Player Matchup

Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Dante14 G
Horus
Level 68
God Stats
9W - 6L
1,285 SR
Queue Stats
53W - 60L
1,350 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pop292
Morgan Le Fay
Level 62
God Stats
3W - 2L
1,514 SR
Queue Stats
51W - 38L
1,368 Elo+
Solo
Charybdis
Charybdis
RaViA MaNi
Charybdis
Level 159
God Stats
5W - 3L
1,500 SR
Queue Stats
414W - 398L
1,446 Elo+
Solo
Aphrodite
Aphrodite
chrisibarra23
Aphrodite
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
70W - 69L
1,504 Elo+
Solo
Team Averages
Level 111
1,460 SR
1,433 Elo+

VS

Team Averages
Level 93
1,615 SR
1,517 Elo+
Danzaburou
Danzaburou
Lock ON88
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,292 Elo+
Party 1
Yemoja
Yemoja
SPAWN OF REAPER
Yemoja
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 28L
1,398 Elo+
Party 1
Bellona
Bellona
ThaGlizzygod24
Bellona
Level 103
God Stats
17W - 11L
1,464 SR
Queue Stats
91W - 89L
1,541 Elo+
Solo
Surtr
Surtr
XtremeMindset
Surtr
Level 61
God Stats
13W - 7L
1,896 SR
Queue Stats
17W - 12L
1,637 Elo+
Party 2
Nu Wa
Nu Wa
YinDijin
Nu Wa
Level 17
God Stats
2W - 2L
1,715 SR
Queue Stats
5W - 2L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
0 / 1 / 0
5,453
496
2,401
9,050
3,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Dante14 G
Horus
9
1 / 4 / 0
5,575
507
6,092
9,301
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Pop292
Morgan Le Fay
11
1 / 1 / 0
5,712
519
4,184
5,149
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
RaViA MaNi
Charybdis
10
0 / 3 / 0
5,296
481
5,007
9,192
3,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
chrisibarra23
Aphrodite
8
0 / 3 / 0
4,850
441
4,488
9,018
5,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lock ON88
Danzaburou
10
4 / 0 / 4
6,246
568
6,404
6,993
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
0 / 0 / 8
5,857
532
3,642
7,612
4,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
4 / 0 / 1
6,418
583
5,022
10,602
11,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
3 / 1 / 5
5,963
542
6,167
7,107
3,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
YinDijin
Nu Wa
10
1 / 1 / 3
5,895
536
4,075
4,931
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
12
12
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
0
0
L
Horus
Dante14 G
Horus
1
4
0
0.25
W
Danzaburou
Lock ON88
Danzaburou
4
0
4
6
L
Morgan Le Fay
Pop292
Morgan Le Fay
1
1
0
1
L
Charybdis
RaViA MaNi
Charybdis
0
3
0
0
W
0
0
8
4
W
4
0
1
4.5
W
3
1
5
5.5
W
Nu Wa
YinDijin
Nu Wa
1
1
3
2.5
L
Aphrodite
chrisibarra23
Aphrodite
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,172
Damage
25,310
41,710
Taken
37,245
20,065
Mitigated
23,980
15,217
Healing
14,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,401
1,756
0
1,652
9,050
3,595
0
1,133
7,857
0
47,428
L
Horus
Dante14 G
Horus
6,092
2,294
536
2,394
9,301
6,221
152
298
8,479
0
34,083
W
Danzaburou
Lock ON88
Danzaburou
6,404
2,304
203
2,893
6,993
2,749
560
1,477
5,516
0
42,883
L
Morgan Le Fay
Pop292
Morgan Le Fay
4,184
625
0
1,144
5,149
1,684
0
2,849
2,154
38,759
0
L
Charybdis
RaViA MaNi
Charybdis
5,007
2,755
0
3,068
9,192
3,303
0
1,761
7,371
0
39,298
W
3,642
1,123
2,222
3,575
7,612
4,588
155
1,272
6,340
19,916
0
W
5,022
1,188
0
3,466
10,602
11,691
0
1,290
8,677
0
35,344
W
6,167
2,771
0
2,223
7,107
3,273
395
1,136
5,815
1,234
39,534
W
Nu Wa
YinDijin
Nu Wa
4,075
1,407
0
140
4,931
1,679
0
3,497
1,434
28,037
1,232
L
Aphrodite
chrisibarra23
Aphrodite
4,488
1,131
2,287
4,136
9,018
5,262
182
1,738
6,988
26,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,886
Gold Earned
30,379
313
Minions Killed
244
0
Camps Cleared
0
1,044,723
Distance Traveled
1,025,035
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,453
496
85
8
0
255,718
2
L
Horus
5,575
507
62
6
0
217,357
0
W
Danzaburou
6,246
568
57
5
0
202,175
0
L
Morgan Le Fay
5,712
519
66
6
0
184,385
0
L
Charybdis
5,296
481
57
5
0
201,838
0
W
Yemoja
5,857
532
36
3
0
176,727
3
W
Bellona
6,418
583
44
4
0
187,225
2
W
Surtr
5,963
542
60
5
0
247,847
0
W
Nu Wa
5,895
536
47
4
0
211,061
0
L
Aphrodite
4,850
441
43
4
0
185,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role