Player Matchup

Cthulhu
Cthulhu
Azulado
Cthulhu
Level 169
God Stats
1W - 1L
1,285 SR
Queue Stats
38W - 16L
1,728 Elo+
Party 2
Bastet
Bastet
LuscaRage
Bastet
Level 194
God Stats
2W - 1L
1,500 SR
Queue Stats
626W - 153L
1,780 Elo+
Party 2
Chang'e
Chang'e
Vryye
Chang'e
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 84L
1,980 Elo+
Party 2
Team Averages
Level 172
1,428 SR
1,829 Elo+

VS

Team Averages
Level 113
1,488 SR
1,513 Elo+
Shiva
Shiva
WHTSH4RK3421
Shiva
Level 65
God Stats
13W - 17L
1,299 SR
Queue Stats
33W - 86L
1,346 Elo+
Solo
Da Ji
Da Ji
diqdama
Da Ji
Level 134
God Stats
13W - 12L
1,405 SR
Queue Stats
88W - 120L
1,477 Elo+
Party 1
Kukulkan
Kukulkan
voltaik007
Kukulkan
Level 141
God Stats
5W - 5L
1,758 SR
Queue Stats
80W - 109L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Azulado
Cthulhu
13
0 / 2 / 8
7,262
807
4,254
8,606
7,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bastet
LuscaRage
Bastet
13
3 / 1 / 5
7,753
861
9,065
9,425
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Vryye
Chang'e
15
7 / 1 / 2
8,533
948
6,947
5,666
2,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 1
5,429
603
1,192
1,710
818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
diqdama
Da Ji
12
4 / 5 / 0
7,608
845
9,414
12,209
6,327
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
voltaik007
Kukulkan
12
0 / 4 / 2
6,784
754
6,167
8,703
4,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
10
Kills
4
4
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Azulado
Cthulhu
0
2
8
2
W
Bastet
LuscaRage
Bastet
3
1
5
5.5
W
Chang'e
Vryye
Chang'e
7
1
2
8
L
0
1
1
0.5
L
Da Ji
diqdama
Da Ji
4
5
0
0.8
L
Kukulkan
voltaik007
Kukulkan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,266
Damage
16,773
23,697
Taken
22,622
13,675
Mitigated
11,514
8,611
Healing
625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Azulado
Cthulhu
4,254
440
0
1,136
8,606
7,522
168
3,067
5,523
18,551
1,487
W
Bastet
LuscaRage
Bastet
9,065
2,062
0
1,894
9,425
3,874
538
2,300
7,125
0
35,255
W
Chang'e
Vryye
Chang'e
6,947
265
3,029
2,552
5,666
2,279
341
703
4,963
27,397
208
L
1,192
175
0
0
1,710
818
0
1,201
438
0
2,189
L
Da Ji
diqdama
Da Ji
9,414
3,053
0
419
12,209
6,327
0
6,395
5,490
0
20,193
L
Kukulkan
voltaik007
Kukulkan
6,167
622
0
206
8,703
4,369
0
2,777
5,685
28,265
537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,548
Gold Earned
19,821
136
Minions Killed
95
0
Camps Cleared
0
592,775
Distance Traveled
384,821
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,262
807
27
3
0
185,339
0
W
Bastet
7,753
861
45
5
0
206,935
0
W
Chang'e
8,533
948
64
7
0
200,501
0
L
Shiva
5,429
603
3
0
0
37,919
0
L
Da Ji
7,608
845
30
3
0
180,112
0
L
Kukulkan
6,784
754
62
7
0
166,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role