Player Matchup

Osiris
Osiris
A Good Cone
Osiris
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,178 Elo+
Party 2
Aphrodite
Aphrodite
KaizēnNømi
Aphrodite
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,178 Elo+
Party 2
Danzaburou
Danzaburou
Mythos Jager
Danzaburou
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 77L
1,514 Elo+
Party 2
Sol
Sol
Natethawsm
Sol
Level 139
God Stats
1W - 0L
1,735 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Riktator
Medusa
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 77L
1,898 Elo+
Party 2
Team Averages
Level 144
1,547 SR
1,454 Elo+

VS

Team Averages
Level 149
1,500 SR
1,286 Elo+
Hel
Hel
Deadlyapex32
Hel
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 118L
1,012 Elo+
Party 1
Odin
Odin
Demarn
Odin
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,270 Elo+
Solo
Sobek
Sobek
GiftsOfNurgle7
Sobek
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 93L
1,195 Elo+
Party 1
Lancelot
Lancelot
Juubox
Lancelot
Level 204
God Stats
5W - 1L
1,500 SR
Queue Stats
378W - 370L
1,403 Elo+
Solo
Zhong Kui
Zhong Kui
Mateomedina
Zhong Kui
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
6 / 2 / 17
9,584
958
12,427
12,806
16,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
KaizēnNømi
Aphrodite
15
3 / 1 / 19
8,960
896
5,395
8,634
5,976
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Mythos Jager
Danzaburou
15
2 / 3 / 16
8,868
887
8,333
9,743
5,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
9 / 1 / 14
9,809
981
21,334
11,763
5,619
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Riktator
Medusa
15
4 / 2 / 17
8,895
890
10,904
9,501
4,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 8
6,763
676
9,155
12,293
5,262
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Odin
Demarn
Odin
14
0 / 3 / 7
7,274
727
5,718
9,487
9,959
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 6 / 5
7,820
782
8,047
13,992
16,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Juubox
Lancelot
17
4 / 4 / 2
8,354
835
6,864
12,259
10,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
Mateomedina
Zhong Kui
15
2 / 5 / 6
7,743
774
12,439
14,736
12,130
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
37
24
Kills
9
9
Deaths
24
83
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
2
17
7.25
L
0
6
8
0.67
L
Odin
Demarn
Odin
0
3
7
1.17
L
3
6
5
0.92
L
Lancelot
Juubox
Lancelot
4
4
2
1.25
W
Aphrodite
KaizēnNømi
Aphrodite
3
1
19
12.5
L
Zhong Kui
Mateomedina
Zhong Kui
2
5
6
1
W
Danzaburou
Mythos Jager
Danzaburou
2
3
16
3.33
W
9
1
14
16
W
Medusa
Riktator
Medusa
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,393
Damage
42,223
52,447
Taken
62,767
37,902
Mitigated
54,516
27,058
Healing
18,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
12,427
2,477
1,287
1,780
12,806
16,535
176
7,295
5,511
0
20,281
L
9,155
690
4,003
4,030
12,293
5,262
0
5,423
6,696
20,785
0
L
Odin
Demarn
Odin
5,718
704
805
1,534
9,487
9,959
0
3,774
5,612
3,000
5,826
L
8,047
206
337
2,078
13,992
16,945
0
5,961
7,674
11,988
0
L
Lancelot
Juubox
Lancelot
6,864
477
285
872
12,259
10,220
0
5,668
6,294
0
15,131
W
Aphrodite
KaizēnNømi
Aphrodite
5,395
941
7,893
5,010
8,634
5,976
246
5,120
3,514
11,194
1,225
L
Zhong Kui
Mateomedina
Zhong Kui
12,439
606
657
4,371
14,736
12,130
0
5,302
8,943
26,212
0
W
Danzaburou
Mythos Jager
Danzaburou
8,333
2,822
242
1,926
9,743
5,054
901
6,556
3,187
0
20,266
W
21,334
9,950
358
4,322
11,763
5,619
2,575
6,494
5,269
30,022
0
W
Medusa
Riktator
Medusa
10,904
3,313
2,347
1,893
9,501
4,718
1,185
6,191
3,310
0
27,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,116
Gold Earned
37,954
142
Minions Killed
86
0
Camps Cleared
0
993,068
Distance Traveled
870,722
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,584
958
22
2
0
209,559
0
L
Hel
6,763
676
24
2
0
176,194
0
L
Odin
7,274
727
4
0
0
163,522
0
L
Sobek
7,820
782
6
1
0
166,376
0
L
Lancelot
8,354
835
19
2
0
193,088
0
W
Aphrodite
8,960
896
22
2
0
198,451
0
L
Zhong Kui
7,743
774
33
3
0
171,542
0
W
Danzaburou
8,868
887
21
2
0
197,927
0
W
Sol
9,809
981
22
2
0
189,791
0
W
Medusa
8,895
890
55
6
0
197,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role