Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
AsinusAtWork
Gilgamesh
Silver II
Level 122
God Stats
12W - 7L
1,886 SR
Queue Stats
56W - 53L
1,502 MMR
Party 1
Pele
Pele
Silver I
Cybêr
Pele
Silver I
Level 70
God Stats
3W - 3L
1,500 SR
Queue Stats
99W - 78L
1,592 MMR
Party 1
Kukulkan
Kukulkan
Gold III
Frοg
Kukulkan
Gold III
Level 102
God Stats
10W - 4L
1,780 SR
Queue Stats
202W - 188L
1,549 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,633 SR
1,529 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 136
1,548 SR
1,539 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Bronze III
BronzeQueueHero
Raijin
Bronze III
Level 68
God Stats
1W - 1L
1,741 SR
Queue Stats
3W - 5L
1,554 MMR
Solo
Da Ji
Da Ji
Silver I
LoyaItyy
Da Ji
Silver I
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 77L
1,549 MMR
Solo
Hercules
Hercules
Bronze III
RainOnHell
Hercules
Bronze III
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 16L
1,546 MMR
Solo
Anhur
Anhur
Silver II
TRAAKK
Anhur
Silver II
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
6 / 0 / 5
8,820
678
8,181
12,912
13,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
 
Hachiman
13
3 / 2 / 6
8,048
619
9,330
7,569
2,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
AsinusAtWork
Gilgamesh
11
0 / 2 / 8
7,039
541
5,111
12,106
7,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
Cybêr
Pele
15
11 / 0 / 3
8,559
658
7,984
7,980
3,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
Frοg
Kukulkan
15
1 / 0 / 1
8,707
670
2,035
3,890
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Bake KujiraKaliSusano

VS

Bans
ArachneThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 2
6,212
478
3,802
11,055
7,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 2 / 0
6,737
518
2,472
5,353
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
LoyaItyy
Da Ji
12
2 / 5 / 1
6,452
496
3,879
10,971
4,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
RainOnHell
Hercules
11
0 / 7 / 0
6,473
498
5,568
12,182
11,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
TRAAKK
Anhur
12
1 / 5 / 3
6,601
508
5,890
9,807
2,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
21
Kills
4
4
Deaths
21
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
0
5
8.5
W
Hachiman
 
Hachiman
3
2
6
3
L
Ymir
 
Ymir
1
2
2
1
W
Gilgamesh
AsinusAtWork
Gilgamesh
0
2
8
2
L
0
2
0
0
W
Pele
Cybêr
Pele
11
0
3
12.5
W
Kukulkan
Frοg
Kukulkan
1
0
1
1.5
L
Da Ji
LoyaItyy
Da Ji
2
5
1
0.5
L
Hercules
RainOnHell
Hercules
0
7
0
0
L
Anhur
TRAAKK
Anhur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,641
Damage
21,611
44,457
Taken
49,368
28,447
Mitigated
29,515
14,339
Healing
8,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,181
3,321
0
6,562
12,912
13,184
0
0
12,094
1,177
57,569
W
Hachiman
 
Hachiman
9,330
5,935
0
3,660
7,569
2,412
0
1,202
6,367
0
67,832
L
Ymir
 
Ymir
3,802
842
0
2,241
11,055
7,629
0
1,217
9,838
13,691
1,831
W
Gilgamesh
AsinusAtWork
Gilgamesh
5,111
1,539
0
1,495
12,106
7,680
0
2,524
9,526
1,548
25,489
L
2,472
0
0
733
5,353
2,018
0
644
4,709
51,634
0
W
Pele
Cybêr
Pele
7,984
1,620
0
1,969
7,980
3,554
0
727
7,151
0
69,093
W
Kukulkan
Frοg
Kukulkan
2,035
270
0
653
3,890
1,617
0
1,342
2,368
93,840
1,369
L
Da Ji
LoyaItyy
Da Ji
3,879
642
0
331
10,971
4,890
0
490
10,481
0
57,456
L
Hercules
RainOnHell
Hercules
5,568
2,242
0
2,210
12,182
11,995
0
443
11,739
0
44,420
L
Anhur
TRAAKK
Anhur
5,890
3,971
0
2,766
9,807
2,983
0
0
9,807
0
53,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,173
Gold Earned
32,475
505
Minions Killed
400
0
Camps Cleared
0
1,402,275
Distance Traveled
1,281,730
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,820
678
100
8
0
289,338
4
W
Hachiman
8,048
619
114
9
0
232,332
2
L
Ymir
6,212
478
21
2
0
260,200
4
W
Gilgamesh
7,039
541
32
2
0
317,790
4
L
Raijin
6,737
518
120
9
0
237,181
1
W
Pele
8,559
658
95
7
0
302,684
2
W
Kukulkan
8,707
670
164
13
0
260,131
4
L
Da Ji
6,452
496
83
6
0
283,892
0
L
Hercules
6,473
498
82
6
0
258,099
0
L
Anhur
6,601
508
94
7
0
242,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role