Player Matchup

Ishtar
Ishtar
KOBECJZ
Ishtar
Level 152
God Stats
4W - 2L
1,500 SR
Queue Stats
144W - 139L
1,643 Elo+
Party 1
Baron Samedi
Baron Samedi
kc是这个游戏的king
Baron Samedi
Level 124
God Stats
2W - 2L
1,313 SR
Queue Stats
33W - 50L
1,267 Elo+
Party 1
Mercury
Mercury
東婻99
Mercury
Level 129
God Stats
11W - 4L
1,500 SR
Queue Stats
84W - 103L
1,622 Elo+
Party 1
Bacchus
Bacchus
臻珠乃茶
Bacchus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 191L
1,739 Elo+
Party 1
Sun Wukong
Sun Wukong
高ping战士
Sun Wukong
Level 122
God Stats
3W - 2L
1,500 SR
Queue Stats
70W - 81L
1,369 Elo+
Party 1
Team Averages
Level 137
1,463 SR
1,528 Elo+

VS

Team Averages
Level 147
1,479 SR
1,430 Elo+
Artio
Artio
Chawlay
Artio
Level 178
God Stats
7W - 6L
1,572 SR
Queue Stats
182W - 177L
1,431 Elo+
Solo
Ratatoskr
Ratatoskr
Eadrielas
Ratatoskr
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 33L
1,585 Elo+
Solo
Jing Wei
Jing Wei
GraceCarries
Jing Wei
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
74W - 71L
1,462 Elo+
Solo
Ra
Ra
MaximumOverdong
Ra
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 70L
1,531 Elo+
Solo
Lancelot
Lancelot
Monwolf117
Lancelot
Level 145
God Stats
3W - 6L
1,320 SR
Queue Stats
45W - 42L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KOBECJZ
Ishtar
17
2 / 1 / 1
9,587
564
9,677
13,537
6,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

13
1 / 1 / 3
7,554
444
7,453
8,192
4,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
東婻99
Mercury
18
5 / 2 / 1
9,060
533
6,859
14,614
7,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bacchus
臻珠乃茶
Bacchus
12
1 / 2 / 4
7,532
443
6,098
13,612
14,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
高ping战士
Sun Wukong
17
3 / 0 / 2
10,299
606
11,986
18,850
21,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Chawlay
Artio
13
2 / 0 / 2
7,917
466
6,851
14,415
13,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ratatoskr
Eadrielas
Ratatoskr
15
2 / 3 / 2
9,321
548
11,822
19,685
15,714
Evergreen Acorn

Evergreen Acorn

+35
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 5% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Jing Wei
GraceCarries
Jing Wei
16
0 / 3 / 0
9,332
549
8,927
12,921
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 2 / 4
8,354
491
6,520
7,929
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
Monwolf117
Lancelot
13
1 / 4 / 3
7,282
428
3,396
10,774
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
6
6
Deaths
12
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artio
Chawlay
Artio
2
0
2
3
L
Ratatoskr
Eadrielas
Ratatoskr
2
3
2
1
L
Jing Wei
GraceCarries
Jing Wei
0
3
0
0
W
Ishtar
KOBECJZ
Ishtar
2
1
1
2.5
L
1
2
4
1.5
L
Lancelot
Monwolf117
Lancelot
1
4
3
0.63
W
1
1
3
2.5
W
Mercury
東婻99
Mercury
5
2
1
2.75
W
Bacchus
臻珠乃茶
Bacchus
1
2
4
1.5
W
Sun Wukong
高ping战士
Sun Wukong
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,073
Damage
37,516
68,805
Taken
65,724
55,078
Mitigated
44,369
26,304
Healing
22,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Chawlay
Artio
6,851
499
605
3,678
14,415
13,205
0
6,387
8,028
19,856
2,119
L
Ratatoskr
Eadrielas
Ratatoskr
11,822
3,431
0
7,478
19,685
15,714
0
1,444
18,241
0
72,612
L
Jing Wei
GraceCarries
Jing Wei
8,927
6,990
0
5,013
12,921
5,560
0
689
12,232
0
97,273
W
Ishtar
KOBECJZ
Ishtar
9,677
5,733
0
8,168
13,537
6,922
0
440
13,097
0
94,990
L
6,520
397
1,681
3,308
7,929
3,955
67
2,573
5,356
76,558
788
L
Lancelot
Monwolf117
Lancelot
3,396
943
0
846
10,774
5,935
0
2,458
8,316
0
56,477
W
7,453
270
908
3,185
8,192
4,560
0
3,175
4,913
62,595
0
W
Mercury
東婻99
Mercury
6,859
3,171
0
3,731
14,614
7,230
0
2,392
11,932
0
102,196
W
Bacchus
臻珠乃茶
Bacchus
6,098
1,217
0
5,089
13,612
14,626
0
3,694
9,561
16,247
0
W
Sun Wukong
高ping战士
Sun Wukong
11,986
2,893
0
5,223
18,850
21,740
0
1,962
15,768
0
93,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,032
Gold Earned
42,206
614
Minions Killed
536
0
Camps Cleared
0
1,699,999
Distance Traveled
1,690,207
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,917
466
19
1
0
351,459
4
L
Ratatoskr
9,321
548
131
8
0
327,247
1
L
Jing Wei
9,332
549
171
10
0
306,213
2
W
Ishtar
9,587
564
171
10
0
307,535
6
L
Ra
8,354
491
129
8
0
382,656
5
L
Lancelot
7,282
428
86
5
0
322,632
0
W
Baron Samedi
7,554
444
112
7
0
322,225
1
W
Mercury
9,060
533
137
8
0
414,151
0
W
Bacchus
7,532
443
12
1
0
342,525
0
W
Sun Wukong
10,299
606
182
11
0
313,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role