Player Matchup

Ares
Ares
BenSukehiro
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Benderclaus
Heimdallr
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Jolt11591
Baron Samedi
Level 129
God Stats
0W - 4L
1,500 SR
Queue Stats
188W - 224L
1,631 Elo+
Party 1
Bakasura
Bakasura
LethalDevotee
Bakasura
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 32L
1,688 Elo+
Party 1
Kuzenbo
Kuzenbo
NeonShadow763
Kuzenbo
Level 127
God Stats
10W - 10L
1,500 SR
Queue Stats
218W - 187L
1,718 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,607 Elo+

VS

Team Averages
Level 115
1,539 SR
1,428 Elo+
Poseidon
Poseidon
CanYouBuyMeGems
Poseidon
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 18L
1,290 Elo+
Party 3
Apollo
Apollo
Physixv1
Apollo
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 92L
1,406 Elo+
Party 3
Ares
Ares
Saxboytroi
Ares
Level 127
God Stats
19W - 14L
1,500 SR
Queue Stats
121W - 118L
1,608 Elo+
Solo
Loki
Loki
XxEl_GABOxX
Loki
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
119W - 151L
1,370 Elo+
Party 2
King Arthur
King Arthur
karazuma2000
King Arthur
Level 69
God Stats
9W - 9L
1,697 SR
Queue Stats
251W - 315L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 2
5,583
429
1,033
8,570
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Heimdallr
Benderclaus
Heimdallr
11
2 / 2 / 0
6,342
488
7,217
7,543
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Baron Samedi
Jolt11591
Baron Samedi
13
6 / 4 / 2
8,348
642
9,025
10,022
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
LethalDevotee
Bakasura
15
5 / 1 / 1
7,977
614
9,778
13,121
6,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
9
0 / 3 / 1
6,304
485
5,674
10,616
10,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
5 / 5 / 0
8,465
651
5,839
9,738
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apollo
Physixv1
Apollo
11
1 / 3 / 4
6,493
499
4,625
8,214
3,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 2
7,440
572
4,633
10,308
8,791
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 2 / 6
7,404
570
6,581
10,009
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

King Arthur
karazuma2000
King Arthur
11
4 / 2 / 2
7,567
582
8,351
11,896
9,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
13
Kills
14
14
Deaths
13
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
L
Heimdallr
Benderclaus
Heimdallr
2
2
0
1
W
Poseidon
5
5
0
1
L
Baron Samedi
Jolt11591
Baron Samedi
6
4
2
1.75
L
Bakasura
LethalDevotee
Bakasura
5
1
1
5.5
L
Kuzenbo
0
3
1
0.17
W
Apollo
Physixv1
Apollo
1
3
4
1
W
3
1
2
4
W
1
2
6
2
W
King Arthur
karazuma2000
King Arthur
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,727
Damage
30,029
49,872
Taken
50,165
32,797
Mitigated
28,979
10,432
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,033
249
0
285
8,570
6,135
0
286
8,284
14,841
0
L
Heimdallr
Benderclaus
Heimdallr
7,217
4,897
0
1,528
7,543
3,602
0
1,506
6,037
0
45,699
W
Poseidon
5,839
2,224
0
500
9,738
3,426
17
5,208
3,830
60,995
112
L
Baron Samedi
Jolt11591
Baron Samedi
9,025
585
0
1,970
10,022
5,748
0
3,655
6,367
58,496
748
L
Bakasura
LethalDevotee
Bakasura
9,778
6,214
0
2,786
13,121
6,499
0
3,220
9,901
0
60,113
L
Kuzenbo
5,674
1,910
0
3,863
10,616
10,813
0
1,964
8,652
25,136
2,276
W
Apollo
Physixv1
Apollo
4,625
3,349
0
1,464
8,214
3,023
183
1,995
5,857
0
43,521
W
4,633
167
0
3,092
10,308
8,791
138
2,947
7,291
25,375
66
W
6,581
1,719
0
4,786
10,009
3,884
0
2,197
7,408
0
54,143
W
King Arthur
karazuma2000
King Arthur
8,351
417
0
1,000
11,896
9,855
197
2,743
8,050
428
45,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,554
Gold Earned
37,369
349
Minions Killed
374
0
Camps Cleared
0
1,358,955
Distance Traveled
1,373,145
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,583
429
20
2
0
257,150
0
L
Heimdallr
6,342
488
81
6
0
245,210
0
W
Poseidon
8,465
651
104
8
0
261,051
1
L
Baron Samedi
8,348
642
104
8
0
266,914
1
L
Bakasura
7,977
614
115
9
0
318,245
0
L
Kuzenbo
6,304
485
29
2
0
271,436
0
W
Apollo
6,493
499
76
6
0
276,145
0
W
Ares
7,440
572
28
2
0
282,092
6
W
Loki
7,404
570
92
7
0
307,092
0
W
King Arthur
7,567
582
74
6
0
246,765
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role