Player Matchup

Chronos
Chronos
Hatenoid
Chronos
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
21W - 23L
1,692 Elo+
Party 1
He Bo
He Bo
Tekt
He Bo
Level 123
God Stats
2W - 1L
1,705 SR
Queue Stats
66W - 61L
1,695 Elo+
Solo
Osiris
Osiris
Ywuria
Osiris
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 94L
1,732 Elo+
Party 1
Cupid
Cupid
inphasegecko773
Cupid
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 32L
1,971 Elo+
Party 1
Bake Kujira
Bake Kujira
itsCeL
Bake Kujira
Level 62
God Stats
5W - 1L
1,802 SR
Queue Stats
8W - 3L
1,990 Elo+
Party 1
Team Averages
Level 109
1,601 SR
1,816 Elo+

VS

Team Averages
Level 77
1,595 SR
1,479 Elo+
Rama
Rama
Deacan1129
Rama
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 101L
1,487 Elo+
Solo
Horus
Horus
HeTookMyBlue
Horus
Level 32
God Stats
3W - 4L
1,823 SR
Queue Stats
229W - 210L
1,545 Elo+
Party 2
Olorun
Olorun
SantaMix728
Olorun
Level 81
God Stats
0W - 4L
1,244 SR
Queue Stats
161W - 144L
1,158 Elo+
Solo
Hercules
Hercules
Soseg
Hercules
Level 86
God Stats
3W - 4L
1,727 SR
Queue Stats
195W - 173L
1,503 Elo+
Party 2
Cu Chulainn
Cu Chulainn
solarshmac
Cu Chulainn
Level 107
God Stats
9W - 4L
1,680 SR
Queue Stats
69W - 50L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Hatenoid
Chronos
13
2 / 2 / 6
7,384
568
7,328
7,831
3,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Tekt
He Bo
14
7 / 4 / 8
7,815
601
11,974
11,220
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Osiris
Ywuria
Osiris
14
8 / 1 / 5
8,955
689
11,230
13,464
17,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
7 / 2 / 6
8,267
636
13,268
10,574
4,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bake Kujira
itsCeL
Bake Kujira
12
2 / 1 / 9
7,778
598
4,530
8,555
7,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
5,833
449
3,543
10,832
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 3 / 5
6,166
474
4,696
12,102
9,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
11
0 / 5 / 2
6,399
492
2,994
9,966
4,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Soseg
Hercules
12
5 / 5 / 0
7,309
562
9,722
16,088
10,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
solarshmac
Cu Chulainn
12
3 / 6 / 2
7,122
548
9,725
16,041
11,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
26
Kills
10
10
Deaths
26
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Chronos
Hatenoid
Chronos
2
2
6
2.5
L
0
3
5
0.83
L
Olorun
0
5
2
0.2
L
Hercules
Soseg
Hercules
5
5
0
1
W
He Bo
Tekt
He Bo
7
4
8
2.75
W
Osiris
Ywuria
Osiris
8
1
5
10.5
W
7
2
6
5
W
Bake Kujira
itsCeL
Bake Kujira
2
1
9
6.5
L
Cu Chulainn
solarshmac
Cu Chulainn
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,330
Damage
30,680
51,644
Taken
65,029
35,789
Mitigated
40,177
14,893
Healing
11,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,543
2,730
0
1,125
10,832
4,166
0
5,268
5,473
0
22,126
W
Chronos
Hatenoid
Chronos
7,328
1,482
0
1,542
7,831
3,201
1,394
1,226
6,605
47,700
1,804
L
4,696
1,871
580
3,474
12,102
9,730
0
4,757
7,140
0
14,042
L
Olorun
2,994
1,187
160
1,619
9,966
4,440
0
3,377
6,418
40,968
0
L
Hercules
Soseg
Hercules
9,722
4,099
0
3,012
16,088
10,172
0
4,989
10,882
0
54,871
W
He Bo
Tekt
He Bo
11,974
799
160
3,382
11,220
3,547
0
738
10,482
52,373
0
W
Osiris
Ywuria
Osiris
11,230
4,110
0
4,051
13,464
17,004
192
859
12,605
0
58,092
W
13,268
8,706
0
4,137
10,574
4,511
542
423
10,151
0
56,851
W
Bake Kujira
itsCeL
Bake Kujira
4,530
2,581
0
1,621
8,555
7,526
443
171
8,384
28,552
1,863
L
Cu Chulainn
solarshmac
Cu Chulainn
9,725
1,178
0
1,108
16,041
11,669
0
4,475
10,523
753
46,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,199
Gold Earned
32,829
381
Minions Killed
280
0
Camps Cleared
0
1,375,235
Distance Traveled
1,253,285
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,833
449
34
3
0
213,523
0
W
Chronos
7,384
568
92
7
0
285,391
0
L
Horus
6,166
474
15
1
0
267,798
0
L
Olorun
6,399
492
77
6
0
237,077
3
L
Hercules
7,309
562
77
6
0
283,333
1
W
He Bo
7,815
601
80
6
0
294,106
0
W
Osiris
8,955
689
89
7
0
247,400
6
W
Cupid
8,267
636
75
6
0
257,639
0
W
Bake Kujira
7,778
598
45
3
0
290,699
0
L
Cu Chulainn
7,122
548
77
6
0
251,554
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role