Player Matchup

Apollo
Apollo
ProtoHK47
Apollo
Level 180
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 106L
1,351 Elo+
Solo
Ah Puch
Ah Puch
Universe__6od
Ah Puch
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 49L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
Vokenz
Cthulhu
Level 88
God Stats
11W - 6L
1,500 SR
Queue Stats
68W - 61L
1,385 Elo+
Party 2
Team Averages
Level 122
1,500 SR
1,374 Elo+

VS

Team Averages
Level 87
1,495 SR
1,497 Elo+
Lancelot
Lancelot
Bronzedriver
Lancelot
Level 45
God Stats
1W - 4L
1,486 SR
Queue Stats
4W - 7L
1,507 Elo+
Party 1
Atlas
Atlas
Out23law1743
Atlas
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 48L
1,480 Elo+
Solo
Ra
Ra
silverbolt1
Ra
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 16L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ProtoHK47
Apollo
14
2 / 1 / 2
8,020
802
7,680
7,896
3,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
11
1 / 1 / 4
7,189
719
7,033
5,937
2,310
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
Vokenz
Cthulhu
13
2 / 0 / 3
7,682
768
6,393
9,960
8,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bronzedriver
Lancelot
11
0 / 2 / 2
6,675
668
3,997
7,393
3,186
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 1 / 0
6,867
687
6,330
10,340
10,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 2 / 0
6,514
651
7,361
7,694
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
5
Kills
2
2
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bronzedriver
Lancelot
0
2
2
0.5
L
2
1
0
2
W
Apollo
ProtoHK47
Apollo
2
1
2
3
W
Ah Puch
1
1
4
3
W
Cthulhu
Vokenz
Cthulhu
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,106
Damage
17,688
23,793
Taken
25,427
14,645
Mitigated
17,962
2,983
Healing
3,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bronzedriver
Lancelot
3,997
562
0
67
7,393
3,186
0
4,023
3,298
0
12,751
L
6,330
2,156
0
1,103
10,340
10,929
72
4,844
5,453
19,687
0
W
Apollo
ProtoHK47
Apollo
7,680
5,693
0
2,210
7,896
3,528
1,291
4,713
3,111
0
47,067
W
Ah Puch
7,033
131
0
425
5,937
2,310
252
3,798
2,005
17,612
0
W
Cthulhu
Vokenz
Cthulhu
6,393
235
246
102
9,960
8,807
81
5,030
4,893
17,825
1,495
L
7,361
987
1,263
1,505
7,694
3,847
0
3,947
3,737
33,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,891
Gold Earned
20,056
133
Minions Killed
107
0
Camps Cleared
0
576,696
Distance Traveled
580,284
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,675
668
23
2
0
211,879
0
L
Atlas
6,867
687
23
2
0
182,723
0
W
Apollo
8,020
802
93
9
0
178,594
0
W
Ah Puch
7,189
719
20
2
0
171,556
0
W
Cthulhu
7,682
768
20
2
0
226,546
0
L
Ra
6,514
651
61
6
0
185,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role