Player Matchup

Ravana
Ravana
Silver I
FridgelessLemon
Ravana
Silver I
Level 121
God Stats
8W - 1L
1,792 SR
Queue Stats
20W - 11L
1,588 MMR
Party 2
Tyr
Tyr
Silver I
FäkEGoD
Tyr
Silver I
Level 109
God Stats
1W - 0L
1,285 SR
Queue Stats
31W - 22L
1,546 MMR
Solo
Ares
Ares
Silver I
LordDangleberry
Ares
Silver I
Level 106
God Stats
1W - 6L
1,191 SR
Queue Stats
25W - 15L
1,542 MMR
Party 2
Ra
Ra
Silver I
SFeAr
Ra
Silver I
Level 85
God Stats
1W - 2L
1,521 SR
Queue Stats
7W - 22L
1,549 MMR
Solo
Rama
Rama
Silver I
Voideris
Rama
Silver I
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 44L
1,548 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,458 SR
1,555 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,500 SR
1,565 MMR
Ullr
Ullr
Silver I
 
Ullr
Silver I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold V
Adxms
Da Ji
Gold V
Level 116
God Stats
4W - 4L
1,500 SR
Queue Stats
173W - 176L
1,546 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
AtQu
Cu Chulainn
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,681 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
IkerDestroller
Kukulkan
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,550 MMR
Solo
Surtr
Surtr
Bronze III
RanbowSquirrel
Surtr
Bronze III
Level 68
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 48L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 8
9,725
608
12,606
6,677
3,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 0 / 1
10,297
644
7,286
18,436
15,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 0 / 8
8,346
522
12,680
14,794
16,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
14
0 / 3 / 4
8,379
524
1,846
11,282
5,011
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Rama
17
6 / 1 / 4
10,001
625
10,481
12,963
6,241
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArachneSusanoThanatos

VS

Bans
AthenaBake KujiraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 5 / 0
6,623
414
6,889
12,052
4,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Da Ji
Adxms
Da Ji
13
2 / 6 / 1
7,264
454
7,699
16,632
6,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
AtQu
Cu Chulainn
15
1 / 3 / 0
8,449
528
12,711
15,207
18,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
15
1 / 3 / 2
8,341
521
9,089
10,381
4,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 2 / 3
7,015
438
4,933
12,580
9,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
19
Kills
4
4
Deaths
19
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
5
0
0
L
Da Ji
Adxms
Da Ji
2
6
1
0.42
L
Cu Chulainn
AtQu
Cu Chulainn
1
3
0
0.33
W
7
0
8
11
W
3
0
1
3.5
L
Kukulkan
1
3
2
0.67
W
3
0
8
7
L
0
2
3
0.75
W
Ra
0
3
4
0.67
W
Rama
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,899
Damage
41,321
64,152
Taken
66,852
46,702
Mitigated
44,413
23,650
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
6,889
2,628
0
1,567
12,052
4,896
0
2,252
9,800
0
54,554
L
Da Ji
Adxms
Da Ji
7,699
1,608
0
5,249
16,632
6,787
0
1,537
15,095
0
62,390
L
Cu Chulainn
AtQu
Cu Chulainn
12,711
2,401
0
4,335
15,207
18,632
0
991
14,216
0
80,159
W
12,606
4,385
0
3,164
6,677
3,762
0
112
6,565
0
77,026
W
7,286
841
0
9,855
18,436
15,566
0
91
17,141
0
93,877
L
Kukulkan
9,089
650
0
240
10,381
4,701
0
4,749
5,528
86,592
0
W
12,680
1,473
0
2,135
14,794
16,122
0
2,908
11,886
29,326
0
L
4,933
1,828
0
3,237
12,580
9,397
30
4,874
7,706
641
19,357
W
Ra
1,846
115
144
3,013
11,282
5,011
0
6,070
5,163
68,043
2,111
W
Rama
10,481
8,448
0
5,339
12,963
6,241
86
678
12,185
0
101,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,748
Gold Earned
37,692
612
Minions Killed
480
0
Camps Cleared
0
1,662,917
Distance Traveled
1,498,071
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,623
414
100
6
0
242,460
4
L
Da Ji
7,264
454
96
6
0
303,946
0
L
Cu Chulainn
8,449
528
127
8
0
288,871
0
W
Ravana
9,725
608
118
7
0
371,995
4
W
Tyr
10,297
644
172
11
0
345,807
6
L
Kukulkan
8,341
521
136
9
0
311,478
5
W
Ares
8,346
522
21
1
0
352,033
5
L
Surtr
7,015
438
21
1
0
351,316
7
W
Ra
8,379
524
139
9
0
306,023
0
W
Rama
10,001
625
162
10
0
287,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role