Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Perspicacity
Hachiman
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 150L
1,703 Elo+
Solo
Ymir
Ymir
TheSwagMonster
Ymir
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,533 Elo+
Party 1
Ix Chel
Ix Chel
Wembie
Ix Chel
Level 157
God Stats
6W - 7L
1,308 SR
Queue Stats
45W - 52L
1,431 Elo+
Party 1
Bastet
Bastet
ZenithRaiden
Bastet
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,433 Elo+
Party 1
Team Averages
Level 141
1,462 SR
1,520 Elo+

VS

Team Averages
Level 163
1,431 SR
1,544 Elo+
Janus
Janus
 
Janus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
CallmeKingsIayer
Susano
Level 197
God Stats
19W - 4L
1,259 SR
Queue Stats
121W - 119L
1,709 Elo+
Party 2
Charybdis
Charybdis
IX_BB-Ghost_XI
Charybdis
Level 161
God Stats
2W - 0L
1,398 SR
Queue Stats
6W - 6L
1,311 Elo+
Party 2
Surtr
Surtr
L_G_B_T_Q-Plus
Surtr
Level 109
God Stats
11W - 7L
1,500 SR
Queue Stats
36W - 42L
1,698 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 5 / 0
5,826
448
6,966
13,268
9,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Perspicacity
Hachiman
10
0 / 3 / 3
6,203
477
7,818
10,076
3,448
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
5 / 2 / 1
7,205
554
3,858
11,875
10,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ix Chel
Wembie
Ix Chel
11
0 / 5 / 2
6,390
492
3,849
7,952
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
10
1 / 3 / 5
5,848
450
5,959
11,488
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
6 / 0 / 3
8,332
641
7,679
5,354
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
 
Ares
9
0 / 4 / 3
5,954
458
4,974
11,691
10,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 1 / 1
7,596
584
5,178
11,125
4,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
IX_BB-Ghost_XI
Charybdis
13
2 / 2 / 3
7,608
585
9,755
10,463
3,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
6 / 0 / 1
8,286
637
11,642
12,729
14,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
6
Kills
18
18
Deaths
7
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
5
0
0
W
Janus
 
Janus
6
0
3
7.5
W
Ares
 
Ares
0
4
3
0.38
W
4
1
1
4.5
W
Charybdis
IX_BB-Ghost_XI
Charybdis
2
2
3
1.75
W
6
0
1
6.5
L
Hachiman
Perspicacity
Hachiman
0
3
3
0.5
L
5
2
1
2.75
L
Ix Chel
Wembie
Ix Chel
0
5
2
0.2
L
Bastet
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,450
Damage
39,228
54,659
Taken
51,362
30,457
Mitigated
35,219
13,332
Healing
21,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,966
1,157
0
1,065
13,268
9,366
0
915
11,407
0
44,559
W
Janus
 
Janus
7,679
165
0
750
5,354
2,175
84
2,908
2,446
65,145
694
W
Ares
 
Ares
4,974
290
0
3,061
11,691
10,250
0
3,921
7,770
13,852
0
W
5,178
1,479
0
6,438
11,125
4,571
0
428
10,697
0
68,784
W
Charybdis
IX_BB-Ghost_XI
Charybdis
9,755
3,895
0
5,122
10,463
3,748
1,105
572
9,891
0
69,771
W
11,642
4,333
0
6,349
12,729
14,475
643
79
12,650
3,493
61,699
L
Hachiman
Perspicacity
Hachiman
7,818
4,460
0
3,600
10,076
3,448
0
1,714
8,275
0
50,462
L
3,858
1,930
0
2,853
11,875
10,768
0
3,694
8,000
32,164
0
L
Ix Chel
Wembie
Ix Chel
3,849
212
170
1,531
7,952
2,819
0
4,493
3,187
46,230
948
L
Bastet
5,959
2,383
0
4,113
11,488
4,056
0
2,525
8,760
0
31,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,472
Gold Earned
37,776
335
Minions Killed
465
0
Camps Cleared
0
1,303,712
Distance Traveled
1,359,829
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,826
448
78
6
0
267,218
0
W
Janus
8,332
641
141
11
0
288,169
0
W
Ares
5,954
458
12
1
0
273,228
1
W
Susano
7,596
584
109
8
0
313,793
0
W
Charybdis
7,608
585
110
8
0
224,862
2
W
Surtr
8,286
637
93
7
0
259,777
0
L
Hachiman
6,203
477
86
7
0
228,171
1
L
Ymir
7,205
554
41
3
0
251,730
0
L
Ix Chel
6,390
492
81
6
0
259,734
2
L
Bastet
5,848
450
49
4
0
296,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role