Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Susano
Susano
Bronze III
AzteckIking
Susano
Bronze III
Level 156
God Stats
8W - 3L
1,500 SR
Queue Stats
108W - 109L
1,546 MMR
Solo
Tyr
Tyr
Bronze III
ThunderDope1337
Tyr
Bronze III
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,546 MMR
Party 1
Ishtar
Ishtar
Bronze III
bluefiveone
Ishtar
Bronze III
Level 143
God Stats
151W - 150L
1,813 SR
Queue Stats
299W - 293L
1,546 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
crash4L55555
Kuzenbo
Bronze III
Level 124
God Stats
3W - 2L
1,687 SR
Queue Stats
10W - 19L
1,546 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 130
1,600 SR
1,537 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 139
1,501 SR
1,537 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze III
Lyonhappy29
Bakasura
Bronze III
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
194W - 189L
1,546 MMR
Solo
Anhur
Anhur
Silver I
acerrman
Anhur
Silver I
Level 122
God Stats
13W - 9L
1,504 SR
Queue Stats
188W - 167L
1,592 MMR
Party 2
Shiva
Shiva
Bronze III
foxyxyx
Shiva
Bronze III
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 14L
1,546 MMR
Solo
Ganesha
Ganesha
Bronze III
mommymorrigan
Ganesha
Bronze III
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 1
7,972
531
2,794
5,744
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
14
2 / 4 / 1
7,957
530
5,619
14,262
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 2
7,923
528
3,966
14,517
11,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ishtar
13
0 / 5 / 0
7,407
494
3,138
9,142
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
crash4L55555
Kuzenbo
12
1 / 1 / 0
7,837
522
4,702
8,664
8,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AthenaThothAchillesBake Kujira

VS

Bans
HachimanOsirisMaman BrigitteThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
3 / 0 / 2
9,767
651
5,935
4,558
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Lyonhappy29
Bakasura
16
3 / 1 / 5
9,312
621
5,942
13,291
6,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
acerrman
Anhur
15
6 / 1 / 1
9,636
642
9,768
9,286
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
foxyxyx
Shiva
16
4 / 2 / 3
10,100
673
8,527
11,771
9,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
12
0 / 0 / 9
8,597
573
3,379
10,257
10,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
16
16
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
1
0.25
W
Janus
 
Janus
3
0
2
4
L
Susano
2
4
1
0.63
W
Bakasura
Lyonhappy29
Bakasura
3
1
5
5.5
L
1
4
2
0.5
W
Anhur
acerrman
Anhur
6
1
1
6.5
L
Ishtar
0
5
0
0
L
Kuzenbo
crash4L55555
Kuzenbo
1
1
0
1
W
Shiva
foxyxyx
Shiva
4
2
3
2.75
W
Ganesha
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,219
Damage
33,551
52,329
Taken
49,163
30,663
Mitigated
32,756
13,792
Healing
15,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,794
324
530
1,369
5,744
2,224
0
3,410
2,011
68,427
408
W
Janus
 
Janus
5,935
222
0
700
4,558
1,861
0
1,013
3,545
81,117
367
L
Susano
5,619
908
0
5,282
14,262
5,216
0
2,309
11,719
0
68,097
W
Bakasura
Lyonhappy29
Bakasura
5,942
3,538
0
6,748
13,291
6,811
925
556
12,735
0
83,027
L
3,966
269
0
2,147
14,517
11,867
0
1,132
11,685
772
47,187
W
Anhur
acerrman
Anhur
9,768
4,335
0
2,708
9,286
4,272
0
3,296
5,990
0
94,319
L
Ishtar
3,138
2,228
0
1,739
9,142
2,786
0
1,017
7,915
0
56,058
L
Kuzenbo
crash4L55555
Kuzenbo
4,702
2,063
174
2,551
8,664
8,570
0
1,488
7,176
26,308
1,228
W
Shiva
foxyxyx
Shiva
8,527
2,281
0
2,839
11,771
9,037
0
127
11,644
189
74,859
W
Ganesha
3,379
189
465
2,086
10,257
10,775
0
3,627
6,630
18,274
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,096
Gold Earned
47,412
489
Minions Killed
580
0
Camps Cleared
0
1,500,677
Distance Traveled
1,661,415
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,972
531
138
9
0
325,114
3
W
Janus
9,767
651
136
9
0
342,044
0
L
Susano
7,957
530
110
7
0
314,224
0
W
Bakasura
9,312
621
142
9
0
378,924
0
L
Tyr
7,923
528
86
6
0
311,441
4
W
Anhur
9,636
642
165
11
0
288,472
4
L
Ishtar
7,407
494
108
7
0
269,840
6
L
Kuzenbo
7,837
522
47
3
0
280,058
0
W
Shiva
10,100
673
135
9
0
309,497
0
W
Ganesha
8,597
573
2
0
0
342,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role