Player Matchup

Lancelot
Lancelot
DarkCommander251
Lancelot
Level 133
God Stats
2W - 6L
1,500 SR
Queue Stats
82W - 98L
1,433 Elo+
Solo
Anhur
Anhur
DumpyGoose
Anhur
Level 145
God Stats
6W - 4L
1,500 SR
Queue Stats
49W - 43L
1,590 Elo+
Party 2
King Arthur
King Arthur
IAmTheNight_
King Arthur
Level 128
God Stats
0W - 4L
1,500 SR
Queue Stats
45W - 35L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
KingChudley
Gilgamesh
Level 130
God Stats
10W - 8L
1,953 SR
Queue Stats
49W - 45L
1,569 Elo+
Party 2
Scylla
Scylla
wannaplay10
Scylla
Level 108
God Stats
11W - 14L
1,502 SR
Queue Stats
64W - 57L
1,425 Elo+
Solo
Team Averages
Level 129
1,591 SR
1,511 Elo+

VS

Team Averages
Level 135
1,500 SR
1,646 Elo+
Bellona
Bellona
CHendr0
Bellona
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,443 Elo+
Party 1
Hades
Hades
DVdragon
Hades
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
152W - 120L
1,769 Elo+
Solo
Cabrakan
Cabrakan
Dimerneckel
Cabrakan
Level 113
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,672 Elo+
Party 1
Danzaburou
Danzaburou
Featherlite
Danzaburou
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,672 Elo+
Party 1
Arachne
Arachne
ZeroTactiful
Arachne
Level 139
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 2L
1,672 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,455
546
3,112
8,601
4,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
11
1 / 2 / 2
5,648
565
3,782
8,482
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
IAmTheNight_
King Arthur
9
0 / 4 / 0
5,255
526
7,149
11,128
8,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
KingChudley
Gilgamesh
9
2 / 2 / 1
5,519
552
3,346
8,862
6,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
10
0 / 5 / 2
5,556
556
3,144
6,828
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CHendr0
Bellona
11
2 / 0 / 3
6,421
642
6,776
10,991
11,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
DVdragon
Hades
12
4 / 1 / 6
7,118
712
7,980
7,948
4,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
Dimerneckel
Cabrakan
9
3 / 2 / 8
5,899
590
2,912
9,670
10,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Featherlite
Danzaburou
11
2 / 1 / 1
6,814
681
5,973
5,325
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
ZeroTactiful
Arachne
11
4 / 1 / 5
6,300
630
3,060
7,342
3,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
5
Kills
15
15
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bellona
CHendr0
Bellona
2
0
3
3.5
W
Hades
DVdragon
Hades
4
1
6
7
L
2
2
0
1
W
Cabrakan
Dimerneckel
Cabrakan
3
2
8
3.5
L
Anhur
1
2
2
1
W
Danzaburou
Featherlite
Danzaburou
2
1
1
2.5
L
King Arthur
IAmTheNight_
King Arthur
0
4
0
0
L
Gilgamesh
KingChudley
Gilgamesh
2
2
1
1.25
W
Arachne
ZeroTactiful
Arachne
4
1
5
6.5
L
Scylla
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,533
Damage
26,701
43,901
Taken
41,276
24,520
Mitigated
31,303
9,927
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CHendr0
Bellona
6,776
3,526
0
5,344
10,991
11,032
279
899
10,092
0
46,074
W
Hades
DVdragon
Hades
7,980
1,140
737
4,853
7,948
4,341
20
2,865
5,083
56,067
0
L
3,112
580
0
1,649
8,601
4,104
0
2,328
6,273
0
46,032
W
Cabrakan
Dimerneckel
Cabrakan
2,912
511
0
1,562
9,670
10,700
162
424
9,246
12,092
1,294
L
Anhur
3,782
2,065
0
3,135
8,482
3,154
0
269
8,213
0
45,299
W
Danzaburou
Featherlite
Danzaburou
5,973
2,887
0
2,123
5,325
1,832
125
0
5,325
0
54,812
L
King Arthur
IAmTheNight_
King Arthur
7,149
1,069
0
1,652
11,128
8,430
0
1,388
9,740
5,709
35,228
L
Gilgamesh
KingChudley
Gilgamesh
3,346
921
0
2,674
8,862
6,339
0
2,021
6,841
0
20,734
W
Arachne
ZeroTactiful
Arachne
3,060
1,917
0
2,616
7,342
3,398
307
416
6,926
0
34,362
L
Scylla
3,144
408
0
817
6,828
2,493
0
4,886
1,942
36,785
1,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,433
Gold Earned
32,552
322
Minions Killed
368
0
Camps Cleared
0
1,043,707
Distance Traveled
1,096,592
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,421
642
82
8
0
213,337
0
W
Hades
7,118
712
102
10
0
219,788
2
L
Lancelot
5,455
546
77
8
0
219,701
0
W
Cabrakan
5,899
590
19
2
0
228,811
2
L
Anhur
5,648
565
82
8
0
193,727
1
W
Danzaburou
6,814
681
104
10
0
194,010
4
L
King Arthur
5,255
526
57
6
0
200,561
0
L
Gilgamesh
5,519
552
26
3
0
234,348
0
W
Arachne
6,300
630
61
6
0
240,646
0
L
Scylla
5,556
556
80
8
0
195,370
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role