Player Matchup

Ix Chel
Ix Chel
A Retir3d Ninja
Ix Chel
Level 176
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 57L
1,434 Elo+
Party 1
Ah Puch
Ah Puch
Farhallen
Ah Puch
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
LovelyKaori1096
Serqet
Level 145
God Stats
5W - 7L
1,308 SR
Queue Stats
42W - 47L
1,434 Elo+
Party 1
Martichoras
Martichoras
UrizenV
Martichoras
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,051 Elo+
Solo
Surtr
Surtr
mexicanozpapiz
Surtr
Level 156
God Stats
1W - 2L
1,698 SR
Queue Stats
98W - 87L
1,579 Elo+
Solo
Team Averages
Level 145
1,501 SR
1,400 Elo+

VS

Team Averages
Level 100
1,513 SR
1,603 Elo+
Artemis
Artemis
ADeck01
Artemis
Level 86
God Stats
5W - 1L
1,567 SR
Queue Stats
57W - 28L
1,627 Elo+
Solo
Atlas
Atlas
Afro__Boy
Atlas
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 88L
1,462 Elo+
Solo
Scylla
Scylla
Bombadil97
Scylla
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 1L
1,688 Elo+
Party 2
Anubis
Anubis
PRequiem
Anubis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Odin
Odin
VIIIrless
Odin
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 13L
1,739 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 5
8,166
742
6,789
7,730
3,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Ah Puch
Farhallen
Ah Puch
14
0 / 2 / 4
8,042
731
7,423
7,283
3,240
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
2 / 3 / 1
8,148
741
5,679
9,280
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Martichoras
UrizenV
Martichoras
14
3 / 2 / 1
8,390
763
6,190
10,446
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

14
1 / 5 / 3
8,215
747
9,820
15,232
12,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ADeck01
Artemis
16
4 / 0 / 5
9,259
842
10,080
6,976
3,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Atlas
Afro__Boy
Atlas
15
3 / 3 / 7
9,221
838
7,798
11,810
11,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Scylla
Bombadil97
Scylla
16
1 / 1 / 3
9,128
830
4,681
4,134
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
PRequiem
Anubis
16
4 / 3 / 3
8,937
812
12,376
11,620
6,937
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Odin
15
3 / 0 / 7
9,499
864
8,376
9,774
10,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
7
Kills
15
15
Deaths
7
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
3
5
1.17
W
Artemis
ADeck01
Artemis
4
0
5
6.5
W
Atlas
Afro__Boy
Atlas
3
3
7
2.17
W
Scylla
Bombadil97
Scylla
1
1
3
2.5
L
Ah Puch
Farhallen
Ah Puch
0
2
4
1
L
2
3
1
0.83
W
Anubis
PRequiem
Anubis
4
3
3
1.83
L
Martichoras
UrizenV
Martichoras
3
2
1
1.75
W
Odin
3
0
7
6.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,901
Damage
43,311
49,971
Taken
44,314
28,320
Mitigated
33,752
8,115
Healing
6,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,789
559
910
1,325
7,730
3,506
170
5,358
2,372
21,384
523
W
Artemis
ADeck01
Artemis
10,080
4,609
0
0
6,976
3,475
0
2,023
4,953
0
36,914
W
Atlas
Afro__Boy
Atlas
7,798
3,233
0
2,153
11,810
11,151
0
3,569
8,009
14,677
714
W
Scylla
Bombadil97
Scylla
4,681
191
0
0
4,134
1,501
660
1,501
2,473
24,905
468
L
Ah Puch
Farhallen
Ah Puch
7,423
782
181
1,240
7,283
3,240
180
2,754
4,529
26,734
0
L
5,679
865
0
195
9,280
5,146
0
5,684
3,596
0
10,627
W
Anubis
PRequiem
Anubis
12,376
784
0
3,394
11,620
6,937
0
3,760
7,620
32,508
525
L
Martichoras
UrizenV
Martichoras
6,190
2,150
428
923
10,446
4,267
0
5,727
4,719
0
21,348
W
Odin
8,376
734
0
865
9,774
10,688
0
3,461
6,313
0
16,142
L
9,820
3,245
0
2,913
15,232
12,161
132
4,925
10,307
550
26,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,961
Gold Earned
46,044
167
Minions Killed
243
0
Camps Cleared
0
950,465
Distance Traveled
1,081,657
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,166
742
39
4
0
201,846
0
W
Artemis
9,259
842
80
7
0
212,783
0
W
Atlas
9,221
838
17
2
0
204,219
6
W
Scylla
9,128
830
75
7
0
210,238
0
L
Ah Puch
8,042
731
44
4
0
170,319
0
L
Serqet
8,148
741
17
2
0
206,121
5
W
Anubis
8,937
812
57
5
0
197,074
0
L
Martichoras
8,390
763
26
2
0
175,700
0
W
Odin
9,499
864
14
1
0
257,343
1
L
Surtr
8,215
747
41
4
0
196,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role