Player Matchup

King Arthur
King Arthur
Altair101_
King Arthur
Level 115
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 59L
1,461 Elo+
Party 1
Mercury
Mercury
Arlexisbon
Mercury
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,613 Elo+
Solo
Sylvanus
Sylvanus
Jonesy Big Unit
Sylvanus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,053 Elo+
Solo
Hel
Hel
Solo_Rewind-
Hel
Level 116
God Stats
2W - 2L
1,715 SR
Queue Stats
55W - 56L
1,616 Elo+
Party 1
Anhur
Anhur
Void_Thaboy
Anhur
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 23L
1,630 Elo+
Party 1
Team Averages
Level 109
1,543 SR
1,475 Elo+

VS

Team Averages
Level 94
1,601 SR
1,646 Elo+
Geb
Geb
AyyOverlord
Geb
Level 96
God Stats
10W - 2L
2,003 SR
Queue Stats
16W - 7L
2,009 Elo+
Party 2
Arachne
Arachne
RoGuEDoCtOrE
Arachne
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 33L
1,549 Elo+
Solo
Odin
Odin
TappedTrack
Odin
Level 124
God Stats
4W - 1L
1,500 SR
Queue Stats
71W - 63L
1,448 Elo+
Solo
Vulcan
Vulcan
Voldimir
Vulcan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Solo
Olorun
Olorun
chasedoanldson
Olorun
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Altair101_
King Arthur
14
7 / 0 / 1
8,852
681
9,212
9,682
7,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Arlexisbon
Mercury
13
1 / 1 / 1
6,985
537
2,344
8,215
3,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
13
2 / 1 / 3
7,606
585
5,429
10,470
5,529
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 1
7,956
612
6,422
7,866
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
3 / 0 / 4
7,637
587
7,619
7,887
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,735
441
4,773
10,037
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
RoGuEDoCtOrE
Arachne
11
0 / 1 / 1
6,122
471
5,666
11,084
4,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
1 / 3 / 0
6,320
486
3,421
8,491
6,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Voldimir
Vulcan
10
0 / 7 / 0
5,788
445
3,058
8,006
2,949
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
1 / 4 / 0
5,714
440
4,204
7,586
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
17
Kills
2
2
Deaths
17
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Altair101_
King Arthur
7
0
1
7.5
W
Mercury
Arlexisbon
Mercury
1
1
1
1.5
L
0
2
1
0.25
W
Sylvanus
2
1
3
3.5
L
Arachne
RoGuEDoCtOrE
Arachne
0
1
1
0.5
W
4
0
1
4.5
L
1
3
0
0.33
W
3
0
4
5
L
Vulcan
Voldimir
Vulcan
0
7
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,026
Damage
21,122
44,120
Taken
45,204
23,481
Mitigated
22,609
18,589
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Altair101_
King Arthur
9,212
1,474
0
1,275
9,682
7,701
197
983
8,323
0
62,882
W
Mercury
Arlexisbon
Mercury
2,344
1,005
0
465
8,215
3,801
0
628
7,495
0
59,746
L
4,773
447
0
1,832
10,037
6,274
0
2,572
7,465
19,735
0
W
Sylvanus
5,429
1,473
2,974
4,637
10,470
5,529
117
4,436
6,034
40,812
2,114
L
Arachne
RoGuEDoCtOrE
Arachne
5,666
3,719
0
4,030
11,084
4,075
0
1,688
9,396
0
49,643
W
6,422
102
1,097
5,623
7,866
3,170
0
3,182
4,684
59,745
2,318
L
3,421
868
0
1,798
8,491
6,683
0
0
8,491
0
35,235
W
7,619
3,690
0
2,518
7,887
3,280
669
2,806
5,033
0
56,359
L
Vulcan
Voldimir
Vulcan
3,058
1,411
0
0
8,006
2,949
0
5,675
2,331
30,729
0
L
4,204
2,433
120
1,716
7,586
2,628
0
1,432
6,154
33,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,036
Gold Earned
29,679
481
Minions Killed
289
0
Camps Cleared
0
1,319,982
Distance Traveled
1,262,349
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,852
681
107
8
0
276,025
0
W
Mercury
6,985
537
94
7
0
315,330
0
L
Geb
5,735
441
17
1
0
291,910
4
W
Sylvanus
7,606
585
65
5
0
217,163
3
L
Arachne
6,122
471
80
6
0
288,168
0
W
Hel
7,956
612
117
9
0
262,798
0
L
Odin
6,320
486
65
5
0
230,365
1
W
Anhur
7,637
587
98
8
0
248,666
4
L
Vulcan
5,788
445
58
4
0
223,388
0
L
Olorun
5,714
440
69
5
0
228,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role