Player Matchup

Fafnir
Fafnir
Palmango
Fafnir
Level 75
God Stats
1W - 1L
1,715 SR
Queue Stats
38W - 31L
1,677 Elo+
Party 2
Charybdis
Charybdis
SkizzySzn
Charybdis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,554 Elo+
Party 2
Yu Huang
Yu Huang
SumireYumishi
Yu Huang
Level 85
God Stats
0W - 1L
1,422 SR
Queue Stats
2W - 10L
1,334 Elo+
Party 3
Nemesis
Nemesis
petergriefin
Nemesis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 22L
1,668 Elo+
Party 2
Hercules
Hercules
studfinder42069
Hercules
Level 86
God Stats
0W - 2L
1,250 SR
Queue Stats
2W - 7L
1,397 Elo+
Party 3
Team Averages
Level 85
1,478 SR
1,526 Elo+

VS

Team Averages
Level 95
1,464 SR
1,577 Elo+
Chang'e
Chang'e
Bayple
Chang'e
Level 137
God Stats
21W - 19L
1,514 SR
Queue Stats
164W - 134L
1,526 Elo+
Party 1
Hachiman
Hachiman
NamesGarth
Hachiman
Level 85
God Stats
2W - 2L
1,306 SR
Queue Stats
45W - 48L
1,638 Elo+
Party 1
Hun Batz
Hun Batz
SoraCx
Hun Batz
Level 81
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 162L
1,629 Elo+
Solo
Achilles
Achilles
XZenarthaX
Achilles
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 76L
1,521 Elo+
Party 1
Geb
Geb
articclam
Geb
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 65L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Palmango
Fafnir
11
0 / 2 / 2
7,741
430
6,337
14,655
17,365
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Charybdis
SkizzySzn
Charybdis
16
2 / 3 / 1
9,336
519
8,723
11,004
4,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
SumireYumishi
Yu Huang
14
1 / 5 / 1
8,147
453
10,218
14,157
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
petergriefin
Nemesis
16
0 / 5 / 1
8,375
465
7,603
18,095
8,900
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
15
0 / 1 / 0
8,725
485
7,516
15,139
16,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bayple
Chang'e
17
3 / 0 / 5
10,163
565
14,408
15,731
7,148
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Hachiman
NamesGarth
Hachiman
16
1 / 2 / 2
9,334
519
5,741
9,557
4,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
SoraCx
Hun Batz
18
9 / 0 / 3
10,493
583
10,805
11,929
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
XZenarthaX
Achilles
17
2 / 0 / 3
10,356
575
11,740
14,683
18,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 1 / 5
8,539
474
7,997
16,211
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
16
16
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Bayple
Chang'e
3
0
5
5.5
W
Hachiman
NamesGarth
Hachiman
1
2
2
1
L
Fafnir
Palmango
Fafnir
0
2
2
0.5
L
Charybdis
SkizzySzn
Charybdis
2
3
1
0.83
W
Hun Batz
SoraCx
Hun Batz
9
0
3
10.5
L
Yu Huang
SumireYumishi
Yu Huang
1
5
1
0.3
W
Achilles
XZenarthaX
Achilles
2
0
3
3.5
W
1
1
5
3.5
L
Nemesis
petergriefin
Nemesis
0
5
1
0.1
L
Hercules
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,397
Damage
50,691
73,050
Taken
68,111
53,615
Mitigated
49,143
15,537
Healing
32,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Bayple
Chang'e
14,408
696
3,586
12,718
15,731
7,148
455
7,531
8,149
98,613
1,609
W
Hachiman
NamesGarth
Hachiman
5,741
4,140
0
3,070
9,557
4,147
841
481
9,076
0
73,079
L
Fafnir
Palmango
Fafnir
6,337
816
0
3,456
14,655
17,365
0
6,078
8,320
19,688
0
L
Charybdis
SkizzySzn
Charybdis
8,723
3,998
0
3,595
11,004
4,736
0
1,238
9,766
0
94,236
W
Hun Batz
SoraCx
Hun Batz
10,805
3,261
0
3,420
11,929
6,073
0
2,231
9,657
0
107,894
L
Yu Huang
SumireYumishi
Yu Huang
10,218
1,102
0
810
14,157
5,820
0
7,042
7,012
56,761
0
W
Achilles
XZenarthaX
Achilles
11,740
2,253
0
5,479
14,683
18,023
0
1,723
12,083
292
73,346
W
7,997
574
450
4,012
16,211
13,752
0
5,048
11,163
25,697
2,449
L
Nemesis
petergriefin
Nemesis
7,603
3,307
0
922
18,095
8,900
0
6,098
11,953
0
93,513
L
Hercules
7,516
2,120
0
6,754
15,139
16,794
0
1,476
12,370
0
54,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,324
Gold Earned
48,885
529
Minions Killed
572
0
Camps Cleared
0
1,787,921
Distance Traveled
1,905,368
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,163
565
157
9
0
383,002
0
W
Hachiman
9,334
519
133
7
0
347,838
0
L
Fafnir
7,741
430
23
1
0
360,730
8
L
Charybdis
9,336
519
158
9
0
326,004
0
W
Hun Batz
10,493
583
133
7
0
450,755
0
L
Yu Huang
8,147
453
108
6
0
345,745
0
W
Achilles
10,356
575
128
7
0
367,678
0
W
Geb
8,539
474
21
1
0
356,095
5
L
Nemesis
8,375
465
126
7
0
398,231
0
L
Hercules
8,725
485
114
6
0
357,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role