Player Matchup

Khepri
Khepri
AII_Money_N
Khepri
Level 182
God Stats
5W - 1L
1,500 SR
Queue Stats
118W - 132L
1,371 Elo+
Party 1
Chiron
Chiron
OppaiOverlord
Chiron
Level 142
God Stats
3W - 3L
1,500 SR
Queue Stats
126W - 99L
1,500 Elo+
Solo
Discordia
Discordia
Silver_Skullette
Discordia
Level 119
God Stats
58W - 52L
1,500 SR
Queue Stats
140W - 167L
1,338 Elo+
Party 1
Team Averages
Level 148
1,500 SR
1,403 Elo+

VS

Team Averages
Level 95
1,559 SR
1,674 Elo+
Danzaburou
Danzaburou
DracuLAg
Danzaburou
Level 61
God Stats
13W - 6L
1,678 SR
Queue Stats
57W - 42L
1,674 Elo+
Party 2
Hades
Hades
Unfixedfern797
Hades
Level 211
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 59L
1,674 Elo+
Party 2
Kuzenbo
Kuzenbo
therealGROGNACK
Kuzenbo
Level 13
God Stats
5W - 4L
1,500 SR
Queue Stats
54W - 40L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
4 / 3 / 11
10,445
746
5,474
13,663
15,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 1 / 8
10,742
767
16,476
12,014
5,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
17
6 / 1 / 9
11,445
818
13,612
8,128
3,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DracuLAg
Danzaburou
14
1 / 6 / 1
9,302
664
10,161
13,324
5,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 5 / 2
8,965
640
9,033
14,931
8,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 4 / 3
8,721
623
4,635
14,140
18,398
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
15
Kills
4
5
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
4
3
11
3.17
L
Danzaburou
DracuLAg
Danzaburou
1
6
1
0.25
W
5
1
8
9
W
Discordia
6
1
9
10.5
L
2
5
2
0.6
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,562
Damage
23,829
33,805
Taken
42,395
25,083
Mitigated
32,408
5,672
Healing
3,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
5,474
250
0
628
13,663
15,958
368
5,072
8,581
11,223
2,500
L
Danzaburou
DracuLAg
Danzaburou
10,161
4,886
0
651
13,324
5,885
0
5,687
7,631
0
48,307
W
16,476
6,696
713
2,521
12,014
5,241
1,002
5,117
6,883
0
60,112
W
Discordia
13,612
1,399
102
1,708
8,128
3,884
1,405
3,454
4,669
51,089
0
L
9,033
1,311
368
2,276
14,931
8,125
0
6,770
8,112
38,479
0
L
4,635
1,823
0
0
14,140
18,398
15
5,993
8,101
10,285
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,632
Gold Earned
26,988
182
Minions Killed
141
0
Camps Cleared
0
680,264
Distance Traveled
676,293
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,445
746
14
1
0
202,490
1
L
Danzaburou
9,302
664
71
5
0
221,076
0
W
Chiron
10,742
767
85
6
0
232,978
1
W
Discordia
11,445
818
83
6
0
244,796
1
L
Hades
8,965
640
58
4
0
218,593
0
L
Kuzenbo
8,721
623
12
1
0
236,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role