Player Matchup

Horus
Horus
GOLF__GANG
Horus
Level 159
God Stats
3W - 1L
1,500 SR
Queue Stats
92W - 94L
1,696 Elo+
Party 1
Bakasura
Bakasura
TrollMast3rFlex
Bakasura
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
258W - 269L
1,458 Elo+
Solo
Rama
Rama
Wicked_Wayz21
Rama
Level 148
God Stats
2W - 0L
1,694 SR
Queue Stats
24W - 13L
1,590 Elo+
Party 1
Kukulkan
Kukulkan
nativewinner22
Kukulkan
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 55L
1,478 Elo+
Party 1
Charon
Charon
unknowngmr013
Charon
Level 119
God Stats
10W - 3L
1,854 SR
Queue Stats
19W - 10L
1,722 Elo+
Party 1
Team Averages
Level 145
1,609 SR
1,589 Elo+

VS

Team Averages
Level 126
1,530 SR
1,543 Elo+
Artemis
Artemis
El isaacG935
Artemis
Level 79
God Stats
9W - 10L
1,631 SR
Queue Stats
178W - 193L
1,483 Elo+
Solo
Sol
Sol
JoseC4
Sol
Level 126
God Stats
1W - 2L
1,733 SR
Queue Stats
86W - 78L
1,585 Elo+
Solo
Atlas
Atlas
NWOAdonay
Atlas
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 62L
1,670 Elo+
Solo
Bellona
Bellona
UnequaledApollo
Bellona
Level 156
God Stats
4W - 9L
1,284 SR
Queue Stats
138W - 135L
1,435 Elo+
Solo
Sylvanus
Sylvanus
XSam666x
Sylvanus
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
243W - 228L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
1 / 1 / 5
5,916
493
7,583
10,317
9,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
13
6 / 0 / 0
6,844
570
8,059
10,757
5,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 1 / 2
6,027
502
4,106
6,389
2,333
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
13
0 / 0 / 1
7,246
604
4,604
2,544
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 0 / 7
6,363
530
5,814
6,060
4,597
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
El isaacG935
Artemis
11
0 / 3 / 1
5,803
484
5,892
8,112
2,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
JoseC4
Sol
11
0 / 0 / 0
6,413
534
2,286
5,922
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Atlas
NWOAdonay
Atlas
11
1 / 1 / 0
5,724
477
2,745
9,569
4,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 0
7,054
588
5,517
12,649
10,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
XSam666x
Sylvanus
9
0 / 2 / 1
5,829
486
2,650
10,839
7,094
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
2
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
El isaacG935
Artemis
0
3
1
0.17
W
Horus
1
1
5
3.5
L
Sol
JoseC4
Sol
0
0
0
0
L
Atlas
NWOAdonay
Atlas
1
1
0
1
W
Bakasura
6
0
0
6
L
1
2
0
0.5
W
1
1
2
2
L
Sylvanus
XSam666x
Sylvanus
0
2
1
0.25
W
Kukulkan
0
0
1
0.5
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,166
Damage
19,090
36,067
Taken
47,091
23,121
Mitigated
27,048
10,579
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
El isaacG935
Artemis
5,892
2,467
0
2,313
8,112
2,889
0
1,913
5,733
0
45,354
W
Horus
7,583
2,740
359
4,112
10,317
9,935
0
1,048
9,269
0
39,446
L
Sol
JoseC4
Sol
2,286
694
0
2,156
5,922
1,966
0
2,456
3,061
52,846
7,484
L
Atlas
NWOAdonay
Atlas
2,745
646
0
2,101
9,569
4,487
0
904
8,343
35,389
13,714
W
Bakasura
8,059
5,352
0
1,984
10,757
5,246
0
2,505
8,252
0
49,597
L
5,517
1,656
0
3,584
12,649
10,612
0
979
10,231
0
59,982
W
4,106
3,421
0
1,902
6,389
2,333
612
772
5,617
0
50,791
L
Sylvanus
XSam666x
Sylvanus
2,650
696
2,614
4,048
10,839
7,094
0
4,003
6,372
21,759
1,059
W
Kukulkan
4,604
366
0
639
2,544
1,010
0
1,825
719
65,160
688
W
5,814
1,363
0
1,583
6,060
4,597
300
1,280
4,780
22,509
1,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,396
Gold Earned
30,823
403
Minions Killed
406
0
Camps Cleared
0
1,235,850
Distance Traveled
1,105,952
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,803
484
63
5
0
196,089
2
W
Horus
5,916
493
56
5
0
232,161
0
L
Sol
6,413
534
113
9
0
230,880
0
L
Atlas
5,724
477
77
6
0
256,739
4
W
Bakasura
6,844
570
96
8
0
298,542
0
L
Bellona
7,054
588
115
10
0
226,928
1
W
Rama
6,027
502
96
8
0
223,478
0
L
Sylvanus
5,829
486
38
3
0
195,316
0
W
Kukulkan
7,246
604
133
11
0
243,848
0
W
Charon
6,363
530
22
2
0
237,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role