Player Matchup

Ix Chel
Ix Chel
AchiIles_3rd
Ix Chel
Level 98
God Stats
1W - 6L
1,200 SR
Queue Stats
64W - 68L
1,336 Elo+
Party 4
Gilgamesh
Gilgamesh
HanzDerMann
Gilgamesh
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,597 Elo+
Party 1
Neith
Neith
RiverSilver22
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,332 Elo+
Party 4
Hel
Hel
hotwings17
Hel
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,460 Elo+
Party 1
Thanatos
Thanatos
mysterio_03
Thanatos
Level 63
God Stats
0W - 2L
1,295 SR
Queue Stats
10W - 13L
1,311 Elo+
Party 4
Team Averages
Level 58
1,399 SR
1,407 Elo+

VS

Team Averages
Level 74
1,415 SR
1,425 Elo+
Osiris
Osiris
Kr0w-024
Osiris
Level 47
God Stats
1W - 1L
1,313 SR
Queue Stats
6W - 12L
1,387 Elo+
Party 3
Loki
Loki
LoKi_JSK
Loki
Level 106
God Stats
6W - 13L
1,200 SR
Queue Stats
194W - 214L
1,335 Elo+
Party 2
Yu Huang
Yu Huang
MANGO-_-Squad
Yu Huang
Level 25
God Stats
5W - 8L
1,343 SR
Queue Stats
74W - 87L
1,438 Elo+
Party 2
Cthulhu
Cthulhu
cape8p
Cthulhu
Level 176
God Stats
6W - 9L
1,694 SR
Queue Stats
113W - 108L
1,563 Elo+
Party 2
Hachiman
Hachiman
smekiah21
Hachiman
Level 15
God Stats
6W - 3L
1,525 SR
Queue Stats
21W - 23L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AchiIles_3rd
Ix Chel
14
3 / 2 / 2
9,516
453
8,270
19,396
13,667
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
HanzDerMann
Gilgamesh
8
0 / 1 / 2
6,666
317
3,639
8,774
5,653
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 0 / 6
8,898
424
13,347
12,503
5,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 8 / 3
10,216
486
12,559
18,845
8,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
mysterio_03
Thanatos
16
5 / 5 / 3
9,759
465
10,490
24,456
12,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Kr0w-024
Osiris
15
2 / 3 / 3
9,846
469
14,477
22,200
28,708
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Loki
18
5 / 4 / 4
10,431
497
12,074
20,090
8,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
MANGO-_-Squad
Yu Huang
19
4 / 5 / 2
11,704
557
8,290
11,385
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
cape8p
Cthulhu
18
5 / 0 / 1
11,492
547
13,466
16,588
17,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hachiman
smekiah21
Hachiman
16
0 / 1 / 4
9,466
451
8,553
9,021
3,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
13
Kills
16
16
Deaths
13
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AchiIles_3rd
Ix Chel
3
2
2
2
L
Gilgamesh
HanzDerMann
Gilgamesh
0
1
2
1
W
Osiris
Kr0w-024
Osiris
2
3
3
1.17
W
Loki
5
4
4
1.75
W
Yu Huang
MANGO-_-Squad
Yu Huang
4
5
2
1
L
1
0
6
4
W
Cthulhu
cape8p
Cthulhu
5
0
1
5.5
L
4
8
3
0.69
L
Thanatos
mysterio_03
Thanatos
5
5
3
1.3
W
Hachiman
smekiah21
Hachiman
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,305
Damage
56,860
83,974
Taken
79,284
45,180
Mitigated
63,513
30,936
Healing
14,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AchiIles_3rd
Ix Chel
8,270
1,485
3,483
4,784
19,396
13,667
0
2,510
16,886
44,232
0
L
Gilgamesh
HanzDerMann
Gilgamesh
3,639
1,384
0
750
8,774
5,653
0
4,699
4,075
0
14,580
W
Osiris
Kr0w-024
Osiris
14,477
3,314
0
1,908
22,200
28,708
0
5,652
16,548
760
72,178
W
Loki
12,074
3,138
0
7,053
20,090
8,498
1,003
4,316
15,774
0
95,708
W
Yu Huang
MANGO-_-Squad
Yu Huang
8,290
1,131
0
825
11,385
4,842
1,533
4,955
6,430
89,816
694
L
13,347
3,549
0
2,006
12,503
5,110
0
1,994
10,509
0
61,328
W
Cthulhu
cape8p
Cthulhu
13,466
1,288
0
1,500
16,588
17,982
984
4,120
12,468
79,386
5,054
L
12,559
1,273
556
5,826
18,845
8,188
0
9,551
9,294
73,858
1,243
L
Thanatos
mysterio_03
Thanatos
10,490
4,772
0
13,531
24,456
12,562
0
2,882
21,574
0
89,410
W
Hachiman
smekiah21
Hachiman
8,553
5,614
0
3,091
9,021
3,483
0
1,604
7,417
0
70,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,055
Gold Earned
52,939
395
Minions Killed
612
0
Camps Cleared
0
1,746,896
Distance Traveled
1,969,290
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,516
453
53
3
0
419,137
4
L
Gilgamesh
6,666
317
18
1
0
201,252
0
W
Osiris
9,846
469
89
4
0
419,753
0
W
Loki
10,431
497
131
6
0
424,310
0
W
Yu Huang
11,704
557
152
7
0
337,655
0
L
Neith
8,898
424
95
5
0
378,914
0
W
Cthulhu
11,492
547
139
7
0
385,181
3
L
Hel
10,216
486
125
6
0
342,544
6
L
Thanatos
9,759
465
104
5
0
405,049
0
W
Hachiman
9,466
451
101
5
0
402,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role