Player Matchup

Jormungandr
Jormungandr
Bronze III
c-a_honda
Jormungandr
Bronze III
Level 127
God Stats
3W - 4L
1,285 SR
Queue Stats
3W - 4L
1,455 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
ggfgbfde
Sun Wukong
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Sol
Sol
Bronze III
leirbager
Sol
Bronze III
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,455 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,428 SR
1,470 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,560 SR
1,460 MMR
Hera
Hera
Bronze III
BatmaxUwU
Hera
Bronze III
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 11L
1,460 MMR
Party 1
Bellona
Bellona
Bronze III
BlackyXY
Bellona
Bronze III
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,460 MMR
Party 1
Medusa
Medusa
Silver II
iMrHawkJuan
Medusa
Silver II
Level 56
God Stats
3W - 2L
1,680 SR
Queue Stats
4W - 4L
1,458 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
c-a_honda
Jormungandr
12
0 / 4 / 1
7,378
671
8,941
14,308
14,116
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
ggfgbfde
Sun Wukong
12
0 / 5 / 1
7,297
663
6,249
13,686
11,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
1 / 4 / 0
7,149
650
7,495
12,556
4,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AchillesThothFenrirSobekAphrodite

VS

Bans
Maman BrigitteGuan YuThorShivaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
7 / 0 / 5
10,013
910
12,596
5,069
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
BlackyXY
Bellona
15
3 / 1 / 8
8,969
815
11,633
17,251
16,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
15
3 / 0 / 9
9,123
829
11,825
8,289
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
13
13
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Hera
7
0
5
9.5
W
Bellona
BlackyXY
Bellona
3
1
8
7
L
Jormungandr
c-a_honda
Jormungandr
0
4
1
0.13
L
Sun Wukong
ggfgbfde
Sun Wukong
0
5
1
0.1
W
Medusa
3
0
9
7.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,685
Damage
36,054
40,550
Taken
30,609
30,753
Mitigated
22,391
10,156
Healing
10,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
12,596
2,978
0
1,215
5,069
2,160
317
2,478
2,255
47,810
1,008
W
Bellona
BlackyXY
Bellona
11,633
2,539
0
6,346
17,251
16,515
89
7,486
8,933
0
34,752
L
Jormungandr
c-a_honda
Jormungandr
8,941
1,459
0
3,558
14,308
14,116
0
4,815
9,474
26,520
1,624
L
Sun Wukong
ggfgbfde
Sun Wukong
6,249
1,108
0
2,318
13,686
11,964
0
3,738
9,922
0
25,229
W
Medusa
11,825
5,373
0
2,531
8,289
3,716
2,204
4,487
3,240
0
45,250
L
7,495
1,971
0
4,280
12,556
4,673
183
3,831
8,725
30,606
2,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,824
Gold Earned
28,105
141
Minions Killed
185
0
Camps Cleared
0
573,885
Distance Traveled
694,130
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,013
910
94
9
0
219,137
0
W
Bellona
8,969
815
29
3
0
258,263
0
L
Jormungandr
7,378
671
45
4
0
199,282
1
L
Sun Wukong
7,297
663
41
4
0
185,153
0
W
Medusa
9,123
829
62
6
0
216,730
0
L
Sol
7,149
650
55
5
0
189,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role