Player Matchup

Charybdis
Charybdis
Fallenking12495
Charybdis
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 14L
1,529 Elo+
Solo
Atlas
Atlas
Kill3R_Klown453
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,642 Elo+
Solo
Ymir
Ymir
OEC11
Ymir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,371 Elo+
Solo
Horus
Horus
THEDUNDIES2018
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,811 Elo+
Solo
He Bo
He Bo
nibor8971
He Bo
Level 85
God Stats
0W - 7L
1,500 SR
Queue Stats
126W - 136L
1,685 Elo+
Solo
Team Averages
Level 93
1,500 SR
1,607 Elo+

VS

Team Averages
Level 92
1,538 SR
1,382 Elo+
Discordia
Discordia
FemSouls
Discordia
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,385 Elo+
Party 1
Jormungandr
Jormungandr
Idontcare31835
Jormungandr
Level 98
God Stats
1W - 0L
1,691 SR
Queue Stats
5W - 5L
1,496 Elo+
Party 1
Ah Puch
Ah Puch
KingLouieee2330
Ah Puch
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
103W - 101L
1,488 Elo+
Solo
Horus
Horus
Sevy88
Horus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,321 Elo+
Solo
Nu Wa
Nu Wa
jleonard331
Nu Wa
Level 109
God Stats
4W - 2L
1,500 SR
Queue Stats
231W - 254L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fallenking12495
Charybdis
12
1 / 8 / 6
7,983
665
6,289
13,541
6,209
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

15
4 / 8 / 4
8,656
721
9,848
17,172
7,787
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
OEC11
Ymir
15
0 / 6 / 5
8,304
692
4,135
17,811
22,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 7 / 5
8,597
716
5,017
20,488
21,021
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

He Bo
nibor8971
He Bo
17
8 / 6 / 3
10,735
895
12,329
12,063
6,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FemSouls
Discordia
17
9 / 1 / 21
11,083
924
16,171
8,281
3,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Idontcare31835
Jormungandr
18
11 / 4 / 15
11,957
996
19,782
14,094
9,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
8 / 2 / 20
10,880
907
17,930
12,200
5,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Sevy88
Horus
15
1 / 6 / 17
9,769
814
3,215
16,215
16,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
6 / 2 / 21
10,463
872
13,600
7,814
3,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
129
15
Kills
35
35
Deaths
15
23
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Fallenking12495
Charybdis
1
8
6
0.5
W
Discordia
FemSouls
Discordia
9
1
21
19.5
W
Jormungandr
Idontcare31835
Jormungandr
11
4
15
4.63
L
4
8
4
0.75
W
8
2
20
9
L
Ymir
OEC11
Ymir
0
6
5
0.42
W
Horus
Sevy88
Horus
1
6
17
1.58
L
2
7
5
0.64
W
6
2
21
8.25
L
He Bo
nibor8971
He Bo
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,618
Damage
70,698
81,075
Taken
58,604
64,177
Mitigated
38,714
12,671
Healing
20,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Fallenking12495
Charybdis
6,289
2,550
469
1,157
13,541
6,209
0
11,585
1,665
0
15,063
W
Discordia
FemSouls
Discordia
16,171
1,854
1,279
1,886
8,281
3,923
1,691
5,339
2,942
24,725
699
W
Jormungandr
Idontcare31835
Jormungandr
19,782
3,884
561
1,425
14,094
9,112
716
3,414
10,680
38,793
1,011
L
9,848
2,305
53
405
17,172
7,787
0
14,204
2,793
26,706
0
W
17,930
1,243
1,183
4,561
12,200
5,891
1,724
6,536
5,664
32,112
1,333
L
Ymir
OEC11
Ymir
4,135
115
23
1,739
17,811
22,548
0
14,078
3,421
20,170
1,002
W
Horus
Sevy88
Horus
3,215
857
1,846
3,433
16,215
16,308
400
8,150
8,065
710
5,669
L
5,017
2,458
2,336
4,489
20,488
21,021
0
16,473
3,491
795
10,516
W
13,600
5,898
2,753
1,938
7,814
3,480
2,125
2,935
4,879
25,517
0
L
He Bo
nibor8971
He Bo
12,329
661
0
2,000
12,063
6,612
0
9,236
2,581
27,321
504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,275
Gold Earned
54,152
129
Minions Killed
127
0
Camps Cleared
0
954,669
Distance Traveled
1,104,068
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,983
665
18
2
0
195,069
0
W
Discordia
11,083
924
16
1
0
230,631
1
W
Jormungandr
11,957
996
45
4
0
214,742
0
L
Atlas
8,656
721
26
2
0
173,918
0
W
Ah Puch
10,880
907
38
3
0
219,101
0
L
Ymir
8,304
692
33
3
0
198,401
0
W
Horus
9,769
814
5
0
0
206,736
0
L
Horus
8,597
716
12
1
0
201,495
0
W
Nu Wa
10,463
872
23
2
0
232,858
0
L
He Bo
10,735
895
40
3
0
185,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role