Player Matchup

Hercules
Hercules
Silver I
Sh1Su1Uch1ha
Hercules
Silver I
Level 77
God Stats
15W - 25L
1,303 SR
Queue Stats
441W - 562L
1,479 MMR
Solo
Xbalanque
Xbalanque
Bronze III
crawk
Xbalanque
Bronze III
Level 139
God Stats
1W - 3L
1,383 SR
Queue Stats
6W - 8L
1,483 MMR
Party 2
Merlin
Merlin
Bronze III
gesq347
Merlin
Bronze III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,483 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 115
1,395 SR
1,481 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 79
1,674 SR
1,471 MMR
Mulan
Mulan
Bronze III
Quickflow97
Mulan
Bronze III
Level 105
God Stats
11W - 12L
1,500 SR
Queue Stats
94W - 124L
1,440 MMR
Solo
Agni
Agni
Silver IV
XXBLACKOUT03XX
Agni
Silver IV
Level 67
God Stats
8W - 13L
1,840 SR
Queue Stats
51W - 63L
1,414 MMR
Party 1
Arachne
Arachne
Bronze III
azulitoquintero
Arachne
Bronze III
Level 65
God Stats
26W - 29L
1,683 SR
Queue Stats
33W - 43L
1,557 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Sh1Su1Uch1ha
Hercules
12
2 / 2 / 8
8,352
696
9,502
15,670
15,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
crawk
Xbalanque
15
6 / 0 / 6
9,829
819
12,468
7,064
3,247
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
gesq347
Merlin
16
4 / 0 / 8
9,651
804
9,076
4,295
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PersephoneKuzenboAthenaAchillesDiscordia

VS

Bans
ThothVulcanSobekIx ChelBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,947
579
5,416
14,329
12,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 1
7,837
653
7,209
8,865
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 5 / 1
7,535
628
2,049
12,498
6,045
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
12
Kills
2
2
Deaths
12
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Hercules
Sh1Su1Uch1ha
Hercules
2
2
8
3
L
1
3
1
0.5
L
1
5
1
0.3
W
Xbalanque
crawk
Xbalanque
6
0
6
9
W
Merlin
gesq347
Merlin
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,046
Damage
14,674
27,029
Taken
35,692
20,087
Mitigated
22,365
7,328
Healing
4,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,416
355
0
921
14,329
12,656
0
3,679
10,141
0
11,157
W
Hercules
Sh1Su1Uch1ha
Hercules
9,502
2,019
0
3,862
15,670
15,004
102
4,243
11,084
0
21,077
L
7,209
1,018
99
2,310
8,865
3,664
0
2,591
5,967
40,433
0
L
2,049
1,460
0
942
12,498
6,045
0
2,846
9,374
0
12,979
W
Xbalanque
crawk
Xbalanque
12,468
7,555
0
2,681
7,064
3,247
1,664
2,426
4,447
0
57,282
W
Merlin
gesq347
Merlin
9,076
814
0
785
4,295
1,836
727
561
3,616
52,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,832
Gold Earned
22,319
207
Minions Killed
118
0
Camps Cleared
0
699,628
Distance Traveled
672,946
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,947
579
17
1
0
215,206
3
W
Hercules
8,352
696
35
3
0
237,182
4
L
Agni
7,837
653
81
7
0
219,547
0
L
Arachne
7,535
628
20
2
0
238,193
0
W
Xbalanque
9,829
819
95
8
0
241,243
0
W
Merlin
9,651
804
77
6
0
221,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role