Player Matchup

Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
HughJastic
Janus
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
MyWaingYurButt
Danzaburou
Level 108
God Stats
18W - 7L
1,815 SR
Queue Stats
26W - 20L
1,544 Elo+
Party 1
Nox
Nox
ScoobzDoo
Nox
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 1
Surtr
Surtr
temp-9890647242
Surtr
Level 69
God Stats
9W - 9L
1,702 SR
Queue Stats
56W - 38L
1,853 Elo+
Solo
Team Averages
Level 94
1,603 SR
1,559 Elo+

VS

Team Averages
Level 83
1,392 SR
1,283 Elo+
Hel
Hel
CheekClppa
Hel
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 25L
1,500 Elo+
Solo
Nu Wa
Nu Wa
LuckyDucky24825
Nu Wa
Level 53
God Stats
2W - 3L
1,252 SR
Queue Stats
27W - 17L
1,130 Elo+
Party 2
Thor
Thor
SYN9PSIS
Thor
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 26L
1,526 Elo+
Solo
Awilix
Awilix
bbyrum03
Awilix
Level 69
God Stats
17W - 11L
1,252 SR
Queue Stats
40W - 26L
1,130 Elo+
Party 2
Skadi
Skadi
dylamiibo
Skadi
Level 44
God Stats
6W - 5L
1,455 SR
Queue Stats
27W - 19L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
2 / 4 / 4
5,948
541
4,987
10,921
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
11
7 / 3 / 3
6,648
604
8,966
7,695
2,417
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
MyWaingYurButt
Danzaburou
9
1 / 2 / 1
5,280
480
5,200
7,131
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,505
500
1,876
6,824
5,068
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 0
4,947
450
3,771
8,978
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
5,978
543
2,962
6,671
3,566
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 1
6,337
576
4,493
6,050
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
14
9 / 0 / 1
8,843
804
8,472
11,434
6,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
bbyrum03
Awilix
11
2 / 4 / 2
6,190
563
2,460
9,937
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Skadi
dylamiibo
Skadi
10
1 / 2 / 5
5,842
531
3,968
7,209
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
10
Kills
14
14
Deaths
10
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
4
4
1
W
2
0
4
4
L
Janus
7
3
3
2.83
W
0
4
1
0.13
L
Danzaburou
MyWaingYurButt
Danzaburou
1
2
1
0.75
W
Thor
9
0
1
9.5
L
0
2
2
0.5
W
Awilix
bbyrum03
Awilix
2
4
2
0.75
W
Skadi
dylamiibo
Skadi
1
2
5
1.75
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,800
Damage
22,355
41,549
Taken
41,301
18,286
Mitigated
18,378
13,546
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,987
1,918
0
4,526
10,921
4,339
0
1,287
9,590
0
41,631
W
2,962
200
1,621
3,019
6,671
3,566
70
2,540
4,019
22,140
399
L
Janus
8,966
763
0
1,170
7,695
2,417
0
2,292
5,343
36,707
651
W
4,493
494
15
302
6,050
1,845
631
2,765
2,743
35,312
3,005
L
Danzaburou
MyWaingYurButt
Danzaburou
5,200
2,254
0
2,244
7,131
2,707
282
1,433
5,647
0
41,108
W
Thor
8,472
2,153
0
3,416
11,434
6,822
0
1,350
9,850
0
58,641
L
1,876
413
0
2,278
6,824
5,068
50
1,891
4,890
16,147
0
W
Awilix
bbyrum03
Awilix
2,460
842
0
871
9,937
3,617
18
1,813
7,786
0
45,038
W
Skadi
dylamiibo
Skadi
3,968
1,532
169
1,429
7,209
2,528
350
1,633
5,524
0
32,249
L
3,771
1,355
0
3,328
8,978
3,755
29
447
8,028
607
24,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,328
Gold Earned
33,190
251
Minions Killed
330
0
Camps Cleared
0
1,074,681
Distance Traveled
1,114,256
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,948
541
75
7
0
275,480
0
W
Hel
5,978
543
28
3
0
227,093
1
L
Janus
6,648
604
59
5
0
234,670
0
W
Nu Wa
6,337
576
62
6
0
190,072
0
L
Danzaburou
5,280
480
62
6
0
213,447
0
W
Thor
8,843
804
119
11
0
215,590
4
L
Nox
5,505
500
18
2
0
207,312
0
W
Awilix
6,190
563
64
6
0
269,596
0
W
Skadi
5,842
531
57
5
0
211,905
0
L
Surtr
4,947
450
37
3
0
143,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role