Player Matchup

Guan Yu
Guan Yu
AИDY
Guan Yu
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
22W - 19L
1,713 Elo+
Party 1
Medusa
Medusa
EduardoUB
Medusa
Level 159
God Stats
18W - 16L
1,681 SR
Queue Stats
100W - 94L
1,488 Elo+
Party 1
Cthulhu
Cthulhu
JiuJitsusGay
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 70L
1,439 Elo+
Solo
Mercury
Mercury
PssySlayer69
Mercury
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 70L
1,806 Elo+
Solo
Scylla
Scylla
Syrkholz
Scylla
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,502 Elo+
Party 1
Team Averages
Level 147
1,536 SR
1,589 Elo+

VS

Team Averages
Level 151
1,545 SR
1,483 Elo+
Shiva
Shiva
Blackjesus086
Shiva
Level 144
God Stats
12W - 8L
1,515 SR
Queue Stats
117W - 115L
1,407 Elo+
Solo
Nox
Nox
BumsDomination
Nox
Level 152
God Stats
4W - 17L
1,500 SR
Queue Stats
35W - 41L
1,494 Elo+
Solo
Geb
Geb
Fav0red
Geb
Level 144
God Stats
3W - 0L
1,715 SR
Queue Stats
58W - 48L
1,609 Elo+
Solo
Rama
Rama
Wastegate
Rama
Level 157
God Stats
2W - 1L
1,495 SR
Queue Stats
6W - 4L
1,254 Elo+
Solo
Da Ji
Da Ji
tork182
Da Ji
Level 158
God Stats
4W - 5L
1,500 SR
Queue Stats
59W - 81L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AИDY
Guan Yu
12
0 / 3 / 4
7,643
478
3,323
16,951
13,472
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Medusa
EduardoUB
Medusa
13
3 / 6 / 2
8,339
521
11,981
16,132
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
JiuJitsusGay
Cthulhu
14
0 / 3 / 2
7,982
499
6,325
13,207
16,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
PssySlayer69
Mercury
16
4 / 4 / 0
8,728
546
4,483
18,633
7,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Syrkholz
Scylla
15
1 / 2 / 3
8,528
533
5,730
8,476
3,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 4
10,202
638
12,812
14,665
9,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

14
1 / 4 / 4
8,789
549
6,233
9,108
4,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Geb
15
2 / 0 / 10
9,631
602
7,438
15,556
15,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
16
2 / 3 / 5
9,634
602
7,697
12,231
4,732
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
tork182
Da Ji
17
12 / 0 / 3
10,599
662
13,334
12,801
7,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
18
18
Deaths
8
11
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AИDY
Guan Yu
0
3
4
0.67
W
1
1
4
3
W
1
4
4
0.75
L
Medusa
EduardoUB
Medusa
3
6
2
0.67
W
Geb
2
0
10
7
L
Cthulhu
JiuJitsusGay
Cthulhu
0
3
2
0.33
L
Mercury
PssySlayer69
Mercury
4
4
0
1
L
Scylla
Syrkholz
Scylla
1
2
3
1.25
W
Rama
2
3
5
1.5
W
Da Ji
tork182
Da Ji
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,842
Damage
47,514
73,399
Taken
64,361
46,936
Mitigated
41,927
22,185
Healing
16,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AИDY
Guan Yu
3,323
809
1,582
6,249
16,951
13,472
0
2,923
14,028
0
22,056
W
12,812
3,898
0
3,543
14,665
9,958
1,511
4,244
9,552
59
89,495
W
6,233
131
0
784
9,108
4,364
232
3,275
5,785
58,010
0
L
Medusa
EduardoUB
Medusa
11,981
5,259
0
2,435
16,132
6,202
1,446
2,521
13,611
0
60,713
W
Geb
7,438
1,417
0
2,984
15,556
15,683
714
2,860
12,696
28,554
2,791
L
Cthulhu
JiuJitsusGay
Cthulhu
6,325
981
0
2,322
13,207
16,568
124
59
13,148
51,352
2,063
L
Mercury
PssySlayer69
Mercury
4,483
1,106
0
8,896
18,633
7,635
0
3,809
14,824
0
80,402
L
Scylla
Syrkholz
Scylla
5,730
649
0
701
8,476
3,059
112
4,166
4,310
64,957
1,911
W
Rama
7,697
6,171
0
5,402
12,231
4,732
1,026
326
11,905
0
86,479
W
Da Ji
tork182
Da Ji
13,334
4,570
0
3,520
12,801
7,190
504
1,565
11,060
0
92,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,220
Gold Earned
48,855
449
Minions Killed
508
0
Camps Cleared
0
1,651,931
Distance Traveled
1,653,049
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,643
478
15
1
0
363,991
5
W
Shiva
10,202
638
133
8
0
289,102
1
W
Nox
8,789
549
99
6
0
294,196
1
L
Medusa
8,339
521
77
5
0
291,155
2
W
Geb
9,631
602
27
2
0
357,833
2
L
Cthulhu
7,982
499
94
6
0
307,416
0
L
Mercury
8,728
546
143
9
0
371,223
0
L
Scylla
8,528
533
120
8
0
318,146
5
W
Rama
9,634
602
125
8
0
312,628
3
W
Da Ji
10,599
662
124
8
0
399,290
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role