Player Matchup

Lancelot
Lancelot
AlexandryHke
Lancelot
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
448W - 432L
1,500 Elo+
Solo
Janus
Janus
JP1152021
Janus
Level 108
God Stats
5W - 3L
1,500 SR
Queue Stats
77W - 75L
1,206 Elo+
Party 2
Surtr
Surtr
Juanes_182
Surtr
Level 98
God Stats
1W - 7L
1,345 SR
Queue Stats
75W - 69L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
Sebas459LF1
Cthulhu
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
112W - 115L
1,469 Elo+
Party 2
Medusa
Medusa
SmashedCatBox
Medusa
Level 85
God Stats
5W - 2L
1,667 SR
Queue Stats
17W - 13L
1,620 Elo+
Solo
Team Averages
Level 104
1,502 SR
1,464 Elo+

VS

Team Averages
Level 115
1,478 SR
1,628 Elo+
Gilgamesh
Gilgamesh
ArcZid
Gilgamesh
Level 135
God Stats
9W - 6L
1,500 SR
Queue Stats
440W - 397L
1,456 Elo+
Solo
Jormungandr
Jormungandr
DinoNuggys082
Jormungandr
Level 108
God Stats
1W - 1L
1,195 SR
Queue Stats
21W - 25L
1,320 Elo+
Solo
Fenrir
Fenrir
TenaciousBeast-
Fenrir
Level 109
God Stats
7W - 3L
1,500 SR
Queue Stats
115W - 96L
1,970 Elo+
Party 1
Skadi
Skadi
Viiejoon
Skadi
Level 116
God Stats
97W - 66L
1,696 SR
Queue Stats
427W - 418L
1,449 Elo+
Solo
Hera
Hera
im_poob
Hera
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 16L
1,946 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlexandryHke
Lancelot
10
0 / 2 / 0
5,304
482
1,187
9,311
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
JP1152021
Janus
10
0 / 4 / 0
5,605
510
2,299
5,889
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
10
1 / 1 / 0
5,814
529
4,129
9,099
5,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
Sebas459LF1
Cthulhu
9
0 / 2 / 0
5,321
484
4,987
9,703
5,906
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 3 / 0
5,491
499
1,837
7,375
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ArcZid
Gilgamesh
9
0 / 0 / 4
5,610
510
2,812
8,120
5,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
DinoNuggys082
Jormungandr
12
0 / 1 / 0
6,520
593
4,746
7,112
4,806
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
6 / 0 / 4
6,490
590
5,798
8,148
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Viiejoon
Skadi
13
3 / 0 / 0
7,245
659
4,217
3,421
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
im_poob
Hera
12
3 / 0 / 3
6,875
625
6,628
5,098
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
12
12
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AlexandryHke
Lancelot
0
2
0
0
W
Gilgamesh
ArcZid
Gilgamesh
0
0
4
2
W
Jormungandr
DinoNuggys082
Jormungandr
0
1
0
0
L
Janus
JP1152021
Janus
0
4
0
0
L
Surtr
1
1
0
1
L
Cthulhu
Sebas459LF1
Cthulhu
0
2
0
0
L
0
3
0
0
W
6
0
4
8
W
Skadi
Viiejoon
Skadi
3
0
0
3
W
Hera
im_poob
Hera
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,439
Damage
24,201
41,377
Taken
31,899
20,600
Mitigated
17,129
9,106
Healing
5,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AlexandryHke
Lancelot
1,187
168
52
1,841
9,311
4,326
0
2,219
7,092
0
36,071
W
Gilgamesh
ArcZid
Gilgamesh
2,812
573
0
1,081
8,120
5,421
119
3,139
4,897
0
21,451
W
Jormungandr
DinoNuggys082
Jormungandr
4,746
1,222
0
2,045
7,112
4,806
320
1,018
5,676
57,219
0
L
Janus
JP1152021
Janus
2,299
127
0
570
5,889
1,967
0
2,332
3,557
40,371
128
L
Surtr
4,129
1,156
0
1,825
9,099
5,659
0
3,788
5,311
596
35,197
L
Cthulhu
Sebas459LF1
Cthulhu
4,987
539
1,273
2,299
9,703
5,906
0
3,035
6,668
23,509
0
L
1,837
659
0
1,246
7,375
2,742
0
0
7,375
0
35,301
W
5,798
1,235
0
44
8,148
3,661
0
770
7,312
0
37,922
W
Skadi
Viiejoon
Skadi
4,217
2,426
0
1,124
3,421
1,337
220
578
2,843
0
60,388
W
Hera
im_poob
Hera
6,628
1,442
220
1,300
5,098
1,904
0
1,737
3,259
54,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,535
Gold Earned
32,740
327
Minions Killed
406
0
Camps Cleared
0
1,092,417
Distance Traveled
1,066,859
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,304
482
66
6
0
231,236
0
W
Gilgamesh
5,610
510
28
3
0
228,339
0
W
Jormungandr
6,520
593
107
10
0
181,557
3
L
Janus
5,605
510
92
8
0
220,852
0
L
Surtr
5,814
529
68
6
0
215,997
0
L
Cthulhu
5,321
484
25
2
0
213,761
1
L
Medusa
5,491
499
76
7
0
210,571
0
W
Fenrir
6,490
590
59
5
0
232,337
3
W
Skadi
7,245
659
114
10
0
209,249
1
W
Hera
6,875
625
98
9
0
215,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role