Player Matchup

Gilgamesh
Gilgamesh
EvoBlueEyedAlpha
Gilgamesh
Level 128
God Stats
3W - 0L
1,932 SR
Queue Stats
34W - 33L
1,565 Elo+
Party 1
Artemis
Artemis
KamuiSanin
Artemis
Level 49
God Stats
4W - 1L
1,778 SR
Queue Stats
4W - 5L
1,160 Elo+
Party 1
Athena
Athena
Mertzy72
Athena
Level 127
God Stats
5W - 6L
1,688 SR
Queue Stats
201W - 210L
1,430 Elo+
Party 3
King Arthur
King Arthur
ProSparroww
King Arthur
Level 145
God Stats
3W - 1L
1,874 SR
Queue Stats
132W - 111L
1,565 Elo+
Party 1
Zeus
Zeus
S3rDuncTheTall
Zeus
Level 109
God Stats
4W - 4L
1,389 SR
Queue Stats
116W - 114L
1,417 Elo+
Party 3
Team Averages
Level 112
1,732 SR
1,428 Elo+

VS

Team Averages
Level 65
1,533 SR
1,438 Elo+
Bellona
Bellona
GoldFish134
Bellona
Level 85
God Stats
3W - 7L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 2
Hachiman
Hachiman
IDK2196
Hachiman
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
101W - 124L
1,401 Elo+
Party 2
Scylla
Scylla
KCDunmyre45
Scylla
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 96L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
KCfootball7
Kuzenbo
Level 29
God Stats
6W - 6L
1,663 SR
Queue Stats
48W - 56L
1,793 Elo+
Party 2
Thanatos
Thanatos
NeRioPrO
Thanatos
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,007 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
9 / 2 / 6
9,777
543
12,290
16,165
9,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
KamuiSanin
Artemis
14
1 / 2 / 3
8,195
455
4,821
7,935
3,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Mertzy72
Athena
14
3 / 0 / 4
9,152
508
6,439
12,907
13,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
ProSparroww
King Arthur
16
3 / 3 / 7
9,770
543
17,582
19,972
20,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 2
10,013
556
8,135
7,129
3,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GoldFish134
Bellona
14
1 / 4 / 0
9,269
515
11,063
21,553
21,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hachiman
IDK2196
Hachiman
16
5 / 4 / 1
9,602
533
11,126
12,419
5,254
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
16
0 / 3 / 0
8,592
477
2,721
9,355
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
KCfootball7
Kuzenbo
13
0 / 2 / 6
8,435
469
6,782
13,469
18,105
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Thanatos
NeRioPrO
Thanatos
12
2 / 6 / 1
7,763
431
5,957
15,128
7,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
19
Kills
8
8
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
9
2
6
6
L
Bellona
GoldFish134
Bellona
1
4
0
0.25
L
Hachiman
IDK2196
Hachiman
5
4
1
1.38
L
Scylla
0
3
0
0
L
Kuzenbo
KCfootball7
Kuzenbo
0
2
6
1.5
W
Artemis
KamuiSanin
Artemis
1
2
3
1.25
W
Athena
Mertzy72
Athena
3
0
4
5
L
Thanatos
NeRioPrO
Thanatos
2
6
1
0.42
W
King Arthur
ProSparroww
King Arthur
3
3
7
2.17
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,267
Damage
37,649
64,108
Taken
71,924
50,074
Mitigated
55,482
15,527
Healing
20,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
12,290
3,563
0
1,421
16,165
9,496
0
321
15,844
0
61,330
L
Bellona
GoldFish134
Bellona
11,063
4,438
0
7,446
21,553
21,090
0
555
20,030
0
74,486
L
Hachiman
IDK2196
Hachiman
11,126
6,897
0
2,277
12,419
5,254
763
4,086
8,286
0
73,304
L
Scylla
2,721
266
0
1,570
9,355
3,787
0
3,242
6,064
71,569
3,362
L
Kuzenbo
KCfootball7
Kuzenbo
6,782
2,383
0
3,280
13,469
18,105
246
4,618
8,691
25,213
1,495
W
Artemis
KamuiSanin
Artemis
4,821
1,569
488
1,554
7,935
3,203
527
1,514
6,421
0
54,589
W
Athena
Mertzy72
Athena
6,439
1,645
729
4,336
12,907
13,438
6
2,656
10,251
28,570
2,408
L
Thanatos
NeRioPrO
Thanatos
5,957
2,561
0
6,387
15,128
7,246
0
1,535
13,415
0
45,055
W
King Arthur
ProSparroww
King Arthur
17,582
2,737
0
6,905
19,972
20,763
0
1,182
18,790
61
80,576
W
8,135
1,745
0
94
7,129
3,174
362
3,157
3,972
88,115
3,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,907
Gold Earned
43,661
486
Minions Killed
456
0
Camps Cleared
0
1,862,147
Distance Traveled
1,543,338
21
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,777
543
75
4
0
394,022
8
L
Bellona
9,269
515
122
7
0
299,846
4
L
Hachiman
9,602
533
102
6
0
320,048
2
L
Scylla
8,592
477
132
7
0
337,714
0
L
Kuzenbo
8,435
469
32
2
0
328,372
0
W
Artemis
8,195
455
103
6
0
341,852
0
W
Athena
9,152
508
48
3
0
442,771
2
L
Thanatos
7,763
431
68
4
0
257,358
0
W
King Arthur
9,770
543
108
6
0
349,582
9
W
Zeus
10,013
556
152
8
0
333,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role