Player Matchup

Hachiman
Hachiman
CptJackSparroww
Hachiman
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,250 Elo+
Party 1
Zeus
Zeus
LacyPorpoise450
Zeus
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,455 Elo+
Party 1
Cliodhna
Cliodhna
Ripton15
Cliodhna
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 20L
1,250 Elo+
Party 1
Ganesha
Ganesha
Zephyrgeff
Ganesha
Level 5
God Stats
3W - 5L
1,329 SR
Queue Stats
11W - 17L
1,358 Elo+
Party 1
Gilgamesh
Gilgamesh
lordpassie
Gilgamesh
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 82L
1,735 Elo+
Solo
Team Averages
Level 54
1,466 SR
1,410 Elo+

VS

Team Averages
Level 83
1,595 SR
1,520 Elo+
Chiron
Chiron
Big_Byrd_07
Chiron
Level 108
God Stats
10W - 8L
1,500 SR
Queue Stats
91W - 89L
1,500 Elo+
Solo
Kukulkan
Kukulkan
KingRobTheSecond
Kukulkan
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,389 Elo+
Solo
Serqet
Serqet
Nezuxo
Serqet
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 128L
1,527 Elo+
Solo
Sun Wukong
Sun Wukong
Tvadict
Sun Wukong
Level 117
God Stats
2W - 1L
1,734 SR
Queue Stats
67W - 62L
1,508 Elo+
Solo
Geb
Geb
high225floppy
Geb
Level 80
God Stats
3W - 2L
1,743 SR
Queue Stats
50W - 46L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
16
0 / 2 / 3
9,778
466
9,302
13,731
6,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 2 / 0
8,789
419
4,324
9,468
3,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Ripton15
Cliodhna
17
3 / 3 / 0
10,065
479
7,723
19,087
8,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Zephyrgeff
Ganesha
14
0 / 3 / 3
9,294
443
4,408
14,853
14,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
lordpassie
Gilgamesh
15
1 / 5 / 0
9,405
448
5,340
17,225
14,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
2 / 2 / 3
10,165
484
8,625
15,525
6,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
3 / 0 / 4
11,185
533
13,671
8,961
4,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
Nezuxo
Serqet
16
3 / 1 / 3
9,722
463
4,835
15,944
7,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Tvadict
Sun Wukong
17
6 / 0 / 3
11,435
545
11,881
14,770
16,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 1 / 7
10,202
486
8,155
13,583
12,320
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
4
Kills
15
15
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chiron
2
2
3
1.75
L
Hachiman
0
2
3
0.75
W
3
0
4
5
L
0
2
0
0
W
Serqet
Nezuxo
Serqet
3
1
3
4.5
L
Cliodhna
Ripton15
Cliodhna
3
3
0
1
W
Sun Wukong
Tvadict
Sun Wukong
6
0
3
7.5
L
Ganesha
Zephyrgeff
Ganesha
0
3
3
0.5
W
1
1
7
4.5
L
Gilgamesh
lordpassie
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,097
Damage
47,167
74,364
Taken
68,783
47,952
Mitigated
46,867
14,678
Healing
22,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
8,625
3,044
283
5,654
15,525
6,681
2,290
1,973
13,552
0
97,983
L
Hachiman
9,302
4,336
0
4,544
13,731
6,163
600
4,190
9,378
0
87,804
W
13,671
788
0
1,090
8,961
4,202
0
2,391
6,570
123,219
977
L
4,324
569
0
754
9,468
3,981
0
5,402
3,965
60,186
1,579
W
Serqet
Nezuxo
Serqet
4,835
1,363
0
7,502
15,944
7,088
0
808
14,821
0
66,599
L
Cliodhna
Ripton15
Cliodhna
7,723
649
0
6,555
19,087
8,501
0
4,507
14,156
0
92,460
W
Sun Wukong
Tvadict
Sun Wukong
11,881
1,718
0
3,420
14,770
16,576
1,085
1,883
12,308
100
81,486
L
Ganesha
Zephyrgeff
Ganesha
4,408
157
0
2,175
14,853
14,531
0
5,325
9,372
34,289
1,715
W
8,155
259
0
4,514
13,583
12,320
150
2,068
11,470
39,026
1,707
L
Gilgamesh
lordpassie
Gilgamesh
5,340
947
0
650
17,225
14,776
409
2,886
12,986
0
55,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,331
Gold Earned
52,709
487
Minions Killed
615
0
Camps Cleared
0
2,059,061
Distance Traveled
2,163,504
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,165
484
147
7
0
362,075
0
L
Hachiman
9,778
466
165
8
0
385,607
0
W
Kukulkan
11,185
533
186
9
0
455,890
0
L
Zeus
8,789
419
98
5
0
394,159
4
W
Serqet
9,722
463
102
5
0
493,003
9
L
Cliodhna
10,065
479
128
6
0
457,020
5
W
Sun Wukong
11,435
545
131
6
0
418,392
1
L
Ganesha
9,294
443
13
1
0
444,185
3
W
Geb
10,202
486
49
2
0
434,144
7
L
Gilgamesh
9,405
448
83
4
0
378,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role