Player Matchup

Horus
Horus
GODPHUCKER
Horus
Level 56
God Stats
21W - 7L
1,753 SR
Queue Stats
351W - 237L
1,711 Elo+
Party 1
Anhur
Anhur
GiggleGod
Anhur
Level 145
God Stats
51W - 16L
1,822 SR
Queue Stats
124W - 52L
1,610 Elo+
Party 1
Sylvanus
Sylvanus
HolyHotDog
Sylvanus
Level 110
God Stats
12W - 4L
1,500 SR
Queue Stats
120W - 47L
1,970 Elo+
Party 1
Vulcan
Vulcan
Maxcow
Vulcan
Level 43
God Stats
45W - 29L
1,927 SR
Queue Stats
50W - 30L
1,976 Elo+
Party 1
Ne Zha
Ne Zha
Minnks
Ne Zha
Level 146
God Stats
15W - 2L
1,487 SR
Queue Stats
137W - 49L
1,666 Elo+
Party 1
Team Averages
Level 100
1,698 SR
1,786 Elo+

VS

Team Averages
Level 135
1,524 SR
1,561 Elo+
Cu Chulainn
Cu Chulainn
CGC_SoloDoIo
Cu Chulainn
Level 64
God Stats
3W - 2L
1,621 SR
Queue Stats
19W - 17L
1,461 Elo+
Solo
Artio
Artio
RobRox2415
Artio
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 131L
1,539 Elo+
Party 2
Ix Chel
Ix Chel
byProxxy--
Ix Chel
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 63L
1,547 Elo+
Party 2
Khepri
Khepri
snow_cones_rock
Khepri
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
7W - 6L
1,686 Elo+
Party 2
Izanami
Izanami
xEruptt-
Izanami
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 61L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 2 / 10
8,143
814
12,052
14,694
10,236
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Anhur
GiggleGod
Anhur
15
4 / 2 / 11
8,922
892
11,390
10,071
4,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
HolyHotDog
Sylvanus
13
2 / 1 / 11
8,781
878
6,929
9,926
10,618
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Maxcow
Vulcan
16
6 / 0 / 10
9,259
926
18,167
5,422
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Minnks
Ne Zha
17
6 / 0 / 7
9,430
943
10,928
10,502
5,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CGC_SoloDoIo
Cu Chulainn
15
2 / 5 / 2
8,204
820
12,506
15,896
12,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
13
1 / 6 / 3
7,361
736
5,869
14,747
11,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ix Chel
byProxxy--
Ix Chel
14
1 / 4 / 3
7,902
790
10,470
10,865
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 2 / 3
7,540
754
3,476
14,378
7,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
xEruptt-
Izanami
14
1 / 3 / 1
7,864
786
8,882
11,149
3,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
20
Kills
5
5
Deaths
20
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
CGC_SoloDoIo
Cu Chulainn
2
5
2
0.6
W
Horus
2
2
10
3.5
W
Anhur
GiggleGod
Anhur
4
2
11
4.75
W
Sylvanus
HolyHotDog
Sylvanus
2
1
11
7.5
W
Vulcan
Maxcow
Vulcan
6
0
10
11
W
Ne Zha
Minnks
Ne Zha
6
0
7
9.5
L
Artio
1
6
3
0.42
L
Ix Chel
byProxxy--
Ix Chel
1
4
3
0.63
L
0
2
3
0.75
L
Izanami
xEruptt-
Izanami
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,466
Damage
41,203
50,615
Taken
67,035
33,357
Mitigated
38,472
14,287
Healing
17,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
CGC_SoloDoIo
Cu Chulainn
12,506
1,132
85
579
15,896
12,399
156
4,317
11,175
0
36,217
W
Horus
12,052
6,524
872
2,843
14,694
10,236
69
5,633
8,652
542
17,892
W
Anhur
GiggleGod
Anhur
11,390
7,957
0
1,479
10,071
4,507
2,456
4,262
5,728
0
26,563
W
Sylvanus
HolyHotDog
Sylvanus
6,929
1,796
3,830
3,085
9,926
10,618
300
4,271
5,494
9,077
0
W
Vulcan
Maxcow
Vulcan
18,167
8,688
0
820
5,422
2,586
697
1,887
3,446
39,686
0
W
Ne Zha
Minnks
Ne Zha
10,928
1,519
0
1,358
10,502
5,410
383
2,242
8,225
0
32,387
L
Artio
5,869
165
2,129
2,383
14,747
11,322
0
6,110
8,200
10,037
598
L
Ix Chel
byProxxy--
Ix Chel
10,470
776
1,951
2,350
10,865
3,604
0
3,466
7,193
28,468
325
L
3,476
204
0
4,633
14,378
7,208
0
7,352
6,767
10,833
0
L
Izanami
xEruptt-
Izanami
8,882
5,577
0
3,068
11,149
3,939
1,549
3,451
7,266
0
27,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
38,871
174
Minions Killed
193
0
Camps Cleared
0
1,033,475
Distance Traveled
966,758
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,204
820
54
5
0
202,307
0
W
Horus
8,143
814
17
2
0
215,606
0
W
Anhur
8,922
892
39
4
0
193,315
0
W
Sylvanus
8,781
878
3
0
0
152,937
0
W
Vulcan
9,259
926
68
7
0
224,441
0
W
Ne Zha
9,430
943
47
5
0
247,176
0
L
Artio
7,361
736
11
1
0
194,291
1
L
Ix Chel
7,902
790
51
5
0
190,440
0
L
Khepri
7,540
754
16
2
0
189,178
0
L
Izanami
7,864
786
61
6
0
190,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role