Player Matchup

Bellona
Bellona
BATBAKE
Bellona
Level 161
God Stats
5W - 2L
1,500 SR
Queue Stats
644W - 677L
1,620 Elo+
Solo
Baba Yaga
Baba Yaga
Bushido Ice
Baba Yaga
Level 181
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 184L
1,424 Elo+
Solo
Yu Huang
Yu Huang
IDaddyFatSackx
Yu Huang
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 41L
1,289 Elo+
Solo
Chaac
Chaac
TheStrobeLife
Chaac
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 89L
1,341 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
shawdy mane
Ah Muzen Cab
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,627 Elo+
Solo
Team Averages
Level 137
1,500 SR
1,460 Elo+

VS

Team Averages
Level 110
1,457 SR
1,476 Elo+
Mercury
Mercury
Bylife97
Mercury
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
353W - 356L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Chatoullier
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,405 Elo+
Solo
Charybdis
Charybdis
HEADshotKING427
Charybdis
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
I_AM-_THaT_-GUY
Neith
Level 112
God Stats
1W - 5L
1,500 SR
Queue Stats
141W - 141L
1,711 Elo+
Solo
Kuzenbo
Kuzenbo
Nanashi Ale
Kuzenbo
Level 124
God Stats
0W - 3L
1,285 SR
Queue Stats
35W - 37L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BATBAKE
Bellona
17
4 / 1 / 15
10,088
841
10,553
20,416
19,538
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
Bushido Ice
Baba Yaga
16
2 / 1 / 17
9,638
803
13,666
9,320
6,676
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yu Huang
15
5 / 2 / 9
9,664
805
12,702
8,711
4,313
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 3 / 9
9,749
812
12,693
18,837
19,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
shawdy mane
Ah Muzen Cab
16
4 / 1 / 9
9,671
806
8,554
9,869
5,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bylife97
Mercury
11
0 / 8 / 3
7,025
585
3,695
11,057
5,376
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Chatoullier
Cthulhu
17
5 / 2 / 2
9,311
776
15,565
13,845
17,787
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
HEADshotKING427
Charybdis
10
0 / 6 / 4
6,860
572
5,387
11,288
4,086
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 3 / 4
8,439
703
9,976
13,170
6,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
Nanashi Ale
Kuzenbo
16
1 / 2 / 5
9,149
762
7,092
12,221
16,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
26
21
Kills
8
8
Deaths
21
59
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bellona
BATBAKE
Bellona
4
1
15
11.5
W
Baba Yaga
Bushido Ice
Baba Yaga
2
1
17
10.5
L
Mercury
Bylife97
Mercury
0
8
3
0.19
L
Cthulhu
Chatoullier
Cthulhu
5
2
2
3
L
Charybdis
HEADshotKING427
Charybdis
0
6
4
0.33
W
Yu Huang
5
2
9
4.75
L
2
3
4
1.33
L
Kuzenbo
Nanashi Ale
Kuzenbo
1
2
5
1.75
W
6
3
9
3.5
W
Ah Muzen Cab
shawdy mane
Ah Muzen Cab
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,168
Damage
41,715
67,153
Taken
61,581
56,022
Mitigated
49,944
25,038
Healing
18,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
BATBAKE
Bellona
10,553
1,243
710
10,202
20,416
19,538
506
5,854
14,562
1,421
19,171
W
Baba Yaga
Bushido Ice
Baba Yaga
13,666
924
1,498
2,669
9,320
6,676
1,472
2,527
6,793
29,300
0
L
Mercury
Bylife97
Mercury
3,695
1,156
731
350
11,057
5,376
0
4,566
6,228
21
5,941
L
Cthulhu
Chatoullier
Cthulhu
15,565
312
1,596
2,715
13,845
17,787
0
5,679
7,781
32,089
1,169
L
Charybdis
HEADshotKING427
Charybdis
5,387
2,248
345
2,010
11,288
4,086
0
4,658
6,405
0
7,656
W
Yu Huang
12,702
1,850
81
1,064
8,711
4,313
1,333
3,093
5,618
29,516
0
L
9,976
2,106
270
3,506
13,170
6,190
0
6,177
6,860
0
27,378
L
Kuzenbo
Nanashi Ale
Kuzenbo
7,092
3,337
3,404
3,166
12,221
16,505
30
5,909
6,114
16,170
0
W
12,693
1,106
2,052
5,377
18,837
19,979
941
4,646
14,191
0
27,266
W
Ah Muzen Cab
shawdy mane
Ah Muzen Cab
8,554
3,316
0
1,385
9,869
5,516
3,711
5,691
4,178
0
25,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
40,784
156
Minions Killed
130
0
Camps Cleared
0
1,143,020
Distance Traveled
1,032,489
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,088
841
37
3
0
231,057
0
W
Baba Yaga
9,638
803
22
2
0
240,487
0
L
Mercury
7,025
585
8
1
0
209,672
0
L
Cthulhu
9,311
776
43
4
0
211,462
0
L
Charybdis
6,860
572
9
1
0
168,496
0
W
Yu Huang
9,664
805
40
3
0
207,565
0
L
Neith
8,439
703
48
4
0
206,849
0
L
Kuzenbo
9,149
762
22
2
0
236,010
0
W
Chaac
9,749
812
31
3
0
240,747
0
W
Ah Muzen Cab
9,671
806
26
2
0
223,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role