Player Matchup

Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Atroxick
Maui
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 104L
1,521 Elo+
Solo
Ishtar
Ishtar
HectorBean2146
Ishtar
Level 65
God Stats
0W - 1L
1,285 SR
Queue Stats
184W - 173L
1,526 Elo+
Solo
Guan Yu
Guan Yu
Studsi
Guan Yu
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
211W - 206L
1,549 Elo+
Solo
Scylla
Scylla
snowman12112
Scylla
Level 167
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 30L
1,671 Elo+
Solo
Team Averages
Level 128
1,457 SR
1,553 Elo+

VS

Team Averages
Level 151
1,503 SR
1,658 Elo+
Bastet
Bastet
DaReaperr
Bastet
Level 86
God Stats
2W - 0L
1,732 SR
Queue Stats
7W - 14L
1,734 Elo+
Solo
Osiris
Osiris
Dennismite19
Osiris
Level 171
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,705 Elo+
Solo
Kuzenbo
Kuzenbo
LoosterRooster
Kuzenbo
Level 168
God Stats
4W - 1L
1,500 SR
Queue Stats
177W - 166L
1,586 Elo+
Solo
Apollo
Apollo
moret_kratos
Apollo
Level 117
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 19L
1,712 Elo+
Solo
Janus
Janus
panduhrific
Janus
Level 215
God Stats
34W - 31L
1,285 SR
Queue Stats
333W - 330L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 3 / 2
5,769
481
6,863
12,427
5,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Maui
8
0 / 2 / 2
5,773
481
2,779
11,586
6,188
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
1 / 3 / 0
6,399
533
2,591
6,814
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Studsi
Guan Yu
12
4 / 2 / 0
6,648
554
10,206
14,801
14,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
11
1 / 1 / 2
6,326
527
4,254
6,108
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DaReaperr
Bastet
11
2 / 3 / 5
6,169
514
5,246
10,204
3,773
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
12
2 / 2 / 2
7,107
592
8,079
14,229
12,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 1 / 4
6,981
582
7,919
10,233
11,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
12
1 / 1 / 5
6,901
575
6,009
5,620
2,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 2
6,751
563
4,634
5,346
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
6
Kills
11
11
Deaths
7
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
3
2
0.33
L
Maui
0
2
2
0.5
W
Bastet
DaReaperr
Bastet
2
3
5
1.5
W
Osiris
2
2
2
1.5
L
1
3
0
0.33
W
4
1
4
6
L
Guan Yu
Studsi
Guan Yu
4
2
0
2
W
Apollo
1
1
5
3.5
W
2
0
2
3
L
Scylla
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,693
Damage
31,887
51,736
Taken
45,632
30,841
Mitigated
32,564
17,848
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
6,863
1,636
0
6,373
12,427
5,452
0
3,849
8,530
0
47,759
L
Maui
2,779
826
1,437
1,806
11,586
6,188
0
3,549
7,998
18,556
0
W
Bastet
DaReaperr
Bastet
5,246
1,947
0
1,566
10,204
3,773
0
925
9,067
0
36,768
W
Osiris
8,079
3,589
0
6,430
14,229
12,420
0
1,837
11,549
0
56,651
L
2,591
1,396
0
1,054
6,814
2,698
0
1,215
5,561
0
49,927
W
7,919
3,837
0
1,855
10,233
11,799
0
2,603
7,473
22,520
2,475
L
Guan Yu
Studsi
Guan Yu
10,206
1,815
68
5,610
14,801
14,529
0
553
14,240
7,281
40,277
W
Apollo
6,009
4,457
0
1,468
5,620
2,456
0
1,331
4,277
0
55,794
W
4,634
454
0
500
5,346
2,116
0
1,497
3,771
54,796
1,008
L
Scylla
4,254
671
0
1,500
6,108
1,974
0
2,789
3,199
43,159
1,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,915
Gold Earned
33,909
358
Minions Killed
376
0
Camps Cleared
0
1,143,389
Distance Traveled
1,293,953
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,769
481
88
7
0
253,472
0
L
Maui
5,773
481
21
2
0
244,018
2
W
Bastet
6,169
514
55
5
0
296,390
0
W
Osiris
7,107
592
92
8
0
232,270
0
L
Ishtar
6,399
533
97
8
0
190,847
2
W
Kuzenbo
6,981
582
27
2
0
259,401
2
L
Guan Yu
6,648
554
64
5
0
219,725
3
W
Apollo
6,901
575
99
8
0
226,056
0
W
Janus
6,751
563
103
9
0
279,836
0
L
Scylla
6,326
527
88
7
0
235,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role