Player Matchup

Sol
Sol
Silver II
 
Sol
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Bronze III
CrownedkingD
Chang'e
Bronze III
Level 84
God Stats
12W - 18L
1,315 SR
Queue Stats
84W - 103L
1,363 MMR
Solo
Bellona
Bellona
Silver IV
Sweethorrow
Bellona
Silver IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,363 MMR
Solo
Osiris
Osiris
Silver IV
XxZarre
Osiris
Silver IV
Level 228
God Stats
5W - 5L
1,500 SR
Queue Stats
487W - 504L
1,362 MMR
Solo
Mercury
Mercury
Gold V
slappyjackey
Mercury
Gold V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 59L
1,366 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,463 SR
1,391 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 144
1,365 SR
1,418 MMR
Izanami
Izanami
Bronze III
 
Izanami
Bronze III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
 
Fenrir
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
AirJiggy32
Bacchus
Silver III
Level 108
God Stats
3W - 2L
1,488 SR
Queue Stats
268W - 264L
1,364 MMR
Solo
Nike
Nike
Silver V
Relikmoon
Nike
Silver V
Level 157
God Stats
16W - 16L
1,164 SR
Queue Stats
162W - 175L
1,366 MMR
Solo
Nu Wa
Nu Wa
Bronze III
iNyuuz
Nu Wa
Bronze III
Level 124
God Stats
0W - 2L
1,175 SR
Queue Stats
1W - 6L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 1 / 4
8,573
612
8,030
7,992
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Chang'e
CrownedkingD
Chang'e
13
10 / 0 / 3
8,905
636
8,338
7,244
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Sweethorrow
Bellona
11
2 / 0 / 10
7,919
566
7,311
13,188
12,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
XxZarre
Osiris
15
5 / 1 / 8
8,684
620
11,649
11,726
9,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
slappyjackey
Mercury
14
4 / 1 / 4
9,088
649
9,721
12,754
10,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bans
ThanatosTiamatArachneBake Kujira

VS

Bans
Ix ChelSurtrAthenaIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 0
6,419
459
3,221
8,774
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
 
Fenrir
12
0 / 3 / 0
6,418
458
4,804
13,662
6,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
AirJiggy32
Bacchus
8
0 / 6 / 0
5,806
415
5,050
12,589
12,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nike
12
2 / 6 / 0
7,617
544
5,959
14,695
9,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
iNyuuz
Nu Wa
10
0 / 6 / 1
6,172
441
6,630
11,466
4,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
25
Kills
3
3
Deaths
25
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
4
6
L
Izanami
 
Izanami
1
4
0
0.25
L
Fenrir
 
Fenrir
0
3
0
0
L
Bacchus
AirJiggy32
Bacchus
0
6
0
0
W
Chang'e
CrownedkingD
Chang'e
10
0
3
11.5
L
Nike
2
6
0
0.33
W
Bellona
Sweethorrow
Bellona
2
0
10
7
W
Osiris
XxZarre
Osiris
5
1
8
9
L
Nu Wa
iNyuuz
Nu Wa
0
6
1
0.08
W
Mercury
slappyjackey
Mercury
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,049
Damage
25,664
52,904
Taken
61,186
37,863
Mitigated
36,667
19,719
Healing
14,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,030
4,088
0
2,020
7,992
2,921
590
2,143
5,753
80,931
1,497
L
Izanami
 
Izanami
3,221
873
0
1,738
8,774
3,306
0
2,643
6,109
0
45,639
L
Fenrir
 
Fenrir
4,804
1,265
0
5,071
13,662
6,569
0
2,689
10,779
0
55,377
L
Bacchus
AirJiggy32
Bacchus
5,050
781
0
1,994
12,589
12,442
0
4,829
7,652
16,351
617
W
Chang'e
CrownedkingD
Chang'e
8,338
752
1,656
3,760
7,244
2,703
1,412
3,369
3,575
43,152
0
L
Nike
5,959
832
0
3,716
14,695
9,988
0
3,014
10,639
0
38,317
W
Bellona
Sweethorrow
Bellona
7,311
1,484
1,663
2,862
13,188
12,113
0
4,121
8,915
0
36,612
W
Osiris
XxZarre
Osiris
11,649
5,205
0
3,580
11,726
9,456
307
2,323
9,197
0
81,082
L
Nu Wa
iNyuuz
Nu Wa
6,630
1,625
0
2,295
11,466
4,362
0
4,309
6,807
40,376
0
W
Mercury
slappyjackey
Mercury
9,721
2,623
0
4,178
12,754
10,670
31
366
11,472
11,474
55,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,169
Gold Earned
32,432
459
Minions Killed
321
0
Camps Cleared
0
1,468,944
Distance Traveled
1,315,205
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,573
612
104
7
0
252,267
5
L
Izanami
6,419
459
92
7
0
265,074
0
L
Fenrir
6,418
458
82
6
0
283,550
0
L
Bacchus
5,806
415
10
1
0
267,224
3
W
Chang'e
8,905
636
67
5
0
306,873
3
L
Nike
7,617
544
68
5
0
241,700
8
W
Bellona
7,919
566
44
3
0
319,992
3
W
Osiris
8,684
620
130
9
0
323,555
0
L
Nu Wa
6,172
441
69
5
0
257,657
4
W
Mercury
9,088
649
114
8
0
266,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role