Player Matchup

Xing Tian
Xing Tian
C00MM4N
Xing Tian
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,179 Elo+
Party 1
Chiron
Chiron
DJR901
Chiron
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,179 Elo+
Party 1
Hel
Hel
IDKVerch
Hel
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,320 Elo+
Party 1
Artemis
Artemis
Illy
Artemis
Level 185
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,343 Elo+
Solo
Hercules
Hercules
jdittmer9
Hercules
Level 149
God Stats
2W - 0L
1,839 SR
Queue Stats
9W - 8L
1,179 Elo+
Party 1
Team Averages
Level 149
1,568 SR
1,240 Elo+

VS

Team Averages
Level 165
1,496 SR
1,519 Elo+
Achilles
Achilles
Cailinus
Achilles
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 73L
1,514 Elo+
Party 3
Yemoja
Yemoja
FrostyJinx
Yemoja
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 30L
1,745 Elo+
Party 2
Artemis
Artemis
SpokenHistory
Artemis
Level 169
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
UnderLeveled
Ymir
Level 223
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 143L
1,376 Elo+
Solo
Hou Yi
Hou Yi
Zorpdorp
Hou Yi
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 78L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
C00MM4N
Xing Tian
19
7 / 2 / 21
12,355
883
17,688
25,768
40,141
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
DJR901
Chiron
20
12 / 4 / 16
12,641
903
28,509
17,144
11,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
2 / 3 / 25
10,532
752
13,155
15,975
11,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
Illy
Artemis
19
7 / 3 / 19
11,620
830
23,394
15,672
10,636
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
jdittmer9
Hercules
17
3 / 4 / 22
10,781
770
19,527
27,036
36,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Cailinus
Achilles
17
2 / 6 / 13
10,016
715
16,953
25,591
35,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
FrostyJinx
Yemoja
18
3 / 6 / 11
11,151
797
11,605
23,495
23,916
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
18
7 / 7 / 7
11,462
819
25,006
20,518
15,064
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 5 / 12
10,287
735
11,272
26,799
36,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Hou Yi
Zorpdorp
Hou Yi
15
3 / 7 / 6
9,723
695
16,664
19,509
11,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
64
31
Kills
15
16
Deaths
31
103
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
C00MM4N
Xing Tian
7
2
21
8.75
L
Achilles
Cailinus
Achilles
2
6
13
1.42
W
Chiron
DJR901
Chiron
12
4
16
5
L
Yemoja
FrostyJinx
Yemoja
3
6
11
1.42
W
2
3
25
4.83
W
Artemis
Illy
Artemis
7
3
19
5.5
L
Artemis
7
7
7
1.5
L
0
5
12
1.2
L
Hou Yi
Zorpdorp
Hou Yi
3
7
6
0.86
W
Hercules
jdittmer9
Hercules
3
4
22
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,273
Damage
81,500
101,595
Taken
115,912
110,439
Mitigated
123,282
57,840
Healing
35,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
C00MM4N
Xing Tian
17,688
1,106
2,269
3,444
25,768
40,141
375
5,149
20,218
29,333
3,147
L
Achilles
Cailinus
Achilles
16,953
2,728
1,314
2,505
25,591
35,770
468
6,703
18,282
0
25,187
W
Chiron
DJR901
Chiron
28,509
9,745
1,924
2,240
17,144
11,499
3,213
4,222
12,675
0
49,389
L
Yemoja
FrostyJinx
Yemoja
11,605
1,890
12,028
3,334
23,495
23,916
480
5,351
18,050
22,448
0
W
13,155
325
25,206
9,141
15,975
11,342
671
4,870
10,956
24,368
0
W
Artemis
Illy
Artemis
23,394
11,812
884
3,277
15,672
10,636
4,404
4,219
11,359
0
44,374
L
Artemis
25,006
11,399
4,011
3,918
20,518
15,064
1,822
6,269
14,041
0
45,034
L
11,272
877
1,113
4,301
26,799
36,774
474
8,126
18,576
24,777
0
L
Hou Yi
Zorpdorp
Hou Yi
16,664
9,397
503
2,264
19,509
11,758
1,631
3,274
15,989
0
34,717
W
Hercules
jdittmer9
Hercules
19,527
5,801
709
8,746
27,036
36,821
860
4,417
22,082
0
24,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,929
Gold Earned
52,639
158
Minions Killed
151
0
Camps Cleared
0
1,261,047
Distance Traveled
1,113,297
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
12,355
883
13
1
0
286,757
0
L
Achilles
10,016
715
14
1
0
267,690
0
W
Chiron
12,641
903
53
4
0
228,671
0
L
Yemoja
11,151
797
28
2
0
219,664
0
W
Hel
10,532
752
23
2
0
256,292
0
W
Artemis
11,620
830
56
4
0
242,407
0
L
Artemis
11,462
819
54
4
0
201,829
0
L
Ymir
10,287
735
22
2
0
218,561
0
L
Hou Yi
9,723
695
33
2
0
205,553
0
W
Hercules
10,781
770
13
1
0
246,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role