Player Matchup

Nox
Nox
Bronze III
F4stSK1lls
Nox
Bronze III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Marshy_0911
Ymir
Bronze III
Level 137
God Stats
11W - 3L
1,699 SR
Queue Stats
18W - 10L
1,500 MMR
Solo
Odin
Odin
Bronze III
SerialJ
Odin
Bronze III
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hou Yi
Hou Yi
Bronze III
VvFloSoftvV
Hou Yi
Bronze III
Level 110
God Stats
4W - 3L
1,500 SR
Queue Stats
178W - 174L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Bronze III
Wilk17
Ne Zha
Bronze III
Level 124
God Stats
3W - 6L
1,278 SR
Queue Stats
43W - 50L
1,501 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 116
1,495 SR
1,500 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 148
1,632 SR
1,500 MMR
Mulan
Mulan
Bronze III
JUMBOMANIAC
Mulan
Bronze III
Level 145
God Stats
19W - 10L
1,824 SR
Queue Stats
63W - 59L
1,500 MMR
Solo
Ishtar
Ishtar
Bronze III
LilacLight
Ishtar
Bronze III
Level 88
God Stats
2W - 2L
1,294 SR
Queue Stats
70W - 63L
1,500 MMR
Solo
Fenrir
Fenrir
Silver II
S1mpleGame
Fenrir
Silver II
Level 198
God Stats
17W - 10L
1,797 SR
Queue Stats
108W - 89L
1,502 MMR
Solo
Atlas
Atlas
Bronze III
Saragde
Atlas
Bronze III
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 26L
1,500 MMR
Solo
Ra
Ra
Bronze III
the_warden280
Ra
Bronze III
Level 146
God Stats
3W - 1L
1,744 SR
Queue Stats
22W - 36L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,167
478
7,471
10,732
5,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 4 / 0
6,440
429
3,362
11,989
9,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
SerialJ
Odin
11
0 / 5 / 2
6,280
419
4,769
15,014
13,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hou Yi
13
2 / 7 / 2
7,580
505
8,582
14,189
6,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Wilk17
Ne Zha
14
3 / 4 / 1
7,853
524
5,750
16,466
7,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Bans
ThanatosThothAchillesThor

VS

Bans
JanusMaman BrigitteAwilixBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
9,495
633
11,377
12,775
9,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
LilacLight
Ishtar
16
13 / 1 / 2
11,033
736
14,141
12,229
5,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
S1mpleGame
Fenrir
16
6 / 0 / 9
9,233
616
10,506
13,318
7,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Saragde
Atlas
11
1 / 3 / 10
7,881
525
4,419
17,403
14,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 1 / 7
8,723
582
7,069
8,502
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
6
Kills
25
25
Deaths
6
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
2
1
7
5.5
W
Ishtar
LilacLight
Ishtar
13
1
2
14
L
1
4
0
0.25
W
Fenrir
S1mpleGame
Fenrir
6
0
9
10.5
W
Atlas
Saragde
Atlas
1
3
10
2
L
Odin
SerialJ
Odin
0
5
2
0.2
L
Hou Yi
2
7
2
0.43
L
Ne Zha
Wilk17
Ne Zha
3
4
1
0.88
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,934
Damage
47,512
68,390
Taken
64,227
41,086
Mitigated
40,499
13,871
Healing
16,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,471
412
0
1,739
10,732
5,002
0
2,645
8,087
61,888
0
W
11,377
1,669
0
3,834
12,775
9,393
769
1,415
11,360
0
76,357
W
Ishtar
LilacLight
Ishtar
14,141
9,822
0
3,076
12,229
5,763
3,123
2,128
10,101
0
96,054
L
3,362
1,115
0
1,977
11,989
9,068
0
2,262
9,727
20,117
232
W
Fenrir
S1mpleGame
Fenrir
10,506
5,173
0
3,290
13,318
7,279
296
2,493
10,825
0
73,903
W
Atlas
Saragde
Atlas
4,419
1,642
1,526
2,391
17,403
14,523
0
3,703
13,700
16,121
1,117
L
Odin
SerialJ
Odin
4,769
1,064
0
1,069
15,014
13,821
0
1,975
13,039
1,846
26,680
L
Hou Yi
8,582
5,345
0
2,043
14,189
6,110
0
1,401
12,788
0
57,045
L
Ne Zha
Wilk17
Ne Zha
5,750
1,168
0
7,043
16,466
7,085
0
2,856
13,544
0
57,352
W
7,069
721
518
1,476
8,502
3,541
1,157
2,502
6,000
64,320
954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,320
Gold Earned
46,365
384
Minions Killed
512
0
Camps Cleared
0
1,333,865
Distance Traveled
1,575,294
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,167
478
119
8
0
304,978
1
W
Mulan
9,495
633
118
8
0
295,178
3
W
Ishtar
11,033
736
152
10
0
287,728
0
L
Ymir
6,440
429
30
2
0
220,678
6
W
Fenrir
9,233
616
106
7
0
377,258
0
W
Atlas
7,881
525
29
2
0
303,035
3
L
Odin
6,280
419
48
3
0
266,086
1
L
Hou Yi
7,580
505
95
6
0
256,656
0
L
Ne Zha
7,853
524
92
6
0
285,467
0
W
Ra
8,723
582
107
7
0
312,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role