Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
AlphaRookSix
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 124L
1,520 Elo+
Party 1
Arachne
Arachne
Brosskkii
Arachne
Level 67
God Stats
11W - 10L
1,517 SR
Queue Stats
91W - 98L
1,502 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LILPEPPER8334
Kumbhakarna
Level 36
God Stats
8W - 3L
1,699 SR
Queue Stats
31W - 31L
1,644 Elo+
Solo
Ravana
Ravana
SoundingRodd
Ravana
Level 23
God Stats
14W - 13L
1,789 SR
Queue Stats
26W - 22L
1,694 Elo+
Party 3
Team Averages
Level 52
1,601 SR
1,572 Elo+

VS

Team Averages
Level 57
1,471 SR
1,480 Elo+
Nike
Nike
 
Nike
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Krokology
Heimdallr
Level 81
God Stats
5W - 9L
1,500 SR
Queue Stats
239W - 325L
1,444 Elo+
Party 2
Athena
Athena
McViolence
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 173L
1,457 Elo+
Party 2
Zhong Kui
Zhong Kui
MisterKiite
Zhong Kui
Level 33
God Stats
49W - 38L
1,354 SR
Queue Stats
302W - 343L
1,500 Elo+
Solo
Fenrir
Fenrir
YlGalgatronI
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 1 / 2
6,473
647
7,503
8,189
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
AlphaRookSix
Izanami
7
0 / 3 / 3
4,990
499
4,903
5,516
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Brosskkii
Arachne
10
3 / 2 / 3
6,066
607
2,397
9,227
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
LILPEPPER8334
Kumbhakarna
7
0 / 0 / 5
5,463
546
2,659
8,102
4,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
10
1 / 0 / 0
6,002
600
4,521
1,809
1,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
2 / 0 / 0
5,759
576
2,693
8,933
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Krokology
Heimdallr
8
3 / 3 / 2
5,047
505
5,214
7,442
2,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
McViolence
Athena
8
1 / 1 / 4
5,213
521
3,868
9,079
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
MisterKiite
Zhong Kui
11
0 / 2 / 0
5,344
534
2,170
6,884
4,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
5
0 / 3 / 1
3,808
381
394
4,230
1,191
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
6
6
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
2
5
L
Nike
 
Nike
2
0
0
2
W
Izanami
AlphaRookSix
Izanami
0
3
3
0.5
W
Arachne
Brosskkii
Arachne
3
2
3
2.25
L
Heimdallr
Krokology
Heimdallr
3
3
2
1.33
W
Kumbhakarna
LILPEPPER8334
Kumbhakarna
0
0
5
2.5
L
Athena
McViolence
Athena
1
1
4
3
L
Zhong Kui
MisterKiite
Zhong Kui
0
2
0
0
W
Ravana
1
0
0
1
L
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,983
Damage
14,339
32,843
Taken
36,568
13,426
Mitigated
18,533
12,529
Healing
9,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,503
3,546
0
3,323
8,189
2,837
2,936
2,390
5,799
37,153
3,149
L
Nike
 
Nike
2,693
132
0
1,796
8,933
3,450
0
1,820
6,620
0
35,375
W
Izanami
AlphaRookSix
Izanami
4,903
3,646
0
926
5,516
1,750
458
1,442
4,074
0
28,251
W
Arachne
Brosskkii
Arachne
2,397
1,765
0
5,065
9,227
3,133
116
405
8,822
0
40,622
L
Heimdallr
Krokology
Heimdallr
5,214
1,915
0
1,145
7,442
2,991
0
2,273
5,125
0
25,116
W
Kumbhakarna
LILPEPPER8334
Kumbhakarna
2,659
931
0
2,294
8,102
4,677
41
1,328
6,774
14,602
0
L
Athena
McViolence
Athena
3,868
1,419
0
2,789
9,079
6,005
242
2,453
6,626
12,958
1,585
L
Zhong Kui
MisterKiite
Zhong Kui
2,170
463
0
3,107
6,884
4,896
0
2,896
3,988
36,026
3,110
W
Ravana
4,521
711
134
787
1,809
1,029
514
66
1,743
0
32,459
L
Fenrir
394
202
0
528
4,230
1,191
0
331
3,899
0
9,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,994
Gold Earned
25,171
238
Minions Killed
205
0
Camps Cleared
0
1,000,090
Distance Traveled
875,525
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,473
647
61
6
0
192,805
0
L
Nike
5,759
576
61
6
0
195,260
0
W
Izanami
4,990
499
44
4
0
192,878
0
W
Arachne
6,066
607
66
7
0
219,012
0
L
Heimdallr
5,047
505
37
4
0
171,022
0
W
Kumbhakarna
5,463
546
15
2
0
211,975
2
L
Athena
5,213
521
19
2
0
185,960
2
L
Zhong Kui
5,344
534
73
7
0
154,578
0
W
Ravana
6,002
600
52
5
0
183,420
0
L
Fenrir
3,808
381
15
2
0
168,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role