Player Matchup

Anubis
Anubis
 
Anubis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BAMPWN
Fenrir
Level 65
God Stats
3W - 4L
1,407 SR
Queue Stats
104W - 93L
1,500 Elo+
Solo
Sol
Sol
CancerousOreo
Sol
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 31L
1,507 Elo+
Party 1
Bellona
Bellona
MephostopheIes
Bellona
Level 148
God Stats
5W - 3L
1,842 SR
Queue Stats
24W - 31L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
ReapersGrave
Cthulhu
Level 159
God Stats
2W - 2L
1,833 SR
Queue Stats
17W - 26L
1,507 Elo+
Party 1
Team Averages
Level 119
1,616 SR
1,504 Elo+

VS

Team Averages
Level 109
1,545 SR
1,379 Elo+
Tyr
Tyr
AnotherCrusty1
Tyr
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 80L
1,500 Elo+
Solo
Fafnir
Fafnir
Bleezzuss
Fafnir
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,226 Elo+
Solo
Thanatos
Thanatos
NavyIsland62668
Thanatos
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,091 Elo+
Solo
Janus
Janus
Ohio_CIe
Janus
Level 110
God Stats
117W - 99L
1,727 SR
Queue Stats
651W - 627L
1,576 Elo+
Party 2
Izanami
Izanami
X_HesiMan_X
Izanami
Level 106
God Stats
23W - 19L
1,500 SR
Queue Stats
184W - 178L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
3 / 2 / 1
9,172
611
6,183
8,553
3,826
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
BAMPWN
Fenrir
12
2 / 4 / 2
7,311
487
3,845
13,074
5,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
4 / 1 / 3
9,539
636
8,025
7,663
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 1 / 4
8,819
588
10,829
14,337
13,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cthulhu
ReapersGrave
Cthulhu
15
2 / 0 / 4
8,753
584
11,085
11,323
10,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
8,098
540
10,681
21,986
17,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fafnir
Bleezzuss
Fafnir
9
0 / 4 / 4
6,492
433
3,729
13,600
13,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
12
3 / 3 / 3
7,189
479
6,554
11,135
5,023
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Ohio_CIe
Janus
15
2 / 3 / 3
8,322
555
5,834
6,840
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
X_HesiMan_X
Izanami
15
2 / 1 / 2
8,653
577
5,110
6,828
2,891
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
15
Kills
7
8
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
2
1
1.75
L
0
4
0
0
W
Fenrir
BAMPWN
Fenrir
2
4
2
0.75
L
Fafnir
Bleezzuss
Fafnir
0
4
4
0.5
W
4
1
3
5.5
W
4
1
4
6
L
Thanatos
3
3
3
1.5
L
Janus
Ohio_CIe
Janus
2
3
3
1.17
W
Cthulhu
ReapersGrave
Cthulhu
2
0
4
4
L
Izanami
X_HesiMan_X
Izanami
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,967
Damage
31,908
54,950
Taken
60,389
35,754
Mitigated
41,545
15,754
Healing
20,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,183
768
0
4,425
8,553
3,826
486
4,343
3,826
69,822
970
L
10,681
1,199
0
10,095
21,986
17,944
0
10,921
11,065
0
69,778
W
Fenrir
BAMPWN
Fenrir
3,845
900
0
3,473
13,074
5,064
0
1,458
11,616
0
42,233
L
Fafnir
Bleezzuss
Fafnir
3,729
978
0
2,623
13,600
13,480
98
6,087
7,513
13,082
0
W
8,025
4,366
0
2,623
7,663
2,902
2,095
398
7,265
79,175
10,549
W
10,829
5,308
0
5,136
14,337
13,659
0
3,162
11,069
0
56,062
L
Thanatos
6,554
1,695
0
5,173
11,135
5,023
0
2,561
8,574
0
44,378
L
Janus
Ohio_CIe
Janus
5,834
85
0
442
6,840
2,207
0
3,768
3,072
67,823
296
W
Cthulhu
ReapersGrave
Cthulhu
11,085
957
97
0
11,323
10,303
0
602
10,721
57,028
634
L
Izanami
X_HesiMan_X
Izanami
5,110
3,500
0
2,410
6,828
2,891
794
1,187
5,641
0
83,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,594
Gold Earned
38,754
509
Minions Killed
505
0
Camps Cleared
0
1,504,046
Distance Traveled
1,439,315
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,172
611
124
8
0
277,957
0
L
Tyr
8,098
540
121
8
0
287,068
0
W
Fenrir
7,311
487
59
4
0
310,987
0
L
Fafnir
6,492
433
12
1
0
262,431
4
W
Sol
9,539
636
141
9
0
277,323
4
W
Bellona
8,819
588
77
5
0
327,202
0
L
Thanatos
7,189
479
62
4
0
282,594
0
L
Janus
8,322
555
141
9
0
297,437
0
W
Cthulhu
8,753
584
108
7
0
310,577
3
L
Izanami
8,653
577
169
11
0
309,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role