Player Matchup

Mercury
Mercury
CrystalPyro
Mercury
Level 101
God Stats
6W - 2L
1,620 SR
Queue Stats
84W - 76L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
Kdogedog
Sun Wukong
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,285 Elo+
Party 2
Sol
Sol
Tucker51
Sol
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
14W - 15L
1,285 Elo+
Party 2
Ix Chel
Ix Chel
Yewfellee
Ix Chel
Level 69
God Stats
3W - 1L
1,804 SR
Queue Stats
54W - 56L
1,487 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
cheekygrunt3412
Ah Muzen Cab
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,339 Elo+
Party 2
Team Averages
Level 103
1,585 SR
1,378 Elo+

VS

Team Averages
Level 126
1,502 SR
1,474 Elo+
Sol
Sol
LilAnt3198
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,375 Elo+
Party 1
Camazotz
Camazotz
P3DJDK
Camazotz
Level 129
God Stats
6W - 2L
1,727 SR
Queue Stats
24W - 22L
1,421 Elo+
Party 1
Ymir
Ymir
Shadow_Thief5
Ymir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,431 Elo+
Party 1
Bellona
Bellona
WackyWeasel69
Bellona
Level 147
God Stats
7W - 1L
1,610 SR
Queue Stats
77W - 60L
1,677 Elo+
Solo
Danzaburou
Danzaburou
frommlet
Danzaburou
Level 106
God Stats
1W - 2L
1,171 SR
Queue Stats
52W - 46L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CrystalPyro
Mercury
14
2 / 0 / 1
7,946
497
5,860
12,043
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Kdogedog
Sun Wukong
12
0 / 1 / 0
7,163
448
8,979
18,223
16,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 0 / 2
8,296
519
9,476
7,815
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
Yewfellee
Ix Chel
12
0 / 2 / 1
6,962
435
7,687
15,396
8,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
cheekygrunt3412
Ah Muzen Cab
13
0 / 3 / 0
7,370
461
3,097
9,524
3,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
8,198
512
6,838
8,515
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
P3DJDK
Camazotz
15
2 / 0 / 2
8,150
509
4,875
14,918
6,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 1 / 1
7,797
487
6,646
12,231
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
16
1 / 0 / 0
10,227
639
14,436
17,040
18,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
frommlet
Danzaburou
17
1 / 0 / 2
10,059
629
6,954
8,857
4,494
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
3
Kills
6
6
Deaths
3
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
CrystalPyro
Mercury
2
0
1
2.5
L
Sun Wukong
Kdogedog
Sun Wukong
0
1
0
0
W
1
2
0
0.5
W
Camazotz
P3DJDK
Camazotz
2
0
2
3
W
1
1
1
1.5
L
1
0
2
2
W
Bellona
1
0
0
1
L
Ix Chel
Yewfellee
Ix Chel
0
2
1
0.25
L
Ah Muzen Cab
cheekygrunt3412
Ah Muzen Cab
0
3
0
0
W
Danzaburou
frommlet
Danzaburou
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,099
Damage
39,749
63,001
Taken
61,561
37,551
Mitigated
46,203
17,668
Healing
27,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
CrystalPyro
Mercury
5,860
2,650
0
3,151
12,043
5,972
0
1,308
10,735
0
77,981
L
Sun Wukong
Kdogedog
Sun Wukong
8,979
2,999
0
6,332
18,223
16,438
0
0
18,223
0
56,801
W
6,838
2,021
108
3,279
8,515
3,555
0
5,721
2,794
50,557
9,677
W
Camazotz
P3DJDK
Camazotz
4,875
1,151
0
6,518
14,918
6,944
0
2,978
11,940
0
85,937
W
6,646
1,806
0
3,630
12,231
12,260
0
7,362
4,869
25,121
2,301
L
9,476
3,692
0
2,460
7,815
3,064
0
4,155
3,660
66,478
0
W
Bellona
14,436
5,738
0
9,154
17,040
18,950
122
0
16,022
0
91,741
L
Ix Chel
Yewfellee
Ix Chel
7,687
1,021
1,499
3,149
15,396
8,458
0
6,591
8,805
37,770
0
L
Ah Muzen Cab
cheekygrunt3412
Ah Muzen Cab
3,097
543
0
1,077
9,524
3,619
0
735
8,789
0
51,143
W
Danzaburou
frommlet
Danzaburou
6,954
3,060
0
5,039
8,857
4,494
392
1,102
7,755
0
91,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
44,431
472
Minions Killed
584
0
Camps Cleared
0
1,619,560
Distance Traveled
1,595,067
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,946
497
118
7
0
399,034
0
L
Sun Wukong
7,163
448
92
6
0
299,548
0
W
Sol
8,198
512
109
7
0
284,020
2
W
Camazotz
8,150
509
111
7
0
386,743
0
W
Ymir
7,797
487
45
3
0
312,837
3
L
Sol
8,296
519
124
8
0
313,014
0
W
Bellona
10,227
639
156
10
0
308,489
0
L
Ix Chel
6,962
435
38
2
0
301,632
1
L
Ah Muzen Cab
7,370
461
100
6
0
306,332
2
W
Danzaburou
10,059
629
163
10
0
302,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role