athena
1
0
13
7.5
L
Heimdallr
temp-11078557
Heimdallr
0
4
1
0.13
W
Thanatos
xddabi
Thanatos
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,097
Damage
36,637
62,300
Taken
70,932
44,050
Mitigated
46,260
21,994
Healing
10,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,523
813
735
2,418
17,600
14,923
0
5,746
11,658
27,650
10,084
W
Janus
8,986
996
0
829
6,707
2,539
285
2,783
3,924
87,136
1,619
L
The Morrigan
ChachouiX
The Morrigan
8,277
1,296
0
1,541
7,302
2,783
0
2,521
4,665
78,382
4,439
L
Ao Kuang
9,358
1,445
0
2,707
16,453
8,561
0
3,450
12,780
83,211
2,641
W
11,090
4,345
0
3,943
17,263
17,605
361
5,214
12,049
0
85,319
L
7,960
1,847
0
870
18,146
14,532
0
1,646
15,505
0
45,175
W
Medusa
chasebelts
Medusa
12,442
6,149
0
1,811
7,791
3,115
1,499
1,810
5,981
0
91,812
W
Athena
netlocked
Athena
6,512
1,728
0
3,174
13,258
12,308
117
4,837
8,421
30,357
0
L
Heimdallr
temp-11078557
Heimdallr
6,519
4,602
0
2,143
11,431
5,461
916
1,602
9,827
0
60,138
W
Thanatos
xddabi
Thanatos
11,067
2,839
0
12,237
17,281
8,483
45
4,706
12,575
0
80,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,010
Gold Earned
40,834
544
Minions Killed
510
0
Camps Cleared
0
1,883,314
Distance Traveled
1,696,117
22
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,351
432
48
3
0
301,136
2
W
Janus
9,827
578
150
9
0
370,078
8
L
The Morrigan
9,473
557
166
10
0
322,000
5
L
Ao Kuang
8,921
525
129
8
0
411,565
2
W
Vamana
10,201
600
139
8
0
299,400
5
L
Nike
7,264
427
75
4
0
342,434
1
W
Medusa
11,287
664
140
8
0
365,389
6
W
Athena
9,133
537
30
2
0
448,500
3
L
Heimdallr
7,825
460
92
5
0
318,982
5
W
Thanatos
9,562
562
85
5
0
399,947
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role