Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bronze III
N0kouT
Ah Muzen Cab
Bronze III
Level 197
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 56L
1,543 MMR
Party 2
Ra
Ra
Bronze III
TheOneAboveΑll
Ra
Bronze III
Level 147
God Stats
1W - 0L
1,747 SR
Queue Stats
3W - 3L
1,558 MMR
Party 2
Sobek
Sobek
Bronze III
Wyynterr
Sobek
Bronze III
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
15W - 11L
1,558 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,582 SR
1,553 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,500 SR
1,504 MMR
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze III
Raguël
Lancelot
Bronze III
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 16L
1,506 MMR
Party 1
Sol
Sol
Bronze III
TeramanUA
Sol
Bronze III
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 20L
1,506 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
N0kouT
Ah Muzen Cab
17
10 / 0 / 4
10,859
905
14,271
8,843
4,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 2 / 8
9,132
761
5,321
6,903
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sobek
Wyynterr
Sobek
14
1 / 1 / 11
8,650
721
6,887
13,700
13,643
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
Bake KujiraThothAchillesIx ChelAres

VS

Bans
TerraOdinHorusCerberusGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
0 / 4 / 2
7,424
619
7,372
10,862
3,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Raguël
Lancelot
12
2 / 5 / 0
7,474
623
4,783
10,456
4,019
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 5 / 1
7,456
621
6,716
9,345
3,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
14
Kills
3
3
Deaths
14
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
4
2
0.25
W
Ah Muzen Cab
N0kouT
Ah Muzen Cab
10
0
4
12
L
Lancelot
Raguël
Lancelot
2
5
0
0.4
L
1
5
1
0.3
W
3
2
8
3.5
W
Sobek
Wyynterr
Sobek
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,479
Damage
18,871
29,446
Taken
30,663
20,766
Mitigated
10,946
5,047
Healing
4,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,372
2,025
0
1,339
10,862
3,868
87
4,251
6,211
0
31,572
W
Ah Muzen Cab
N0kouT
Ah Muzen Cab
14,271
7,026
0
1,429
8,843
4,469
2,631
2,844
5,999
0
67,323
L
Lancelot
Raguël
Lancelot
4,783
1,338
0
1,650
10,456
4,019
0
3,112
7,032
0
17,539
L
6,716
1,706
0
1,954
9,345
3,059
62
3,533
5,443
21,858
1,047
W
5,321
260
600
936
6,903
2,654
21
800
6,103
35,268
644
W
Sobek
Wyynterr
Sobek
6,887
725
0
2,082
13,700
13,643
461
2,952
10,748
14,025
803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
22,354
181
Minions Killed
125
0
Camps Cleared
0
726,774
Distance Traveled
600,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,424
619
60
5
0
194,735
0
W
Ah Muzen Cab
10,859
905
108
9
0
260,681
0
L
Lancelot
7,474
623
31
3
0
204,780
0
L
Sol
7,456
621
34
3
0
200,549
0
W
Ra
9,132
761
60
5
0
249,193
0
W
Sobek
8,650
721
13
1
0
216,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role