Player Matchup

Thor
Thor
Bronze III
 
Thor
Bronze III
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Janus
Janus
Bronze III
ASneakyAtheist
Janus
Bronze III
Level 192
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 19L
1,454 MMR
Party 2
Bellona
Bellona
Bronze III
DaddyslilGirlx
Bellona
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,454 MMR
Solo
Cerberus
Cerberus
Bronze III
LAV FB
Cerberus
Bronze III
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Solo
Izanami
Izanami
Silver I
irishman1166
Izanami
Silver I
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,454 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 169
1,500 SR
1,463 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 123
1,628 SR
1,454 MMR
Sylvanus
Sylvanus
Bronze III
ChimpDaPimp
Sylvanus
Bronze III
Level 82
God Stats
2W - 1L
1,914 SR
Queue Stats
19W - 19L
1,454 MMR
Solo
Hercules
Hercules
Bronze III
JimCramer
Hercules
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 49L
1,500 MMR
Party 1
Anubis
Anubis
Bronze III
Mood
Anubis
Bronze III
Level 176
God Stats
3W - 2L
1,500 SR
Queue Stats
255W - 239L
1,408 MMR
Party 1
Vamana
Vamana
Bronze III
TylerLogic
Vamana
Bronze III
Level 119
God Stats
3W - 4L
1,488 SR
Queue Stats
17W - 16L
1,454 MMR
Solo
Anhur
Anhur
Silver II
WillyBurnss
Anhur
Silver II
Level 129
God Stats
7W - 2L
1,737 SR
Queue Stats
74W - 68L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
3 / 2 / 1
7,919
495
6,599
14,082
5,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 7 / 1
7,642
478
6,046
11,716
3,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 2
9,482
593
14,692
16,466
21,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
LAV FB
Cerberus
12
0 / 2 / 2
7,384
462
7,429
18,607
15,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Izanami
irishman1166
Izanami
14
1 / 6 / 3
8,195
512
7,767
12,184
4,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
OsirisThanatosBake KujiraSusano

VS

Bans
Maman BrigitteAthenaNeithKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChimpDaPimp
Sylvanus
15
3 / 0 / 12
9,888
618
6,757
10,707
8,060
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
JimCramer
Hercules
15
5 / 1 / 8
9,089
568
10,260
16,459
11,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Anubis
Mood
Anubis
16
5 / 2 / 6
9,904
619
13,390
10,003
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
TylerLogic
Vamana
15
1 / 3 / 0
8,842
553
9,455
17,375
17,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
5 / 2 / 3
10,295
643
10,880
14,342
6,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
19
19
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
2
1
1.75
L
1
7
1
0.21
W
Sylvanus
ChimpDaPimp
Sylvanus
3
0
12
9
L
3
2
2
2
W
Hercules
JimCramer
Hercules
5
1
8
9
L
Cerberus
LAV FB
Cerberus
0
2
2
0.5
W
Anubis
Mood
Anubis
5
2
6
4
W
Vamana
TylerLogic
Vamana
1
3
0
0.33
W
5
2
3
3.25
L
Izanami
irishman1166
Izanami
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,533
Damage
50,742
73,055
Taken
68,886
50,297
Mitigated
49,826
21,227
Healing
23,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,599
777
0
4,741
14,082
5,312
0
4,144
9,938
0
63,136
L
6,046
359
0
500
11,716
3,453
0
5,764
5,952
50,453
0
W
Sylvanus
ChimpDaPimp
Sylvanus
6,757
1,372
4,340
3,965
10,707
8,060
16
3,337
7,270
20,079
2,686
L
14,692
4,442
0
5,415
16,466
21,318
0
1,497
14,969
0
79,341
W
Hercules
JimCramer
Hercules
10,260
3,322
0
6,181
16,459
11,725
713
4,052
12,285
0
60,104
L
Cerberus
LAV FB
Cerberus
7,429
311
0
9,032
18,607
15,858
0
7,454
11,153
30,193
0
W
Anubis
Mood
Anubis
13,390
521
0
1,979
10,003
5,334
101
4,015
5,812
90,730
1,204
W
Vamana
TylerLogic
Vamana
9,455
3,205
0
871
17,375
17,853
0
476
16,899
354
78,169
W
10,880
7,828
0
6,643
14,342
6,854
0
1,495
12,817
0
111,853
L
Izanami
irishman1166
Izanami
7,767
5,026
0
1,539
12,184
4,356
0
1,523
10,661
0
66,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,622
Gold Earned
48,018
519
Minions Killed
546
0
Camps Cleared
0
1,563,281
Distance Traveled
1,605,360
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,919
495
103
6
0
336,920
1
L
Janus
7,642
478
117
7
0
320,946
3
W
Sylvanus
9,888
618
32
2
0
324,342
4
L
Bellona
9,482
593
123
8
0
311,504
1
W
Hercules
9,089
568
77
5
0
377,412
0
L
Cerberus
7,384
462
48
3
0
317,719
6
W
Anubis
9,904
619
152
10
0
307,233
0
W
Vamana
8,842
553
123
8
0
321,919
0
W
Anhur
10,295
643
162
10
0
274,454
2
L
Izanami
8,195
512
128
8
0
276,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role