Player Matchup

Ares
Ares
Bronze III
AntiVaxMother
Ares
Bronze III
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 8L
1,500 MMR
Party 1
Hachiman
Hachiman
Bronze III
GravelySickChild
Hachiman
Bronze III
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 2L
1,500 MMR
Party 1
Bellona
Bellona
Bronze III
MexicanDonuts
Bellona
Bronze III
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
PePPrMiNT LARRY
Nu Wa
Silver II
Level 120
God Stats
2W - 5L
1,823 SR
Queue Stats
90W - 90L
1,502 MMR
Solo
Thor
Thor
Silver I
cF SirBeanz
Thor
Silver I
Level 159
God Stats
4W - 1L
1,839 SR
Queue Stats
8W - 8L
1,502 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 114
1,632 SR
1,501 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 136
1,500 SR
1,501 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
Burch_canoe
Charon
Bronze III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 8L
1,500 MMR
Solo
Loki
Loki
Silver II
Jasonszb9
Loki
Silver II
Level 177
God Stats
28W - 21L
1,500 SR
Queue Stats
225W - 207L
1,504 MMR
Solo
Janus
Janus
Bronze III
Killer1p4
Janus
Bronze III
Level 128
God Stats
1W - 5L
1,500 SR
Queue Stats
62W - 57L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Bronze III
musics
Cernunnos
Bronze III
Level 120
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 50L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 4
7,597
584
9,640
12,267
10,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 5
8,465
651
10,850
11,140
5,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
13
0 / 0 / 0
7,742
596
3,853
7,734
10,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
4 / 0 / 4
8,425
648
7,202
4,805
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
1 / 1 / 4
6,962
536
6,990
10,476
4,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
Maman BrigitteVamanaBake KujiraOsiris

VS

Bans
ThanatosAphroditeAthenaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 1 / 1
7,064
543
5,508
11,629
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
6
0 / 3 / 0
5,153
396
1,773
7,775
4,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
14
3 / 3 / 2
7,382
568
6,662
12,867
5,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
Killer1p4
Janus
13
3 / 3 / 2
7,280
560
4,264
10,151
3,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
musics
Cernunnos
12
1 / 4 / 2
6,945
534
6,447
11,630
4,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
14
Kills
8
8
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
1
1
1.5
W
6
4
4
2
L
Charon
0
3
0
0
W
3
3
5
1.83
L
Loki
3
3
2
1.33
L
Janus
Killer1p4
Janus
3
3
2
1.33
W
Bellona
0
0
0
0
W
4
0
4
6
W
1
1
4
3
L
Cernunnos
musics
Cernunnos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,535
Damage
24,654
46,422
Taken
54,052
32,907
Mitigated
26,298
13,538
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
5,508
555
0
2,506
11,629
8,459
0
2,336
8,306
0
48,172
W
9,640
685
0
2,300
12,267
10,614
0
3,108
9,025
25,007
2,719
L
Charon
1,773
516
0
2,733
7,775
4,831
0
2,993
4,678
6,533
0
W
10,850
7,303
0
4,834
11,140
5,491
0
501
10,591
0
78,192
L
Loki
6,662
1,652
0
1,698
12,867
5,069
0
3,152
9,635
0
68,623
L
Janus
Killer1p4
Janus
4,264
219
0
1,089
10,151
3,577
0
4,561
5,416
49,110
593
W
Bellona
3,853
1,209
0
3,750
7,734
10,228
55
0
7,191
0
58,876
W
7,202
1,038
0
503
4,805
1,654
902
1,392
3,226
53,681
1,815
W
6,990
1,605
0
2,151
10,476
4,920
350
612
9,762
0
56,712
L
Cernunnos
musics
Cernunnos
6,447
3,550
0
2,614
11,630
4,362
0
2,744
8,798
0
54,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,191
Gold Earned
33,824
445
Minions Killed
421
0
Camps Cleared
0
1,285,689
Distance Traveled
1,183,887
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,064
543
95
7
0
213,615
0
W
Ares
7,597
584
30
2
0
265,608
0
L
Charon
5,153
396
8
1
0
159,043
3
W
Hachiman
8,465
651
105
8
0
231,483
0
L
Loki
7,382
568
103
8
0
291,823
1
L
Janus
7,280
560
115
9
0
285,809
2
W
Bellona
7,742
596
108
8
0
259,018
0
W
Nu Wa
8,425
648
119
9
0
259,516
3
W
Thor
6,962
536
83
6
0
270,064
2
L
Cernunnos
6,945
534
100
8
0
233,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role