Player Matchup

Cu Chulainn
Cu Chulainn
Silver II
Salty0range
Cu Chulainn
Silver II
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 43L
1,503 MMR
Party 2
Athena
Athena
Bronze III
XxGrEyWoLf13BxX
Athena
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 20L
1,375 MMR
Party 2
Ix Chel
Ix Chel
Silver II
dasaauce
Ix Chel
Silver II
Level 61
God Stats
7W - 4L
1,500 SR
Queue Stats
36W - 31L
1,496 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,500 SR
1,458 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 151
1,566 SR
1,440 MMR
Serqet
Serqet
Bronze III
Chadwicked444
Serqet
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,442 MMR
Party 1
Thoth
Thoth
Silver II
TheOriginalSmut
Thoth
Silver II
Level 146
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 18L
1,484 MMR
Party 1
Bacchus
Bacchus
Silver II
gogo23curry
Bacchus
Silver II
Level 147
God Stats
42W - 35L
1,698 SR
Queue Stats
99W - 96L
1,393 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Salty0range
Cu Chulainn
18
6 / 5 / 1
12,489
781
15,170
27,639
23,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 7 / 6
9,970
623
5,345
21,983
22,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ix Chel
dasaauce
Ix Chel
17
1 / 8 / 5
10,689
668
12,115
14,859
6,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
PersephoneAchillesVulcanNe ZhaBake Kujira

VS

Bans
Morgan Le FayGaneshaCharonGebAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 8
13,026
814
13,405
14,293
10,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
6 / 3 / 14
13,068
817
26,772
11,014
5,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
gogo23curry
Bacchus
18
4 / 2 / 14
12,222
764
14,732
18,296
26,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
20
20
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
10
2
8
7
L
Cu Chulainn
Salty0range
Cu Chulainn
6
5
1
1.3
W
6
3
14
4.33
L
0
7
6
0.43
L
Ix Chel
dasaauce
Ix Chel
1
8
5
0.44
W
Bacchus
gogo23curry
Bacchus
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,630
Damage
54,909
64,481
Taken
43,603
52,123
Mitigated
42,412
10,334
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,405
2,659
0
410
14,293
10,698
853
6,326
7,027
0
21,988
L
Cu Chulainn
Salty0range
Cu Chulainn
15,170
2,209
0
4,726
27,639
23,428
526
14,881
10,795
5,862
51,268
W
26,772
1,214
0
2,500
11,014
5,293
1,984
2,937
7,492
81,059
1,717
L
5,345
995
0
2,432
21,983
22,294
282
12,084
8,431
12,104
800
L
Ix Chel
dasaauce
Ix Chel
12,115
1,131
1,448
1,728
14,859
6,401
702
10,529
3,739
50,680
0
W
Bacchus
gogo23curry
Bacchus
14,732
1,236
0
7,016
18,296
26,421
271
7,423
9,040
35,983
3,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,148
Gold Earned
38,316
176
Minions Killed
192
0
Camps Cleared
0
866,057
Distance Traveled
941,998
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
13,026
814
20
1
0
328,313
0
L
Cu Chulainn
12,489
781
81
5
0
290,896
1
W
Thoth
13,068
817
120
8
0
295,820
0
L
Athena
9,970
623
27
2
0
292,368
0
L
Ix Chel
10,689
668
68
4
0
282,793
0
W
Bacchus
12,222
764
52
3
0
317,865
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role