Player Matchup

Thor
Thor
Gold IV
Arman977
Thor
Gold IV
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,561 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
zZen Aku Zz
Morgan Le Fay
Gold IV
Level 137
God Stats
4W - 4L
1,291 SR
Queue Stats
162W - 176L
1,633 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
zahirr
Sun Wukong
Gold IV
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 113L
1,633 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,430 SR
1,609 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 153
1,500 SR
1,532 MMR
Achilles
Achilles
Silver I
 
Achilles
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
Showguun
Anhur
Bronze III
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 30L
1,548 MMR
Party 2
Discordia
Discordia
Bronze III
kagegutshi
Discordia
Bronze III
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
46W - 45L
1,548 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
7 / 0 / 6
8,741
874
10,129
8,975
4,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
zZen Aku Zz
Morgan Le Fay
14
5 / 1 / 8
8,582
858
10,202
7,153
3,415
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
zahirr
Sun Wukong
13
2 / 1 / 10
8,193
819
8,910
11,643
10,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Ne ZhaThothBake KujiraKuzenboPersephone

VS

Bans
Guan YuChang'eHou YiAnubisHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 4 / 0
7,074
707
6,640
13,424
10,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
Showguun
Anhur
11
1 / 5 / 1
7,282
728
5,010
12,489
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
kagegutshi
Discordia
12
0 / 5 / 2
7,120
712
7,949
7,060
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
2
2
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
W
Thor
7
0
6
10
L
Anhur
Showguun
Anhur
1
5
1
0.3
L
Discordia
kagegutshi
Discordia
0
5
2
0.2
W
Morgan Le Fay
zZen Aku Zz
Morgan Le Fay
5
1
8
9
W
Sun Wukong
zahirr
Sun Wukong
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,241
Damage
19,599
27,771
Taken
32,973
18,679
Mitigated
17,217
6,745
Healing
4,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,640
710
0
3,063
13,424
10,135
0
4,881
7,744
0
22,278
W
Thor
10,129
1,096
0
3,240
8,975
4,431
725
2,817
5,993
0
22,340
L
Anhur
Showguun
Anhur
5,010
2,716
0
1,195
12,489
4,614
0
3,360
8,520
0
23,272
L
Discordia
kagegutshi
Discordia
7,949
215
0
0
7,060
2,468
0
1,945
4,673
27,677
0
W
Morgan Le Fay
zZen Aku Zz
Morgan Le Fay
10,202
286
0
1,673
7,153
3,415
41
1,641
5,340
39,449
0
W
Sun Wukong
zahirr
Sun Wukong
8,910
1,327
0
1,832
11,643
10,833
62
3,516
7,801
0
28,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
21,476
141
Minions Killed
117
0
Camps Cleared
0
621,000
Distance Traveled
523,409
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,074
707
27
3
0
166,569
0
W
Thor
8,741
874
27
3
0
209,878
0
L
Anhur
7,282
728
46
5
0
175,493
0
L
Discordia
7,120
712
44
4
0
181,347
0
W
Morgan Le Fay
8,582
858
67
7
0
204,450
0
W
Sun Wukong
8,193
819
47
5
0
206,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role