Player Matchup

Ne Zha
Ne Zha
Gold IV
Ghogert
Ne Zha
Gold IV
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 77L
1,685 MMR
Party 1
Achilles
Achilles
Gold II
InfinityGold11
Achilles
Gold II
Level 147
God Stats
9W - 6L
1,788 SR
Queue Stats
263W - 231L
1,764 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Wecci
Heimdallr
Platinum IV
Level 235
God Stats
76W - 51L
1,658 SR
Queue Stats
339W - 282L
1,797 MMR
Solo
Sylvanus
Sylvanus
Gold II
joemomma1
Sylvanus
Gold II
Level 139
God Stats
14W - 5L
1,911 SR
Queue Stats
14W - 7L
1,845 MMR
Party 1
Ra
Ra
Platinum IV
zrkiyo
Ra
Platinum IV
Level 215
God Stats
5W - 2L
1,305 SR
Queue Stats
266W - 228L
1,788 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 173
1,632 SR
1,776 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 148
1,460 SR
1,719 MMR
Anhur
Anhur
Gold II
 
Anhur
Gold II
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Gold III
BEAST DAMAX
Ares
Gold III
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
115W - 94L
1,757 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
Renownnn
Zhong Kui
Platinum IV
Level 122
God Stats
24W - 22L
1,300 SR
Queue Stats
344W - 314L
1,801 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
SIoppy
Baron Samedi
Gold III
Level 210
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 190L
1,775 MMR
Party 2
Fenrir
Fenrir
Gold II
stretchmilk
Fenrir
Gold II
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 106L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ghogert
Ne Zha
10
2 / 3 / 1
5,387
599
3,764
8,404
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
11
2 / 1 / 0
6,359
707
5,621
7,844
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
Wecci
Heimdallr
10
2 / 1 / 2
5,630
626
6,241
6,697
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
joemomma1
Sylvanus
9
2 / 0 / 3
5,474
608
4,493
8,852
6,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
10
0 / 0 / 2
5,535
615
2,889
5,963
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaAo KuangSusano

VS

Bans
Maman BrigitteCharonBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 0
5,376
597
3,772
6,067
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 1
4,561
507
4,852
8,094
5,837
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Renownnn
Zhong Kui
10
2 / 2 / 0
5,714
635
4,858
9,117
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SIoppy
Baron Samedi
10
0 / 1 / 1
5,143
571
4,477
6,024
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
9
2 / 0 / 1
4,987
554
4,287
10,551
3,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
8
Kills
5
5
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
L
0
3
1
0.17
W
Ne Zha
Ghogert
Ne Zha
2
3
1
0.83
W
Achilles
2
1
0
2
L
Zhong Kui
Renownnn
Zhong Kui
2
2
0
1
L
Baron Samedi
SIoppy
Baron Samedi
0
1
1
0.5
W
Heimdallr
Wecci
Heimdallr
2
1
2
3
W
Sylvanus
joemomma1
Sylvanus
2
0
3
3.5
L
Fenrir
2
0
1
2.5
W
Ra
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,008
Damage
22,246
37,760
Taken
39,853
21,434
Mitigated
19,684
19,701
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,772
2,491
0
1,778
6,067
1,976
0
770
5,297
0
38,785
L
4,852
652
0
1,868
8,094
5,837
0
3,065
5,029
19,206
0
W
Ne Zha
Ghogert
Ne Zha
3,764
1,211
0
4,026
8,404
3,254
0
1,252
7,152
0
43,038
W
Achilles
5,621
1,045
0
3,338
7,844
6,815
0
4,032
3,812
884
43,837
L
Zhong Kui
Renownnn
Zhong Kui
4,858
625
0
4,426
9,117
5,284
0
533
8,027
35,098
0
L
Baron Samedi
SIoppy
Baron Samedi
4,477
287
241
2,312
6,024
2,726
0
2,298
3,726
45,147
0
W
Heimdallr
Wecci
Heimdallr
6,241
4,290
0
2,353
6,697
2,640
0
792
5,905
0
43,714
W
Sylvanus
joemomma1
Sylvanus
4,493
1,501
2,918
4,251
8,852
6,121
0
5,243
3,609
12,249
0
L
Fenrir
4,287
1,092
0
4,984
10,551
3,861
0
809
9,742
0
34,861
W
Ra
2,889
256
972
1,843
5,963
2,604
0
2,868
3,095
43,849
2,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,385
Gold Earned
25,781
326
Minions Killed
309
0
Camps Cleared
0
988,066
Distance Traveled
917,141
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,376
597
74
8
0
140,214
0
L
Ares
4,561
507
19
2
0
185,439
2
W
Ne Zha
5,387
599
78
9
0
214,134
0
W
Achilles
6,359
707
85
9
0
179,939
0
L
Zhong Kui
5,714
635
71
8
0
179,361
0
L
Baron Samedi
5,143
571
86
10
0
176,190
0
W
Heimdallr
5,630
626
66
7
0
184,902
0
W
Sylvanus
5,474
608
11
1
0
188,474
0
L
Fenrir
4,987
554
59
7
0
235,937
0
W
Ra
5,535
615
86
10
0
220,617
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role