Player Matchup

Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
 
Kuzenbo
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver III
TurboT01
Janus
Silver III
Level 89
God Stats
6W - 4L
1,655 SR
Queue Stats
42W - 46L
1,260 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,552 SR
1,420 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,629 SR
1,309 MMR
Hera
Hera
Silver I
HVNDRV
Hera
Silver I
Level 126
God Stats
17W - 16L
1,834 SR
Queue Stats
109W - 103L
1,188 MMR
Solo
Athena
Athena
Bronze III
WDT_DrayZi
Athena
Bronze III
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 8L
1,399 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
WDT_Smoker
Gilgamesh
Bronze III
Level 118
God Stats
1W - 2L
1,551 SR
Queue Stats
2W - 8L
1,340 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
3 / 2 / 1
10,886
605
14,644
16,293
20,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
 
Kuzenbo
14
0 / 4 / 3
9,956
553
10,109
20,153
30,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
TurboT01
Janus
17
1 / 2 / 3
11,449
636
17,520
9,764
4,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BellonaPersephoneChaacMorgan Le FayThoth

VS

Bans
VulcanAgniAchillesDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
HVNDRV
Hera
19
4 / 2 / 4
13,253
736
15,240
7,931
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Athena
WDT_DrayZi
Athena
16
0 / 2 / 5
11,340
630
8,015
23,558
26,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
WDT_Smoker
Gilgamesh
18
4 / 0 / 2
12,418
690
17,505
25,447
27,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
8
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
3
2
1
1.75
L
Kuzenbo
 
Kuzenbo
0
4
3
0.38
W
Hera
HVNDRV
Hera
4
2
4
3
L
Janus
TurboT01
Janus
1
2
3
1.25
W
Athena
WDT_DrayZi
Athena
0
2
5
1.25
W
Gilgamesh
WDT_Smoker
Gilgamesh
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,273
Damage
40,760
46,210
Taken
56,936
55,877
Mitigated
57,890
3,849
Healing
3,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
14,644
3,311
0
2,227
16,293
20,347
0
8,468
7,211
0
27,860
L
Kuzenbo
 
Kuzenbo
10,109
3,178
0
1,122
20,153
30,882
0
10,886
8,405
22,891
3,236
W
Hera
HVNDRV
Hera
15,240
3,260
0
186
7,931
3,694
1,215
3,532
3,955
90,777
0
L
Janus
TurboT01
Janus
17,520
998
0
500
9,764
4,648
0
3,538
5,826
64,032
0
W
Athena
WDT_DrayZi
Athena
8,015
1,807
0
223
23,558
26,829
156
11,458
10,298
27,651
1,087
W
Gilgamesh
WDT_Smoker
Gilgamesh
17,505
4,640
0
3,587
25,447
27,367
759
9,344
14,386
0
58,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,291
Gold Earned
37,011
180
Minions Killed
260
0
Camps Cleared
0
1,045,656
Distance Traveled
1,085,688
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,886
605
21
1
0
354,993
3
L
Kuzenbo
9,956
553
28
2
0
349,539
5
W
Hera
13,253
736
151
8
0
344,957
0
L
Janus
11,449
636
131
7
0
341,124
2
W
Athena
11,340
630
39
2
0
376,845
0
W
Gilgamesh
12,418
690
70
4
0
363,886
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role