Player Matchup

Ne Zha
Ne Zha
Gold IV
Keralias1405
Ne Zha
Gold IV
Level 62
God Stats
15W - 5L
1,694 SR
Queue Stats
70W - 60L
1,804 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
OPiumSavedMe
Baron Samedi
Silver I
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 104L
1,497 MMR
Party 1
Chaac
Chaac
Gold II
Yompuh
Chaac
Gold II
Level 121
God Stats
0W - 4L
1,272 SR
Queue Stats
34W - 37L
1,656 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,489 SR
1,653 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,674 SR
1,675 MMR
Athena
Athena
Gold V
I Medico I
Athena
Gold V
Level 186
God Stats
37W - 32L
1,578 SR
Queue Stats
68W - 73L
1,646 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
RtPLuChoZR
Cu Chulainn
Gold IV
Level 154
God Stats
192W - 111L
1,637 SR
Queue Stats
400W - 361L
1,572 MMR
Solo
Vulcan
Vulcan
Gold II
Yhatusabe
Vulcan
Gold II
Level 148
God Stats
8W - 6L
1,807 SR
Queue Stats
40W - 46L
1,808 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
1 / 1 / 6
12,640
632
13,877
26,843
29,048
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
OPiumSavedMe
Baron Samedi
18
0 / 1 / 7
12,358
618
14,409
15,828
10,919
Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Chaac
Yompuh
Chaac
18
6 / 1 / 0
12,838
642
14,632
22,754
26,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AchillesBacchusThothBake KujiraKuzenbo

VS

Bans
MauiAnhurScyllaXbalanqueZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
I Medico I
Athena
18
0 / 1 / 3
11,589
579
6,378
21,317
22,490
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
RtPLuChoZR
Cu Chulainn
19
2 / 5 / 1
13,540
677
11,993
20,314
14,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Yhatusabe
Vulcan
19
1 / 1 / 1
12,326
616
31,847
12,180
8,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
7
Kills
3
3
Deaths
7
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
I Medico I
Athena
0
1
3
1.5
L
Ne Zha
1
1
6
4
L
Baron Samedi
OPiumSavedMe
Baron Samedi
0
1
7
3.5
W
Cu Chulainn
RtPLuChoZR
Cu Chulainn
2
5
1
0.5
W
Vulcan
Yhatusabe
Vulcan
1
1
1
1.5
L
Chaac
Yompuh
Chaac
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,918
Damage
50,218
65,425
Taken
53,811
66,697
Mitigated
45,643
29,217
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
I Medico I
Athena
6,378
1,134
0
1,691
21,317
22,490
258
5,753
14,524
15,705
156
L
Ne Zha
13,877
2,358
0
7,290
26,843
29,048
1,212
13,370
13,463
0
70,941
L
Baron Samedi
OPiumSavedMe
Baron Samedi
14,409
1,208
2,571
8,566
15,828
10,919
817
10,628
5,200
83,441
0
W
Cu Chulainn
RtPLuChoZR
Cu Chulainn
11,993
2,012
452
3,715
20,314
14,301
1,997
5,085
14,658
5,093
77,474
W
Vulcan
Yhatusabe
Vulcan
31,847
15,349
0
3,764
12,180
8,852
442
3,071
8,454
89,177
0
L
Chaac
Yompuh
Chaac
14,632
2,455
0
10,790
22,754
26,730
330
15,104
7,641
0
46,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,836
Gold Earned
37,455
280
Minions Killed
259
0
Camps Cleared
0
1,116,091
Distance Traveled
1,167,423
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,589
579
24
1
0
398,066
5
L
Ne Zha
12,640
632
105
5
0
364,076
0
L
Baron Samedi
12,358
618
127
6
0
346,230
0
W
Cu Chulainn
13,540
677
119
6
0
366,208
0
W
Vulcan
12,326
616
116
6
0
403,149
1
L
Chaac
12,838
642
48
2
0
405,785
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role